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Finishing the Integrative URV Forge in Glaring Truth
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Snafu_X3





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PostPosted: Fri, 23. Dec 16, 05:56    Post subject: Reply with quote Print

Go practice your boarding skills on PMC freighters? (Marines will train up but your Marine Officer won't, so hire a high-skill one & stick with them)

Also Dewar posted

<Albion » Ascendancy » Buried Treasure » Ship Tech Fab #2 (Fusion Core Fac module)
Albion » Ascendancy » Forge-Welded Mail » Ship Tech Fab #3 (Fusion Core Fac module)
Albion » Ascendancy » Shady Vault » URV Parts Supply #4 (Fusion Core Fac module) >

earlier..


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Nikola515





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PostPosted: Fri, 23. Dec 16, 06:16    Post subject: Reply with quote Print

Not sure if anyone mentioned this but you can board PMC ships that are traveling to shipyard. Or you can hack other races ships to drop cargo (i never done that though).


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Sparky Sparkycorp
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PostPosted: Fri, 23. Dec 16, 12:19    Post subject: Reply with quote Print

Dewar wrote:
Fusion reactors should be available at:


Albion » Ascendancy » Buried Treasure » Ship Tech Fab #2 (Fusion Core Fac module)
Albion » Ascendancy » Forge-Welded Mail » Ship Tech Fab #3 (Fusion Core Fac module)
Albion » Ascendancy » Shady Vault » URV Parts Supply #4 (Fusion Core Fac module)

Bases in both Buried Treasure and Forge-Welded Mail are under the control of Ladda Industrial and shouldn't be hostile with you by default.

In addition to being PMC-owned, the URV Parts Supply manufactures Fusion Reactors as an intermediate ware for use in drone production. When intermediate are in high demand, like Fusion Reactors, I think they are only rarely sold or stored by such stations.


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RAVEN.myst





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PostPosted: Fri, 23. Dec 16, 12:55    Post subject: Reply with quote Print

There are two ShipTechFabs in Albion, both in Ascendancy, if I recall correctly. Here's the snag, though - those items are in quite high demand, AND the supply tends to get disrupted. What I would highly recommend is that you find both of those STFs (I think one is in Forge Welded Mail, the other is in... Buried Treasure itself, I think?), to get station trade agents on both if you don't already have them, and then to also scan the Fusion Core Fab modules on both (there are 2 per STF, they're kinda cylindrical, arranged horizontally parallel to each other, and pulse a sort of greenish glow - very distinctive looking, actually). This will allow you to keep tabs on production, with the following benefits:
- You'll be able to predict when a production cycle will end, and thus be ready to place an order at that point, hopefully beating NPC traders that are also after thoseFRs.
- You'll be able to see when production has stalled for lack of resources, and determine which resources are missing, allowing you to sell those to the station in order to get production rolling again (and in so doing, take a hand in a significant aspect of events, in a sense)

Of course, you COULD instead make your way to Omicron Lyrae or Home of Neon Lights, but I would argue that the way outlined above is probably more satisfying (certainly it is for me, but I can hardly claim to be "representative of most populous demographics", I suppose Razz )

EDIT: Corrected a typo


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Last edited by RAVEN.myst on Mon, 26. Dec 16, 22:41; edited 1 time in total
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mcsquared





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PostPosted: Mon, 26. Dec 16, 06:36    Post subject: Reply with quote Print

I played the HOL and managed to open the OL gate in Devries, However, after going over every station in OL and HOL, I still did not find any that had any Fusion Reactors in stock. Any suggestions?

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PostPosted: Mon, 26. Dec 16, 11:13    Post subject: Reply with quote Print

mcsquared wrote:
I played the HOL and managed to open the OL gate in Devries, However, after going over every station in OL and HOL, I still did not find any that had any Fusion Reactors in stock. Any suggestions?


The wiki doesn't have a direct way for finding stations producing specific wares. However, you can check the short-list of stations on this wiki page to see where stations making Ship Components like FRs are in-game:

https://www.egosoft.com:8444/confluence/display/XRWIKI/Tier+4%3A+Ship+components

The locations listed on those station-specific pages can then be found via the maps on the wiki:

https://www.egosoft.com:8444/confluence/display/XRWIKI/Maps+and+travel

----------

Some wares are also available at unique NPC stations that the player cannot build. That doesn't apply to FRs but those stations are also listed on the wiki:

https://www.egosoft.com:8444/confluence/display/XRWIKI/NPC+Stations


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RAVEN.myst





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PostPosted: Mon, 26. Dec 16, 12:40    Post subject: Reply with quote Print

That's most odd. Home of Bright Lights is usually well stocked on fusion reactors (not exactly swimming in them, but typically there's more there than in Albion and OL put together.)

The stations you are looking for are Ship Tech Fabs, of which I think there are 3 in Home of Light system (or maybe 4 - I forget.) I recall that 2 of them are in close proximity (same sector, neighbouring zones maybe), I can't remember about the other/s. IIRC, they're all on the main ring-road, so they are easy enough to find - it's VITAL to place trade agents on them and to scan the fusion core fabs on them, so that you can have live, up to date, and thorough information on their production status and requirements (as I mentioned in my previous post.)


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PostPosted: Mon, 26. Dec 16, 22:02    Post subject: Reply with quote Print

What I noticed that sometimes doing those escort missions in DV that small ships you are protecting have fusion reactors in them. It think those ships randomly generate with random loot in them. If you don't mind some rep loss you can always blown them up and take their cargo. This was long time ago when I noticed this ( around v2.0) so I'm not sure if it is still the same.


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ezra-r





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PostPosted: Tue, 27. Dec 16, 11:43    Post subject: Reply with quote Print

RAVEN.myst wrote:
ezra-r wrote:
OL does not sell BIO-OPTIC wiring btw, that product is not used there for their factories and ships.


LOL, very good point - I didn't even pick up on that, as I was thinking in general terms (what players usually scratch their heads about is the RMP if they want to get self-sustaining, which then HAS to be acquired alternatively and can come from OL, followed by FRs because of how easily supply of those gets disrupted.) OL use plasma pumps in lieu of BOWs.


Errr, yes but no, the Ware equivalent to Bio-Optic Wiring is "Bio-Electric Neuron Gel", has a similar name even Laughing


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PostPosted: Tue, 27. Dec 16, 13:36    Post subject: Reply with quote Print

ezra-r wrote:
RAVEN.myst wrote:
ezra-r wrote:
OL does not sell BIO-OPTIC wiring btw, that product is not used there for their factories and ships.


LOL, very good point - I didn't even pick up on that, as I was thinking in general terms (what players usually scratch their heads about is the RMP if they want to get self-sustaining, which then HAS to be acquired alternatively and can come from OL, followed by FRs because of how easily supply of those gets disrupted.) OL use plasma pumps in lieu of BOWs.


Errr, yes but no, the Ware equivalent to Bio-Optic Wiring is "Bio-Electric Neuron Gel", has a similar name even Laughing

Despite the similar names, I believe RAVEN is correct. For station construction, the equivalent of BOW in OL is Plasma Pumps.

For ship construction it's a bit more convoluted. I believe B-ENG is the OL equivalents of Microchips, since Scanning Arrays and EM-Spectrometers should do equivalent things.


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IrLED





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PostPosted: Tue, 27. Dec 16, 14:35    Post subject: Reply with quote Print

One can get Fusion reactors, as any resource legitimately (no DLC needed), if its production is not stalled (for whatever reason), by knowing station production cycle (orange modules scanned 100%, think beholder), checking its prod schedule (details) and after the end of cycle to be the first one to buy. Sell offers appear sometimes immediately, sometimes in 1 min after the cycle end, just check station trade offers (buy/sell) back and forth. Scanning a station can be tricky with -20 rep but nothing impossible.

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RAVEN.myst





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PostPosted: Tue, 27. Dec 16, 14:42    Post subject: Reply with quote Print

Sparky Sparkycorp wrote:
ezra-r wrote:
RAVEN.myst wrote:
ezra-r wrote:
OL does not sell BIO-OPTIC wiring btw, that product is not used there for their factories and ships.


LOL, very good point - I didn't even pick up on that, as I was thinking in general terms (what players usually scratch their heads about is the RMP if they want to get self-sustaining, which then HAS to be acquired alternatively and can come from OL, followed by FRs because of how easily supply of those gets disrupted.) OL use plasma pumps in lieu of BOWs.


Errr, yes but no, the Ware equivalent to Bio-Optic Wiring is "Bio-Electric Neuron Gel", has a similar name even Laughing

Despite the similar names, I believe RAVEN is correct. For station construction, the equivalent of BOW in OL is Plasma Pumps.

For ship construction it's a bit more convoluted. I believe B-ENG is the OL equivalents of Microchips, since Scanning Arrays and EM-Spectrometers should do equivalent things.


Correct - BENGel is the OL version of Microchips (Mahi Ma would be appalled... or perhaps intrigued. "Bring 75000 microchips and/or bio-electric neuron gels to the Hub...")
Plasma Pumps are the OL version of BOWs, for the very simple reason that they are Razz ie. they are used along with RMPs and FRs in the construction of stations (as I suspect Sparky's link shows.)

Incidentally, there is one very strange anomaly in OL construction: the R&D Chem Lab, which is the OL equivalent of the Tech Laboratory, requires RMP, FR, PP, AND a small quantity of BOWs - very strange, as BOWs can't be found anywhere in OL, and thus it is impossible to build R&D Chem Lab (which manufactures PPs, FFS!) without access outside the system, which is infuriating if doing an OL game-start (such as Empire Builder or the trade one). At least it's possible to work around it by building alternative tech structures that also provide PPs, but it still strikes me as very strange - perhaps even a bug of sorts (it's certainly totally inconsistent.)


EDIT
IrLED wrote:
One can get Fusion reactors, as any resource legitimately (no DLC needed), if its production is not stalled (for whatever reason), by knowing station production cycle (orange modules scanned 100%, think beholder), checking its prod schedule (details) and after the end of cycle to be the first one to buy. Sell offers appear sometimes immediately, sometimes in 1 min after the cycle end, just check station trade offers (buy/sell) back and forth. Scanning a station can be tricky with -20 rep but nothing impossible.

Indeed! And precisely what I pointed out earlier on in the thread, but the OP appears to have missed it. As you say, scanning those production modules (the Fusion Core Facs, which pulse a green glow - very unique-looking Smile ) and by having a trade agent on the station in order to be able to keep an eye on production cycles - and if production IS stalled, it provides an opportunity for the player to make some goal-oriented profit by providing whatever resource is lacking.


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PostPosted: Tue, 27. Dec 16, 19:58    Post subject: Reply with quote Print

RAVEN.myst wrote:

Incidentally, there is one very strange anomaly in OL construction: the R&D Chem Lab, which is the OL equivalent of the Tech Laboratory, requires RMP, FR, PP, AND a small quantity of BOWs - very strange, as BOWs can't be found anywhere in OL, and thus it is impossible to build R&D Chem Lab (which manufactures PPs, FFS!) without access outside the system, which is infuriating if doing an OL game-start (such as Empire Builder or the trade one). At least it's possible to work around it by building alternative tech structures that also provide PPs, but it still strikes me as very strange - perhaps even a bug of sorts (it's certainly totally inconsistent.)


That is indeed very interesting, thanks for pointing that out!

Beta forum feedback thread created.


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PostPosted: Tue, 27. Dec 16, 22:04    Post subject: Reply with quote Print

Sparky Sparkycorp wrote:
RAVEN.myst wrote:

Incidentally, there is one very strange anomaly in OL construction: the R&D Chem Lab, which is the OL equivalent of the Tech Laboratory, requires RMP, FR, PP, AND a small quantity of BOWs - very strange, as BOWs can't be found anywhere in OL, and thus it is impossible to build R&D Chem Lab (which manufactures PPs, FFS!) without access outside the system, which is infuriating if doing an OL game-start (such as Empire Builder or the trade one). At least it's possible to work around it by building alternative tech structures that also provide PPs, but it still strikes me as very strange - perhaps even a bug of sorts (it's certainly totally inconsistent.)


That is indeed very interesting, thanks for pointing that out!

Beta forum feedback thread created.


Thanks! I never mentioned it before, because I figured surely someone else must have, before me. I also thought that *maybe* it was intended to be a weird challenge, but no matter how I turn it over in my mind, it doesn't really make sense (though I suppose it may be possible to get the R&D Chem Lab up and running without venturing out if the player gets lucky and an NPC UT brings some around - but relying on those is hardly "tight" game-play... totally uncontrolled/able.)

EDIT: Incidentally, in case it's significant, the encyclopedia entry for the costs for that structure DOES list the BOW cost, which at first supported my notion that maybe it was intentional. However, I suspect that the encyclopedia entry's data is drawn directly from in-game constants.


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exogenesis



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PostPosted: Wed, 28. Dec 16, 00:38    Post subject: Reply with quote Print

Thanks to those who've posted tips for this part of the plot, it's helping me somewhat.

Just restarted to 'test' 4.1, & I'm finding it more difficult than I remember (from my 3 year old running game).

I guess this is the most frustrating section for new players (& restarts)

Getting fusion reactors from either of the two Ledda Industries Ship Tech Fabs is more difficult than I expected...
Sure you can add a Trade Agent to each fab, & wait for a production run to end,
but the demand is so high that the fab is always on zero / just made a batch,
& won't sell any of a single run until stock is higher...which means you always miss the buy opportunity.

I can't remember how I got round this in my original game,
but the cycle requirements, in my restart, for the FR fabs are quantities of wares that are also unobtainable
(e.g. Nividium Cubes) without going to the DLC FO sector (& even then there's none available), so breaking the plot-story-line.

Always thought this was a weird choice of enforced plot station build
(seems too 'high end', even though it supports the plot aim, i.e. "we'll make loads of drones to defeat PMC").

Somehow it seems tedious & not worth the effort to hang around waiting for FRs to be made,
wishing this wasn't such a bottle-neck -
even though it's been helped in previous patches by pre-loading the plot CV with some bioopticwiring & RMP to get you going
(so why wasn't it preloaded with some Fusion Reactors !!)

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