X Rebirth VR Edition, X4 et des mises à jour pour X Rebirth et pour les jeux

Discussions générales sur le jeux X Rebirth.

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Post by vegeta3 » Sat, 18. Mar 17, 01:09

es qu'il y aura plus de sauvegarde dans la prochaine mis a jour :?:

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Post by hubert21 » Fri, 24. Mar 17, 19:05

hum, 10 sauvegardes ça suffit pas.

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Post by vegeta3 » Sun, 16. Apr 17, 21:05

le patch toujours en beta active?

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Post by ~Elminster~ » Wed, 19. Apr 17, 11:03

En RC3 depuis le 30/03/17

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Post by Benjoji » Wed, 19. Apr 17, 20:21

Le voilà, Steam me fait la MàJ (si je le traduit c'est avec google... alors j'avoue que je ne pige pas tout) :
" Cette mise à jour vous apporte un certain nombre d'améliorations qui n'était pas encore disponible avec la 4.00, et quelques correctifs pour cette 4.00. En particulier, nous avons amélioré le mouvement des navires capitaux et le comportement général de vol de l'IA dans des situations spécifiques. Nous avons apporté quelques ajustements d'interface utilisateur, y compris l'ajout d'informations sur les munitions dans les menus détaillés des navires et des stations. Comme d'habitude, nous avons également amélioré les performances ici et là et écrasé certains bugs accidentels. Certaines des améliorations que nous avons pu apporter ont été un effet secondaire de nos efforts sur l'édition VR sur laquelle nous travaillons, et nous nous attendons à ce que nous en améliorions plus à l'avenir. Le changelog complet est assez vaste, et il vaut la peine d'être regarder.
This update brings you a number of improvements that didn't quite make it into 4.00, and a few fixes for things that did. In particular we've improved capital ship movement and general AI flight behaviour in specific situations, and made some UI tweaks including adding ammunition information to the detail menus for ships and stations. As usual, we've also improved performance here and there and squashed some crash bugs. Some of the improvements we've been able to make have come as a side-effect of our efforts on the VR Edition that we're working on, and we're expecting more to come from that in the future. The full changelog is quite extensive, and well worth taking a look through.

• Added ammunition display to detail menus of ships and stations.
• Improved font readability in certain cases.
• Improved crosshair visual quality.
• Improved slider bar behaviour for large range values.
• Improved positioning of minigame display to try to avoid obstructing other elements.
• Improved output errors caused by mods which generate certain UI problems.
• Improved output from errors caused by Steam configuration issues when trying to start game.
• Improved AI fight/flee behaviour.
• Improved squadron engagement logic.
• Improved combat movement for capital ships with forward-mounted weapons.
• Improved determination of zone in which to mine for station-based mining ships.
• Improved station-based miners engaged in inter-sector mining.
• Improved defence officers on capital ships now target surface elements of hostile ships.
• Improved movement from explicit player-given movement order.
• Improved capital ship movement in areas with many asteroids (asteroids now break when rammed by a capital ship!).
• Improved mouse cursor hotspot in OSX/Linux version.
• Fixed several issues with Chinese localisation.
• Fixed scroll-bar overlapping frame background in menu in some languages.
• Fixed sliders in some menus starting somewhere in the middle rather than at the left.
• Fixed notoriety bar not displaying correct LED-states in certain cases.
• Fixed several crosshair behaviour and appearance issues.
• Fixed several other minor UI visual glitches.
• Fixed NPC command not updating correctly in menu.
• Fixed sound position of long range scan echoes.
• Fixed Xenon capital ships being boardable.
• Fixed mining laser getting weapon mods that affect cooling.
• Fixed Withdraw From Battle not holding fire.
• Fixed squadron escorts not moving to attack in some cases.
• Fixed trades getting disrupted by ships fleeing.
• Fixed escape pods not moving after being ejected.
• Fixed capital ships sometimes getting stuck trading, especially with other ships.
• Fixed ships and stations not becoming hostile when their trade drones are destroyed.
• Fixed rounding issues causing engineers to sometimes not make progress when repairing hull.
• Fixed several issues with ship pathing.
• Fixed rare cases of untargetable icons being displayed or comm-actions being listed incorrectly in the interact menu.
• Fixed relation mismatch between the Argon Secret Service Licence and the mission rewarding it.
• Fixed Argon Secret Service Licence not being able to be regained when achieving the required Argon relation.
• Fixed engagement distance tolerances for capital ships moving in combat.
• Fixed long-range scan hints appearing too often.
• Fixed R&D Chem Lab stations requiring Bio-Optic Wiring during construction.
• Fixed subordinates of capital ships taken from the player during the plot ending up in a broken state.
• Fixed weapon mod menu being available on NPC ships.
• Fixed circular command structures when assigning multiple ships a commander.
• Fixed request to repair ship resulting in new drones being installed instead.
• Fixed case of fleeing ships failing to do so.
• Fixed crash starting game on a PC with more than 8 graphics devices.
• Fixed external view being in the wrong position when activated for the first time.
• Fixed ships sometimes ending up in wrong positions after loading a savegame.
• Fixed cases where player drones bounced off the ship instead of docking.
• Fixed ship traders failing to determine the amount of ammunition currently equipped.
• Fixed long range scanners not detecting objects in adjacent zones.
• Fixed passengers being commable from space, allowing them to be picked up.
• Fixed Xenon P being generated for missions more often than it should
• Fixed ships patrolling while guarding something, occasionally getting continuously distracted.
• Fixed construction drones flying to incorrect positions.
• Fixed cases where ships took unnecessary detours into potentially dangerous areas, especially in Home of Light.
• Fixed inability to move with a capital ship if a station is nearby (especially the large Split station in Maelstrom).
• Fixed mouse input being enabled for flight or first person movement while a game overlay is active.
• Fixed inability to leave a highway while a menu is open.
• Fixed problems with targeting objects in various cases.
• Fixed endless loop when loading a savegame in certain cases.
• Fixed several small memory leaks.
• Fixed several causes of crashes.
• Fixed a cause of performance drain and memory leak affecting long play sessions, particularly large battles.
• Numerous small performance improvements.

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Post by Benjoji » Mon, 31. Jul 17, 11:21

Pour celleux qui ont la chance travailler pour pouvoir se payer la VR et pour les rentiers qui ont le temps de l'utiliser voici :

Si certain-e-s ont la joie de l'essayer, dites-nous vos impressions...

Bon jeu !

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Post by ~Elminster~ » Wed, 2. Aug 17, 18:30

Pour la version VR, il faut la casque et surtout la machine qui va avec sinon pas la peine d'investir dans un casque.

Et surtout je conseil à tout ceux qui n'ont jamais testé le VR de trouver le moyen de tester avant d'acheter car tout le monde ne le supporte pas.

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Post by Benjoji » Wed, 23. Aug 17, 16:50

Salut à vous,

Vu cette info d'egosoft sur le forum anglais :
We are getting closer to XCON and our plans on how to reveal X4 online are also getting more concrete. It looks like we will have quite a few visitors in our small office. That's great and we think we are prepared for the masses; everybody should be able to play at least 10 minutes of any VR version they would like to test (Oculus, Vive, with VR controller, gamepad or with HOTAS and VR combined).

Those of you who cannot join us in Würselen will be able to see a live stream of the event and of the X4 presentation. Because of the sheer number of visitors we will try to make one large presentation for everybody, and stream it to all of our rooms. You can ask questions from anywhere within the office AND from the internet through our new Twitch channel:


See you on Saturday 15:00 CET (13:00 GMT/UTC, 14:00 BST) !!

Je le suivrai mais si il y a des anglophones parmis vous, tout retour sera le bienvenu :thumb_up:
Bon jeu !

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Post by hubert21 » Sun, 27. Aug 17, 13:55

Bah telecharge Im translator et tu auras une traduction a peu prés correct. En fait, ils annoncent que X4 est en cours, que beaucoup de monde (trop) veut l'essayer, ils peuvent proposer 10mn d'essais.

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Post by Benjoji » Wed, 30. Aug 17, 13:37

Merci Hubert !
Je ne connaissais pas Im translator...

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Post by cedryx » Mon, 2. Oct 17, 14:27

Hello à tous

Je voulais donner suite au dernier message concernant mes impressions sur Xrebirth VR

J'ai commencé ce X rebirth directement avec la version VR
( bon, j'étais un ancien joueur de X réunion et TC)

J'ai fait l'impasse sur la dernière franchise en raison de ses problèmes de jeunesse.

Débuter Xrebirth directement en VR... ce n'est pas très conseiller en fait.
Se familiariser avec le jeu à travers un casque... c'est pas facile.

Donc j'ai acheté Xrebirth standard histoire de me familiariser avec.

Ce que je peux dire pour le moment,
c'est qu'avec la VR

-Immersion parfaite
-jeu optimisé pour la VR ( Donc oublié la versatilité entre lunette et écran. niveau graphique la version VR s'adapte très mal sur écran standard)
-pas de caméra extérieur ( sniff )
-le system de viser en VR est top.
-jouabilité avec touch correct.... mais moi je suis passé 100% hotas
-on arrive à lire facilement tout les menus. mais au bout de 1 heure... ça fatigue vites
-le déplacement à pieds dans les stations... en VR... bof


je pense que pour un jeu aussi stratégique que XRebirth. Entre les allé retour entre les menus de commerce. la concentration pour scruter les symboles de station.... Le casque nous rappelle rapidement que de longue session sera impossible.
J'ai retrouvé les même sensation de vol qu'avec Elite dangerous. Donc niveau immersion , c'est réussi.
Mais pour profiter entièrement du jeu, la version sans VR reste la meilleures.

Pour faire des petit tour entre les stations la version VR est top


je vais essayer la campagne en VR une fois le jeu maitrisé en standard.
Mais j'ai juste peur de me flinguer les yeux avec de trop longue session.

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Post by Benjoji » Wed, 4. Oct 17, 12:04

Merci Cedryx pour ce premier retour 8)
Bon jeu !

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