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The better part of Balor...
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RAVEN.myst





Joined: 20 Jun 2011
Posts: 1626 on topic

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PostPosted: Thu, 15. Dec 16, 18:12    Post subject: Reply with quote Print

Thanks for the heads-up, Sparky Smile There are also a few other very welcome fixes, notably "slider bars for large values" and "ships fleeing disrupting trades" (my most common cause for savegame reloads). I'm also very happy to see that flee behaviour is getting some attention. Well, lots of other stuff, much of it (most of it) happy-making Very Happy


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Sparky Sparkycorp
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Joined: 30 Mar 2004
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PostPosted: Fri, 16. Dec 16, 00:41    Post subject: Reply with quote Print

You're welcome!

Agreed, it's a nice tidying up list. Apart from the topic of this thread being close to my heart, things seeing the Argon Secret Service issue being addressed make me happy too Smile


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RodentofDoom





Joined: 27 Feb 2016



PostPosted: Sat, 28. Jan 17, 20:09    Post subject: Reply with quote Print

The Succellus that you can buy in DeVries has the same problem

So it's 2 ships with Long Range weapons where the general combat script constantly tries to make it move in close.

As concepts i really like the ships, it's just a shame they can't fulfill the role they are meant to have.

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j.harshaw
EGOSOFT
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Joined: 23 Nov 2015



PostPosted: Sun, 29. Jan 17, 00:54    Post subject: Reply with quote Print

RodentofDoom wrote:
ships with Long Range weapons where the general combat script constantly tries to make it move in close.

Hi. In case you've tried it, does this still happen with the 4.1 beta? Shouldn't.

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astreus





Joined: 16 Jul 2012
Posts: 207 on topic

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PostPosted: Mon, 30. Jan 17, 16:27    Post subject: Reply with quote Print

Guess it is the same AI or similar as in X3-AP
Watching a M8 attack:
When the target is a station, the M8 fires form the first possible range - as it should. But then, if the station is still alive, it closes in to station, senseless.

On capital ship attack, the AI act better. In many cases the M8 stays out of range of the capital ship. But after the first volley it fires to small numbers at once, so most of the bunch get destroyed.

If the Balor would have just the AI of the M8, it would be ok.


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Sparky Sparkycorp
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PostPosted: Mon, 30. Jan 17, 17:45    Post subject: Reply with quote Print

astreus wrote:

If the Balor would have just the AI of the M8, it would be ok.

As was mentioned above, feel free to test the changes in the existing version 4.10 beta and see how they feel for you.

At this stage Egosoft need feedback on the changes they've already made, rather than general comments on how something could be improved compared to version 4.00.


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