Yay!!linolafett wrote:That should be taken care ofRAVEN.myst wrote: I would GREATLY appreciate the ability to directly enter numbers [...]
Will that also include textbox cursor movement, as I've frequently been crying out for since at least v2.0?
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Yay!!linolafett wrote:That should be taken care ofRAVEN.myst wrote: I would GREATLY appreciate the ability to directly enter numbers [...]
Jettison Cargo was implemented for <playership>, IIRC somewhere around v3.x, but may not be available for others; I can't remember now (months since I've played)RAVEN.myst wrote:While I don't agree with pausing the world while giving orders [...], I think that the action should at least pause while certain things take control away from the player
[..]EDIT: Oh, here's a command I've been wanting since day 1: Jettison Cargo.
I've also mentioned this one a few times (not as succintly as you, though, hehehe), as it's annoying to have to wipe out a whole long name of something only to insert a prefix, or such....Snafu_X3 wrote: Will that also include textbox cursor movement, as I've frequently been crying out for since at least v2.0?
RAVEN.myst wrote:While I don't agree with pausing the world while giving orders (then the game becomes almost a turn-based strategy game - I like those, but that's not what I'm after here), I think that the action should at least pause while certain things take control away from the player - for example, when cut-scene videos play in the plot, or when Annoyisha or other NPCs are having a conversation with the player (sometimes with the view swung toward Annoyisha) - although, to be honest, the latter would be better if player's controls weren't cut back while NPCs are talking (for example, while doing something that irks local law enforcement, the "authorities" have a fat chat about the known criminal Ren Otani, talking back and forth, reporting, listing, and just generally bitching - and all the while I can't access my drones, my map views, my property menu - WTF?!
Speaking of the property menu: ships under attack might show up as flashing red, a la previous Xs, and warning exclamation marks should be able to be dismissed - it's annoying to be shown a RED "!" to indicate an overabundance of something - I have too much of this? OK, big deal - that red "!" made me think there was something BAD to worry about!
These are not "commands that should be added", so a bit off topic - but not completely off topic, methinks
EDIT: Oh, here's a command I've been wanting since day 1: Jettison Cargo.
I'm pretty sure this sort of thing was a big hype point for XR pre-release - they went on about it quite a bit, how doing stuff away from witnesses was supposed to greatly reduce the repercussions - none of it materialised, in the end... (Oh, and I agree, though there are such things as comms, so maybe taking out the antenna first would ensure no distress call makes it out, or something like that. Also, a surprise attack on a vessel that destroys it REALLY quickly could also happen before it could get off a distress call, thus also not incurring reputation loss.)Nikola515 wrote:4) You shouldn't get rep loss if there are not witnesses
This /was/ at least partially implemented during (IIRC) 2.x -> 3.x; I'm unsure if it's still extantRAVEN.myst wrote: how doing [boarding] away from witnesses was supposed to greatly reduce the repercussions - none of it materialised, in the end... (Oh, and I agree, though there are such things as comms, so maybe taking out the antenna first would ensure no distress call makes it out, or something like that. Also, a surprise attack on a vessel that destroys it REALLY quickly could also happen before it could get off a distress call, thus also not incurring reputation loss.)
I'm amazed how people still want the FPS part after X-Rebirth or worse, No Man's Sky.Nikola515 wrote:. Im not sure how and what they are going to do with next title but i would love to see FPS boarding. Something simular to Parkan 2.... Im sure some people wouldn't like it but it would be perfect mini game for me
there is nothing strange in it i think. when i fly between x3 stations i wish i could land and see that future, the races i can com and i love the teladi in xr, i think the only good part of of that game BUT i wish they would make it as a DLC.mr.WHO wrote:I'm amazed how people still want the FPS part after X-Rebirth or worse, No Man's Sky.Nikola515 wrote:. Im not sure how and what they are going to do with next title but i would love to see FPS boarding. Something simular to Parkan 2.... Im sure some people wouldn't like it but it would be perfect mini game for me
In X-Rebirth station walking and ship interiors are bare-bone and eyesore - how do you expect to have the FPS gameplay that would be at best the same quality? Especially that Egosoft has no experience in FPS games. NPCs would have to have much better model animation and movement pathfinding - somethings that was always Egosoft Achilles heel.
C'mon if they can't teach capship to move around huge asteroid that is literally 20 km away, then how do you expect to have NPC runing and fighting in tight ship interiors?
With current X-Rebith it is bossible to polish and expand station and ship interiors, but FPS is a big NO, NO!
This is no Start Citizen with 60mil budget wher they just can build FPS game within the Space Sim game.
How????mr.WHO wrote:I'm amazed how people still want the FPS part after X-Rebirth or worse, No Man's Sky.Nikola515 wrote:. Im not sure how and what they are going to do with next title but i would love to see FPS boarding. Something simular to Parkan 2.... Im sure some people wouldn't like it but it would be perfect mini game for me
In X-Rebirth station walking and ship interiors are bare-bone and eyesore - how do you expect to have the FPS gameplay that would be at best the same quality? Especially that Egosoft has no experience in FPS games. NPCs would have to have much better model animation and movement pathfinding - somethings that was always Egosoft Achilles heel.
C'mon if they can't teach capship to move around huge asteroid that is literally 20 km away, then how do you expect to have NPC runing and fighting in tight ship interiors?
With current X-Rebith it is bossible to polish and expand station and ship interiors, but FPS is a big NO, NO!
This is no Start Citizen with 60mil budget wher they just can build FPS game within the Space Sim game.
Have tested: Nope does not work yet. I will ask, how difficult this would be to implement though.Snafu_X3 wrote: Will that also include textbox cursor movement, as I've frequently been crying out for since at least v2.0?