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Battlestar Galactica Mod for A.P. ver 3.1a
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YorkRoss





Joined: 21 Feb 2011
Posts: 31 on topic

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PostPosted: Fri, 20. Jan 17, 00:39    Post subject: Re: Instalation help Reply with quote Print

Terran Jupiter wrote:
Hi i don't know what i did wrong but when i droped my BSG folder into my game directory it did nothing do just drop all of it as it is in the BSG folder into X3 AP game directory or do i have to drop each individual folder eg Addon, Mod, scrips, T, into there X3 counterparts?

I have reinstalled the X3 AP game i belive it is clean install i just need a bit more information on what to do im using winrar to open the file and then extract it to my X3 AP Steam folder is that right?


Yes, you should extract the folders into their X3 counterparts so the addon folder stuff in the mod should merge into your X3 addon folder, soundtrack folder should merge with X3 soundtrack folder, etc.. Be sure to make backups of files that it replaces (soundtrack and addon/loadscr are the only folders i think that BSG files actually replaces anything but i havent checked)

You'll know if you've done this right once you start up X3APs launcher and can select BSG mod, the loading screen picture is of Galactica and the fleet and the main menu has BSG styled music and Colonial ships(Like Galactica) flying by.

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Terran Jupiter





Joined: 22 Nov 2015
Posts: 44 on topic

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PostPosted: Fri, 20. Jan 17, 01:04    Post subject: Reply with quote Print

Yea it down loaded everything right except the dat file in mods folder i got an error and so only had the 1st bit of the mod folder not the dat file

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jccpsc



MEDALMEDALMEDAL

Joined: 28 Jul 2010
Posts: 417 on topic
Location: Kingdom End
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PostPosted: Tue, 24. Jan 17, 12:16    Post subject: Re: Instalation help Reply with quote Print

Terran Jupiter wrote:
Hi i don't know what i did wrong but when i droped my BSG folder into my game directory it did nothing do just drop all of it as it is in the BSG folder into X3 AP game directory or do i have to drop each individual folder eg Addon, Mod, scrips, T, into there X3 counterparts?

I have reinstalled the X3 AP game i belive it is clean install i just need a bit more information on what to do im using winrar to open the file and then extract it to my X3 AP Steam folder is that right?


HI

If you droped all inside of BSG folder into your game's folder then you did it right.
Now all yo have to do is start the game and on the 1st pop up window you hit "Select Mod Package" (4th boton from the top) them choose the BSG mod and hit OK, then and only then you can hit the Start boton.

and it should work.

Cheers
JCC


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X3AP BSG Team
Latest version of BSG Mod ver 3.1a.1
Release Date 2016-09-11

Google Drive- https://drive.google.com/file/d/0B7B94xxlnctbVmpORHBtUlBzdDg/view?usp=sharing
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hotrod08





Joined: 29 Oct 2008
Posts: 45 on topic

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PostPosted: Fri, 3. Feb 17, 01:37    Post subject: Reply with quote Print

hello all, have I done something incorrectly? finally worked my way up to my fav BSG ship Gunstar Cygnus all the "ammo" shows up as long line of text?

does the mod require the bonus script package?

I dropped the files as mentioned in few earlier posts? I do get the BSG mod option at start up ... plays great just cant figure out how to reload capital ships

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Letzt





Joined: 19 Mar 2013
Posts: 18 on topic

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PostPosted: Sun, 5. Feb 17, 03:19    Post subject: Red Baron Reply with quote Print

Hello guys , and have a good new year.

I am glad that you continue to support this mod , its my top one.

But I have the same problem with the Reb Baron I had before in 3.10.
I play solo fighter , its my thing.
So he shows up I blow up escorts , I take on him , shields down , 93% health BUT he doesn't leave , go to the next sector he shows up again , rinse and repeat but he still doesn't go away.

So I hate that and I don't want to go forward with the plot and capture the Resurraction Ship.

Can you make him blowable? I mean by film standards he got Resuracted many times before Starbuck and Kat got him but its after the Res ship got blowned to pieces that he started playing guerilla in asteroid fields ambushing vipers.
Or at least fix him.

And another thing , I play a lot with the Viper Mk2 , any chance of an enchanced version to save me some tears , and in general please give some love to the fighters with more variants we can discover with those nice events you put in the mod, I like those very much!

Thanks for the mod and thenks for reading!

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YorkRoss





Joined: 21 Feb 2011
Posts: 31 on topic

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PostPosted: Sun, 5. Feb 17, 07:36    Post subject: Re: Red Baron Reply with quote Print

Letzt wrote:
Hello guys , and have a good new year.

I am glad that you continue to support this mod , its my top one.

But I have the same problem with the Reb Baron I had before in 3.10.
I play solo fighter , its my thing.
So he shows up I blow up escorts , I take on him , shields down , 93% health BUT he doesn't leave , go to the next sector he shows up again , rinse and repeat but he still doesn't go away.

So I hate that and I don't want to go forward with the plot and capture the Resurraction Ship.

Can you make him blowable? I mean by film standards he got Resuracted many times before Starbuck and Kat got him but its after the Res ship got blowned to pieces that he started playing guerilla in asteroid fields ambushing vipers.
Or at least fix him.

And another thing , I play a lot with the Viper Mk2 , any chance of an enchanced version to save me some tears , and in general please give some love to the fighters with more variants we can discover with those nice events you put in the mod, I like those very much!

Thanks for the mod and thenks for reading!


Hmm, that's odd. I've never had that problem in the latest version. Are you sure that the health threshold for Scar/Red Baron is not lower this time around (i.e. Lower his health to 80% or something) ?

Also, not sure about adding a Viper Mk III (as thats basically what you're asking for) because it was being saved for the Total Conversion mod. However, said mod is on official hold until X4 comes out so thats why i said im not sure as Miles hasnt said whether or not the Mk III model was ever completed before going on modeling hiatus.

I dont think the BSG mod was ever really balanced for solo fighter play, considering the whole premise of the show (centering around Battlestars and Vipers) So really, i dont know if you can really go around with just a Mk II.

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Letzt





Joined: 19 Mar 2013
Posts: 18 on topic

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PostPosted: Sun, 5. Feb 17, 11:23    Post subject: Reply with quote Print

Hey YorkRoss

Yeah thats the "essential" Thresshold , Galactica , Pegasus and Defender had it at the 1st event in the Excalibur Sector too , 93%.

What I say doesn't happen all the time , last night I saved after the encounter has started , it happened the 1st time as I described previously but when I reloaded the game , when it was down to Scar and me and I chewed his shields , he left.

So maybe its a seed thing?

In my point of view this whole game is anti fighter not just the mod and when I look at the forums most people want to play with the big ships like Athena or Cygnus , it needs some stuff , but I am not saying that you should be able to take out whole fleets with just one fighter , even though I take out big ships like M2s and M1s by hiding in turret blind spots and firing away , even though it would be cool if you could destroy turrets and other parts like Rebirth and I hope thats a feature that stays in X4.

In BSG online there is an "Advanced" Version , also in this mod there are advanced or enchanced versions of a few crafts , so why not?

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cbesner





Joined: 21 Mar 2006
Posts: 3 on topic

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PostPosted: Thu, 27. Jul 17, 09:29    Post subject: Terran Mission Stuck Reply with quote Print

Hi guys I am loving your mod.

I am having an issue though during the Terran missions. I am supposed to deliver 100 squash mines and get the experimental shuttle. Unfortunately the shuttle is just sitting in space near the pirate base and when I deliver the mines nothing happens. Therefore I am stuck. I have tried reloading saves, running the clock. Nothing happens the shuttle just sits in space.

Any help you can give would be appreciated.

Thanks

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Retchbeard





Joined: 25 Aug 2017
Posts: 10 on topic

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PostPosted: Mon, 11. Sep 17, 09:57    Post subject: Re: Instalation help Reply with quote Print

YorkRoss wrote:
Terran Jupiter wrote:
Hi i don't know what i did wrong but when i droped my BSG folder into my game directory it did nothing do just drop all of it as it is in the BSG folder into X3 AP game directory or do i have to drop each individual folder eg Addon, Mod, scrips, T, into there X3 counterparts?

I have reinstalled the X3 AP game i belive it is clean install i just need a bit more information on what to do im using winrar to open the file and then extract it to my X3 AP Steam folder is that right?


Yes, you should extract the folders into their X3 counterparts so the addon folder stuff in the mod should merge into your X3 addon folder, soundtrack folder should merge with X3 soundtrack folder, etc.. Be sure to make backups of files that it replaces (soundtrack and addon/loadscr are the only folders i think that BSG files actually replaces anything but i havent checked)

You'll know if you've done this right once you start up X3APs launcher and can select BSG mod, the loading screen picture is of Galactica and the fleet and the main menu has BSG styled music and Colonial ships(Like Galactica) flying by.


I have done exactly this and the mod is not showing up in the list... Is there something I'm missing?

EDIT: I got it to work, but I had to take the mod's .cat and .dat files, move them one directory up (into x3/addon) and make them into a fake patch by renaming them to be the highest number in the folder.


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