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[Mod] UT CaC Advanced Renaming
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Miniding





Joined: 14 Dec 2007
Posts: 673 on topic

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PostPosted: Tue, 11. Oct 16, 23:05    Post subject: Reply with quote Print

You still rock dude!
I took a look at lua... Understandable but quite far from my knowledge... I try to learn and do...

Keep up
Thanks


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Miniding
X3 Reunion - X3 Terran Conflict - X3 Albion Prelude - X Rebirth >>> Waiting for X4 !
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UniTrader
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PostPosted: Wed, 12. Oct 16, 04:11    Post subject: Reply with quote Print

ok, just updated the Dropbox Version once more (steam will follow this weekend if no issues arise)

changes:
=> Added Normal Color Tag at the end of all Names (happens transparently and is not displayed in the Rename menu)
=> Changed Renaming Responsibility on Stations from DO to Manager (transition shouldnt be noticeable - if something doesnt work as expected let me know)
=> New automatically generated Shortname Added (its the Object Name minus all expressions which can change) - it is used for exressions like %superiorobject
=> (forgotten in last changelog): new Expressions %SCP, %SMP, %SDP etc. - displays all primary Skills of Captain/Manager/Defense in order of importance ( like "534" )
=> (forgotten in last changelog): new expressions /rco0 to /rco9 - results in random colors (one for each of the 10 expressions)



EDIT 2016-10-15: Updated Steam Version (and added a small fix for the shortname feature in both Dropbox and Steam Version)


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if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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Miniding





Joined: 14 Dec 2007
Posts: 673 on topic

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PostPosted: Sun, 16. Oct 16, 11:57    Post subject: Reply with quote Print

Changelog traduced for FR on Steam.
Good work Uni


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Miniding
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UniTrader
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PostPosted: Sun, 16. Oct 16, 14:51    Post subject: Reply with quote Print

and again a smaller update:

=> Fixed: Updating Object Names Globally using the Version Number in the Custom Expressions file didnt work
(note: patch forces an update of all Player Object Names)


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if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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Miniding





Joined: 14 Dec 2007
Posts: 673 on topic

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PostPosted: Sun, 16. Oct 16, 20:12    Post subject: Reply with quote Print

Saw that... Translation done too!


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UniTrader
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PostPosted: Mon, 31. Oct 16, 14:06    Post subject: Reply with quote Print

Just uploaded a new Version to Dropbox. Steam will follow this weekend if no problems arise as usual.

Changes:
=> Added new Function to use a Name Template for new Ships in the custom file
=> Changed many Expressions to shorter Variants (you may have to check/update your custom file)
-> made obvious distinction between updating expressions and non-updating ones (former is prefixed with $, the latter with / )

here the new Entries in the Custom file in case you dont want to replace it entirely:
Code:
  <t id="3" comment="Name Template for Stations (will be applied when built, leave empty to not use this)"></t>
  <t id="4" comment="Name Template for Big Ships (will be applied when built, leave empty to not use this)"></t>
  <t id="5" comment="Name Template for Small Ships (will be applied when bought, leave empty to not use this)"></t>
All of them go to Page 5554302 (top of the File)

note that i didnt do much testing with this yet. i just confirmed that there were no new Errors in the Log... if Problems arise let me know Wink

@Miniding
no new stuff to translate, i just optimized/changed a few Entries ^^


EDIT: First Post Updated - Expressions listed there should now be up to date for the Dropbox Version.


_________________
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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Miniding





Joined: 14 Dec 2007
Posts: 673 on topic

Thank you for registering your game
PostPosted: Mon, 31. Oct 16, 22:07    Post subject: Reply with quote Print

Thank you for not giving me more translation work Uni!
I didn't have a test last week... I'm not home this week...
Will give it a try ASAP...
Will update changelogs as soon as needed.
Good work though...

Excellent thing that youupdatale expressions... if I understand well...

Ask me anything you need if I can help.


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Joined: 04 Jul 2007



PostPosted: Wed, 21. Dec 16, 01:31    Post subject: Reply with quote Print

Hi Unitrader,

I love your mod. But I have problems with $sub.name. I can't get it word, and I don't know why.
I tried it with a Station, and a ship. Excuse my english Wink


Also, it is a bit confusing with 3 different explanation on how to do it. (See german post/englisch post/steam post)

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UniTrader
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PostPosted: Wed, 21. Dec 16, 06:56    Post subject: Reply with quote Print

thanks fot the hint, just noticed i made a mistake in the t-file. Expression is currently defined as /sup.name (like for superior name), it should usually be $sup.name because it can change and is removed in the short name though. will correct this asap.
sub.name does not make any sense in any form since there can be multiple subordinates.


regarding the explainations: i thought i have checked they are all the same, but formatting is done diffrent in steam and this forum so i have to check/change it depending on where the description is, just C&Ping it doesnt work, so sorry for inconsistencies. (some are also intentional, since for the steam version you dont need DL Libk or info where to put downloaded files)
the German description is also not always a word-by-word translation but sometimes written anew to explain the same thing because i felt the translation sounded stupid.


_________________
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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Miniding





Joined: 14 Dec 2007
Posts: 673 on topic

Thank you for registering your game
PostPosted: Sat, 24. Dec 16, 18:53    Post subject: Reply with quote Print

Luckilly, there are no troubles in the french translation lol

Best wishes for xmas and new year!


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UniTrader
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PostPosted: Sat, 24. Dec 16, 19:32    Post subject: Reply with quote Print

its the same there, and i just fixed it in the Steam Version Wink

if anyone relied on this for many Assets just use your custom File to convert /sup.name to $sup.name Wink


And Merry Christmas to everyone Wink


_________________
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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Miniding





Joined: 14 Dec 2007
Posts: 673 on topic

Thank you for registering your game
PostPosted: Sun, 25. Dec 16, 00:59    Post subject: Reply with quote Print

Merry christmas to you too and everyone


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PostPosted: Mon, 26. Dec 16, 15:54    Post subject: Reply with quote Print

Now it don't work at all Sad I get a ReadText on the button and I can't rename anything.

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UniTrader
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PostPosted: Mon, 26. Dec 16, 16:20    Post subject: Reply with quote Print

ok maybe the "msvcp140.dll missing" error wasnt as harmless as i thought.. got it only in relation to the already packed and unchanged UI files, but it seems the other files were also not packed and uploaded... now packed it manually and reuploaded (with new version) - confirmation if it now works would be nice.


_________________
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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Delay



MEDAL

Joined: 04 Jul 2007



PostPosted: Mon, 26. Dec 16, 18:04    Post subject: Reply with quote Print

It works well. Thx and a merry christmas to you

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