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[X3LU] Bounty Board 1.2
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Joubarbe





Joined: 31 Oct 2006
Posts: 2566 on topic
Location: France
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PostPosted: Wed, 15. Mar 17, 00:19    Post subject: Reply with quote Print

Only god knows.


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Mayhem - Satellites Monitoring - Internal Distribution Network - ADS (Joubarbian Edition) - Bounty Board - The Joubarbian Toolkit - EasyConnect
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Jonzac



MEDAL

Joined: 27 Feb 2005
Posts: 243 on topic

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PostPosted: Wed, 15. Mar 17, 01:15    Post subject: Reply with quote Print

I am using it with Mayhem. No issues noted. Only hang up is when I cap a ship with a bounty the bounty doesn't go away with ownership change.

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gastovski





Joined: 03 Dec 2013



PostPosted: Sat, 18. Mar 17, 18:04    Post subject: Reply with quote Print

Can someone fix this issue?.

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Jonzac



MEDAL

Joined: 27 Feb 2005
Posts: 243 on topic

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PostPosted: Sat, 18. Mar 17, 20:23    Post subject: Reply with quote Print

Meh. Doesn't bother me. The race just send bounty hunter which I often cap. Especially in early game to build my M6 fleet.

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Joubarbe





Joined: 31 Oct 2006
Posts: 2566 on topic
Location: France
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PostPosted: Tue, 21. Mar 17, 23:42    Post subject: Reply with quote Print

Are you sure you have 1.1 installed? I fixed this issue a long time ago IIRC.


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VincentTH



MEDALMEDALMEDAL

Joined: 06 Nov 2002
Posts: 5363 on topic

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PostPosted: Wed, 22. Mar 17, 00:23    Post subject: Reply with quote Print

Joubarbe wrote:
Are you sure you have 1.1 installed? I fixed this issue a long time ago IIRC.


I downloaded and installed this mod. There are 2 conflicts with MayHem2.08, where the 2.08 files are newer. Should I stick with Bounty 1.1 or use MayHem2.08 codes?

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Joubarbe





Joined: 31 Oct 2006
Posts: 2566 on topic
Location: France
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PostPosted: Wed, 22. Mar 17, 09:42    Post subject: Reply with quote Print

There's a big red disclaimer man on the first page...

Keep Cmd.Bail.Maybe from Mayhem.

(Lib.JOO is a library, they are both the same)


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Joelnh





Joined: 03 Mar 2010
Posts: 386 on topic

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PostPosted: Mon, 27. Mar 17, 12:51    Post subject: Reply with quote Print

any plans to add ATF to the list of Races posting bounties ?
Or the Goners ?

Or even the corporations, to expand on the fighting between them in mayhem.

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Joubarbe





Joined: 31 Oct 2006
Posts: 2566 on topic
Location: France
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PostPosted: Sun, 2. Jul 17, 10:20    Post subject: Reply with quote Print

Version 1.2 - 02/07/2017

- Added Goner and ATF.
- It was impossible to win a bounty if you were in a fighter without a homebase.


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VincentTH



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Joined: 06 Nov 2002
Posts: 5363 on topic

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PostPosted: Mon, 3. Jul 17, 18:27    Post subject: Reply with quote Print

Joubarbe wrote:
Version 1.2 - 02/07/2017

- Added Goner and ATF.
- It was impossible to win a bounty if you were in a fighter without a homebase.


But, the ship that the player is in, automatically has its home base erased!!!! or I mis-understood the change.
[EDIT] I read the change log again, so the fix was to remove the bug that prevented the player in a homeless ship to win a bounty!! My bad!

There is another bug (or was it intentional:

Sometimes I see an M7 with no owner. As soon as I claim it, bounty hunters are spawned or friendly BHs become hostile against me (and my newly captured ship). I died too fast in the ensuing mssacre, I don't even know what really happened Smile.

It appears that a change in ownership of the bounty does not nullify the bounty on the ship, and got transferred to the new owner.

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Otas Elite





Joined: 24 Sep 2008
Posts: 949 on topic

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PostPosted: Tue, 15. Aug 17, 18:53    Post subject: Reply with quote Print

How many bounty hunters are normally spawned?
I have bounty hunter groups with 50 or more M6(looks like one group for each race) roaming the Universe.

I am playing on Linux with the following mods:
Litcube's Universe
Anarkis Defense System - Joubarbian Edition
X-Missions Reloaded
Satellites Monitoring
EasyConnect

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VincentTH



MEDALMEDALMEDAL

Joined: 06 Nov 2002
Posts: 5363 on topic

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PostPosted: Tue, 15. Aug 17, 23:42    Post subject: Reply with quote Print

Otas Elite wrote:
How many bounty hunters are normally spawned?
I have bounty hunter groups with 50 or more M6(looks like one group for each race) roaming the Universe.

I am playing on Linux with the following mods:
Litcube's Universe
Anarkis Defense System - Joubarbian Edition
X-Missions Reloaded
Satellites Monitoring
EasyConnect


Normally 5 or 6 nax

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Otas Elite





Joined: 24 Sep 2008
Posts: 949 on topic

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PostPosted: Wed, 16. Aug 17, 20:19    Post subject: Reply with quote Print

Okay is seems you are right. It seems they are spawned even though the old Ships are still alive and start grouping together. I changed the spawn cycle to 5h for now.

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cataclaw





Joined: 15 Oct 2014
Posts: 5 on topic

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PostPosted: Sat, 26. Aug 17, 09:25    Post subject: Reply with quote Print

Got some idle ships happening, and quite many of them. Never seem to dissapear either.

http://i.imgur.com/KmyGoWo.jpg

Just standing there, at the gate. Idling.

Want my save file? Fresh install, Litcube newest version and this script newest version!


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

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Joubarbe





Joined: 31 Oct 2006
Posts: 2566 on topic
Location: France
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PostPosted: Sat, 26. Aug 17, 10:31    Post subject: Reply with quote Print

Are you using Mayhem? It seems that this bug appears on non-Mayhem games only.


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