Mission still broken?

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pjknibbs
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Mission still broken?

Post by pjknibbs » Tue, 31. May 16, 22:50

I installed Rebirth the other day because everyone was saying how much improved it was, started playing through the campaign, and have got to the infamous Rahanas 100 energy cell mission. Only, I can't buy any energy cells--the station has nearly half a million of the things sitting there, but the Rahanas won't acknowledge that in the trade screen? Anyone got any ideas?

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Post by burger1 » Tue, 31. May 16, 23:00

Edit the game save files to add them to a ship? I am guessing you have the right rahanas cargo type , etc...

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Nikola515
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Post by Nikola515 » Tue, 31. May 16, 23:40

Try scanning station if you already didnt ? In some cases stations wont show you what they are selling unles you scan docking bays where capitals do trading(it is annoying i know)....? Also you might have to locate docking bay where they sell E-cells and manually double click on it to open trade. If that don't work than editing files is your only option. Also it is possible that too many ships made orders and all bays are being used ?
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Post by Santi » Wed, 1. Jun 16, 00:57

In the trade menu (shift-t) make sure you are in the correct screen for wares sold by stations, there is a key for flipping them around, like the best buy/best sell of previous games, the wording is a bit confusing in Rebirth, then the slide for buying wares will preselect the maximum you can buy, making it a bit more confusing as to know if you are buying or selling.

Also if you have more than one Capital ship, make sure your Container/Energy Rahanas is selected, you can check what ship is selected at the top of the trade menu. As other said, fly close to, and around the point guidance is directing you to, that way you will get the Trade offers for the station.

In my opinion I will skip the plot and wing it in Freeplay with forum help, like the old times. While the plot tries to teach you about the game mechanics, it can be very frustrating at times, it does have it moments as well to be fair, think early X2 and all the problems with the plot.

Most of improvements have to do with Freeplay, the plot pretty much remains the same since launch.
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Post by pjknibbs » Wed, 1. Jun 16, 09:15

I only have the one ship--the one which is provided during the campaign, so I bloody well hope it's the right one for this mission! Both the Buy and Sell menus are empty, so that's not an issue, and I can definitely see that the station has 470-odd thousand e-cells for sale in the targeting window. I'll have another look tonight, but if it comes down to editing save files being the only solution, the game is going back into my "don't bother" pile--problems like that simply shouldn't still be there two and a half years after release, and I shall be very disappointed if that turns out to be the case.

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Post by Skeeter » Wed, 1. Jun 16, 09:39

I had to issue the trade order twice in order for it to take effect. Had to do the same for the other trade you need to do later in the plot also.

Make sure ur not near the area where it needs to dock tho to get the wares incase thats it too.
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Post by pjknibbs » Wed, 1. Jun 16, 13:17

Skeeter wrote:I had to issue the trade order twice in order for it to take effect.
The point is, I can't issue the trade order in the first place because no wares are listed in the window when I double-click the ware in the station?

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Post by Santi » Wed, 1. Jun 16, 14:49

You issue is that you do not have scanned the trade points of the station to get the trade offers, just fly very close to the trade points with the icons on them, and the trade offers should be added to your trade menu, of course you need to scan a energy cell producing station trade points. The energy cell should have the "ray" icon I believe.

If you buy a trade computer it will scan them for you as you fly close to stations, and if you land in the station and do the small talk minigame, you can place a trade agent that will update the trade offers forever.

Once the energy cells offers are shown in the Trade menu, you can buy and sell them.
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Post by pjknibbs » Wed, 1. Jun 16, 20:54

OK, I basically just flew up, down and around the station until eventually I hit the right point for the e-cells sale to come up--I'm still not sure exactly where that was, though!

Still not sure about the game, to be honest. Just spent 10 minutes blowing up Reivers and it didn't really feel like fun, and neither did it feel anything like as frantic as a good furball in TC or AP would.

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Post by Nikola515 » Wed, 1. Jun 16, 21:32

There is software that you need to get to show you all prices. So this way you don't need to scan all docking points. You will still need to locate station though.... Honestly i find this system somewhat annoying in my opinion.
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

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Post by ace_killer » Wed, 1. Jun 16, 21:41

The trade ports tend to stick out a bit and have 2 white ish rectangle's on them that the drones go in and out of.

Rebirth has come along way with the dlc, I picked it up again a few weeks ago and completed the plot without any problems.

Tho since completing the plot im yet to pick it up again and play it in anger; the new dlc has helped but it does lack something compared to AP and I can't relay put my finger on what it is.

Imo Rebirth has the potential to evolve significantly further; but has a long way to go and after 2+yrs is still behind what X3:AP can offer.
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Post by pref » Thu, 2. Jun 16, 00:00

pjknibbs wrote:OK, I basically just flew up, down and around the station until eventually I hit the right point for the e-cells sale to come up--I'm still not sure exactly where that was, though!

Still not sure about the game, to be honest. Just spent 10 minutes blowing up Reivers and it didn't really feel like fun, and neither did it feel anything like as frantic as a good furball in TC or AP would.
Iirc there was supposed to be guidance on the trading port where the ecells are sold by the station.
Guess yours has been destroyed (easy to blow up these things, or also there is some random damage dealt to stations).

Fight will not get much more complex, there isn't really a role you can tune the skunk towards. You'll just get stronger versions of the same guns.
There is a bit of config in shield recharge vs buffer and maneuverability vs top speed, but either way skunk will be stronger then its class. Somewhere between L and XL class ships.
I couldnt find such a difference between guns either, i could use heavy laser on anything from drones to capships just as well as the hammer.
Just keep firing the 2-3 fav guns when the others are on cooldown to maintain constant dps.

If you have HoL, then you can buy the railgun, which is a sniper gun that has a higher range then the escort AI's reaction radius. Allows you to pick them off one by one, pretty OP as i recall.

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Post by Santi » Thu, 2. Jun 16, 00:15

The combat shines more when against Capital ships, boarding is really good but you need to read a bit on it as it has some stuff that was added later on, like boarding resistance and stuff to destroy, and you could always notch up a bit the difficulty.

This is how a trading point looks like:

http://images.akamai.steamusercontent.c ... 6C2AA80A7/
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Post by RAVEN.myst » Thu, 2. Jun 16, 00:25

pjknibbs, if you land on the stations and engage in smalltalk with vendor NPCs (basically, they have to be resident employees, not itinerants such as pilots - but pretty much any NPC that you can buy/sell with will do). Once you complete the basic smalltalk mini-annoyance...erm, minigame, select the option for "trade updates" - that will give you up to date trade info for that station permanently from then on, and regardless of your location. You have to do this at every station, though (with one exception later on - spoiler available on request :P )
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Post by Nikola515 » Thu, 2. Jun 16, 00:28

@ ace_killer

XR is missing 4 things that I noticed so far.....

Balancing- Things are still not balanced and sometimes it is way to easy to accomplish things. For example difference with getting cap. ships in XR and XR. Reputations is needs to be balanced as well with missions and buying ships.


More flyable ships- We need to be able to fly more than one ship.

Economy- All though I like how economy works it also limits empire building. So best way is to put layer of fake economy that don't conflicts much with original economy. Just like building microchips complex in X3.... In this case we can build stations that build luxury items or common items that is in high demand but not needed for anything to effect original economy it self.

Exploring- This is something that don't really exist in XR. What they have right now is just boring.... XR universe is beautiful and it is waste not to take advantage of exploring mechanic in it.
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

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Post by spankahontis » Thu, 2. Jun 16, 01:20

Nikola515 wrote:@ ace_killer

Exploring- This is something that don't really exist in XR. What they have right now is just boring.... XR universe is beautiful and it is waste not to take advantage of exploring mechanic in it.


That's something i'm glad they have changed.

TC/AP were like wallpaper exploration, fly through the jumpgate to the next wallpaper background.

It totally missed the point of being an explorer.
Rebirth's mechanics I feel has given Egosoft the opportunity to change all that.
Zones and Sectors of one System is a great start to exploring the entirety of a Star System.

I really want them to expand on this and fill the void they've created of these systems with interesting things to explore, derelict ships to board, asteroids to map and hidden bases to find.
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Post by pjknibbs » Thu, 2. Jun 16, 20:09

OK, I've put another couple of hours in and I think I'm done. I'm just not having fun here. Combat is slow, sticky and unpleasant, trading is awkward and next to impossible since I lost my Rahanas as part of the plot, and I got killed almost instantly when I entered the sector I'm supposed to use the hacking drone in--which makes it kind of difficult to get past that bit of the campaign, really.

I'll put the game on the shelf and hope the next one is better.

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Post by Santi » Thu, 2. Jun 16, 20:35

Sorry to hear that, I still stand by my recommendation to go Freeplay as the plot can be very frustrating and makes no favours to what the game has to offer. The pace is similar to X2 and you can take your time to get some money with missions, salvaging stuff after battles or looking for containers and get some upgrades (mission computer, better shields, weapons and mod weapons) that will make the experience more pleasant.

As for combat being sticky, I found out, that when using the previous games tactic of going face to face, then braking and sharp turning to get on the tail of the enemy ship, in Rebirth the enemy do the same, so you find yourselves facing each other when turning and with no speed left, basically bumping into each other.
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Post by Snafu_X3 » Fri, 3. Jun 16, 03:15

pjknibbs wrote:I got killed almost instantly when I entered the sector I'm supposed to use the hacking drone in
JOOI which sector are you talking about here?

If the issue is with trying to hack a Sovereign Syndicate warehouse in Albion, I was under the impression that was fixed prior to v4 Release; if it's still a problem we'd appreciate a bug report in the /beta forum..
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Post by pjknibbs » Fri, 3. Jun 16, 09:22

Snafu_X3 wrote:
pjknibbs wrote:I got killed almost instantly when I entered the sector I'm supposed to use the hacking drone in
JOOI which sector are you talking about here?
Whatever the first place you're supposed to use the hacking drone is--I got instantly attacked by the local forces and got killed. That's as much as I can tell you.

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