Any way to prevent manager from buying a specific ware?
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Any way to prevent manager from buying a specific ware?
So the manager of my construction shop is rather daft, and keeps filling his Refined Metals storage by buying from my Metalworks so that the two Refined Metals production lines grind to a halt...
Any way to prevent him from actively buying that ware, except removing his bulk ships?
I've tried setting the buy price to lowest (137) and the metalworks sell price to somewhat higher (142), but it doesn't help.
Alternatively a mod that can help? It's getting rather annoying...
Any way to prevent him from actively buying that ware, except removing his bulk ships?
I've tried setting the buy price to lowest (137) and the metalworks sell price to somewhat higher (142), but it doesn't help.
Alternatively a mod that can help? It's getting rather annoying...
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There's a page on the wiki (Sparky knows where to find it ) that outlines some less-well-known options for restricting trade, even from your own stations, if I'm not mistaken - the answer you seek may be in there.
Personally, I really wish (and expressed this a couple of times before, apple-orgies to anyone who's reading this for the 2nd or 3rd time) that there were separate buy and sell restriction controls, instead of being linked, and also wish that threshold levels could be set ie. "buy if under X" and "sell if over Y" (this would apply to intermediate wares that are both resource and product - the rest would have just the one or the other threshold.)
Incidentally, what you describe about setting prices to not overlap - in theory this should work, but I've seen many cases of buy/sell prices not being obeyed, particularly in trades between player stations (one of a number of lingering bugs in station manager behaviour.)
Personally, I really wish (and expressed this a couple of times before, apple-orgies to anyone who's reading this for the 2nd or 3rd time) that there were separate buy and sell restriction controls, instead of being linked, and also wish that threshold levels could be set ie. "buy if under X" and "sell if over Y" (this would apply to intermediate wares that are both resource and product - the rest would have just the one or the other threshold.)
Incidentally, what you describe about setting prices to not overlap - in theory this should work, but I've seen many cases of buy/sell prices not being obeyed, particularly in trades between player stations (one of a number of lingering bugs in station manager behaviour.)
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Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
Seems the buy/sell wares script is completely broken in some aspects.
I have two Cell Fab Matrix stations. The second was just built, and has just 2k ecells. It has a buy order for 70k ecells at 8 Cr.
My solar power plant has sell price set at 2 Cr, and has ~250k ecells available, it also has a Rahanas Energy assigned to the manager.
So I'm monitoring the Rahanas, and after a fair while it starts to trade with the power plant... And what does the Rahanas do? It's ships ecells to the other Cell Fab Matrix which was buying at ~6 Cr.
In the meantime the second Cell Fab Matrix is running out of ecells...
edit: ok, the Rahanas is finally shipping to the second Cell Fab Matrix... but only 14k ecells... the Cell Fab Matrix still wants to buy another 33 k ecells at 8 Cr, and the power plant has >250k for sale at 2 Cr.
Conclusion: after 4 major patches, the basics are still horribly broken
I have two Cell Fab Matrix stations. The second was just built, and has just 2k ecells. It has a buy order for 70k ecells at 8 Cr.
My solar power plant has sell price set at 2 Cr, and has ~250k ecells available, it also has a Rahanas Energy assigned to the manager.
So I'm monitoring the Rahanas, and after a fair while it starts to trade with the power plant... And what does the Rahanas do? It's ships ecells to the other Cell Fab Matrix which was buying at ~6 Cr.
In the meantime the second Cell Fab Matrix is running out of ecells...
edit: ok, the Rahanas is finally shipping to the second Cell Fab Matrix... but only 14k ecells... the Cell Fab Matrix still wants to buy another 33 k ecells at 8 Cr, and the power plant has >250k for sale at 2 Cr.
Conclusion: after 4 major patches, the basics are still horribly broken
I think I read previously that station managers will prioritize purchases over sells. In this case the manager on your solar power plant may not much care about the dire needs of your cell fab matrices (he's more concerned about making sure the solar power plant has everything it needs for production - which... it doesn't need any, aside from some foods as secondary).Lord Crc wrote:Seems the buy/sell wares script is completely broken in some aspects.
I have two Cell Fab Matrix stations. The second was just built, and has just 2k ecells. It has a buy order for 70k ecells at 8 Cr.
My solar power plant has sell price set at 2 Cr, and has ~250k ecells available, it also has a Rahanas Energy assigned to the manager.
So I'm monitoring the Rahanas, and after a fair while it starts to trade with the power plant... And what does the Rahanas do? It's ships ecells to the other Cell Fab Matrix which was buying at ~6 Cr.
In the meantime the second Cell Fab Matrix is running out of ecells...
edit: ok, the Rahanas is finally shipping to the second Cell Fab Matrix... but only 14k ecells... the Cell Fab Matrix still wants to buy another 33 k ecells at 8 Cr, and the power plant has >250k for sale at 2 Cr.
Conclusion: after 4 major patches, the basics are still horribly broken
May be try assigning some energy freighters to the cell fab matrices instead? Their manager should make it a high priority to purchase needed production wares.
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Sadly, what Simoom says is 100% correct - station managers are very active in a "pull" sense, but "push" only reluctantly, which is a real pity if you want to organise your factory network in a distribution-based manner. So, you are forced to have an energy freighter at EACH factory, even if it means that this freighter will sit idle half the time, instead of being able to assign a couple of energy freighters to each power station, and have them constantly active. Of course, this does encourage use of smaller freighters (including M-sized ones), but I still think we should be able to organise our economic networks the way we want to - especially if the only way we have thrust down our throats is the safer but less efficient way.
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Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
The station manager scripts aren't particularly smart as far as storage management is concerned, but they do keep production going in my experience...
May be try some hybrid or universal freighters instead of single-ware type ones, to force the manager to prioritize buying most needed wares first (instead of "Oh I have a free bulk freighter here so I GOTTA buy something!")
May be try some hybrid or universal freighters instead of single-ware type ones, to force the manager to prioritize buying most needed wares first (instead of "Oh I have a free bulk freighter here so I GOTTA buy something!")
I'll give it a shot. Was mainly using Gigurums (as they're kinda useful now).Simoom wrote:May be try some hybrid or universal freighters instead of single-ware type ones, to force the manager to prioritize buying most needed wares first (instead of "Oh I have a free bulk freighter here so I GOTTA buy something!")
Cheers
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If anything, I've found that hybrid/universal freighters make things even worse: then you see the Lyranea or whatever going off to buy 17 units of BoFu or Food Rations or Spacefuel, instead of more urgently needed stuff - by the time I quit playing X:R (again!), I had been using single-ware-type freighters almost exclusively, for about a month, with considerably better efficiency than using the alternative.
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Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
-
The Write Stuff
Boron passenger: "You must hurry - my testicles are drying out!"
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Born on Lave, raised on Freeport 7...
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The Write Stuff
- Robert Harrison
- Posts: 26
- Joined: Tue, 17. Jun 14, 22:28
My experience so far has shown better utility in the M traders as far as fueling stations with e-cells and ration/bofu by assigning them to the station that needs them rather than the Energy Array itself.
It took me an hour or two to realize that my energy array wasn't moving any product to the factories that needed it... Because... Reasons... Apparently. Now I have nice little convoys of traders making perpetual runs back and forth.
I find issues with the Container/Energy setup of the hybrid Rahanas and the Lepton which makes them almost unusable for me. They always fill up to the brim with fuel cells when I have them set to auto refuel.
It took me an hour or two to realize that my energy array wasn't moving any product to the factories that needed it... Because... Reasons... Apparently. Now I have nice little convoys of traders making perpetual runs back and forth.
I find issues with the Container/Energy setup of the hybrid Rahanas and the Lepton which makes them almost unusable for me. They always fill up to the brim with fuel cells when I have them set to auto refuel.
"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force."
Excerpt From: Robert A. Heinlein. "Starship Troopers."
Excerpt From: Robert A. Heinlein. "Starship Troopers."
Fuel cell storage is separate from any other cargo (they are in a category of their own), so your ship's normal storage capacity shouldn't be affected at all by this.Robert Harrison wrote:I find issues with the Container/Energy setup of the hybrid Rahanas and the Lepton which makes them almost unusable for me. They always fill up to the brim with fuel cells when I have them set to auto refuel.
What mods are you running? Just curious because your other question thread was also concerning storage.
- Robert Harrison
- Posts: 26
- Joined: Tue, 17. Jun 14, 22:28
I can pm a list to you later and we can discuss it there, I don't want to hijack this thread for it.
"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force."
Excerpt From: Robert A. Heinlein. "Starship Troopers."
Excerpt From: Robert A. Heinlein. "Starship Troopers."
Yes I found the same, however one of my zones is rather far away, and the M traders are not terribly good at riding the highway (or rather, a bit too good).Robert Harrison wrote:My experience so far has shown better utility in the M traders as far as fueling stations with e-cells and ration/bofu by assigning them to the station that needs them rather than the Energy Array itself.