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[Mod] Boarding Target Protector V1.04
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UniTrader
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PostPosted: Fri, 1. Apr 16, 01:19    Post subject: [Mod] Boarding Target Protector V1.04 Reply with quote Print

hi all, i just created a small extension which protects the Ships which are currently boarded from being shot by others. not much more to say here...

Update 1.04: this script also influenced the player ship which may get annoying - changed.

here the DL-Link: Download

as usual Back up your Savegames - this was created in the last 4 hours and may still have sideeffects

have fun boarding Very Happy


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Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink


Last edited by UniTrader on Fri, 1. Apr 16, 12:33; edited 1 time in total
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Sparky Sparkycorp
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PostPosted: Fri, 1. Apr 16, 01:43    Post subject: Reply with quote Print

Nice one, thanks Smile


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Marvin Martian





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PostPosted: Fri, 1. Apr 16, 07:54    Post subject: Reply with quote Print

woohoo is that the last one from mod-advent ? Very Happy

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linolafett
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PostPosted: Fri, 1. Apr 16, 09:35    Post subject: Reply with quote Print

Ah, good addition. Its always annoying to happen while boarding an enemy ship. Great solution, Thanks!


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YorrickVander





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PostPosted: Fri, 1. Apr 16, 11:39    Post subject: Reply with quote Print

Smart idea, but could get expensive if the player's ships/drones still attacking. Maybe an alternate version that sets the ship being boarded to min hull 5% or something like that?


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UniTrader
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PostPosted: Fri, 1. Apr 16, 12:37    Post subject: Reply with quote Print

Oh, thanks for the reminder.. this script also influenced the player ship which could get annoying - changed, player ship is now ignored.. Updated Version 1.04 is now in the OP

And this script works as intended, if you want to change the behavior feel free to take the code and change it Wink


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if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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JESS 246





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PostPosted: Fri, 1. Apr 16, 14:41    Post subject: Reply with quote Print

And about time too this has been needed for a long time.

Will look forward to trying this mod.

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UniTrader
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PostPosted: Sat, 2. Apr 16, 16:55    Post subject: Reply with quote Print

ok, i think its time to solve this - this Mod is an April Fools Joke - although it does whats stated (Protecting Ships being boarded) i dont think the method used is in everyones interest (blowing up all Attackers Very Happy initially even the Player Ship Razz)

i hope you had fun with this, i will leave the Link as is if you still want to use it (or create something better based on this) Wink


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if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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w.evans





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PostPosted: Sat, 2. Apr 16, 23:00    Post subject: Reply with quote Print

had a good laugh when I looked at your script. "what the..." then I saw the version numbers!

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TSM
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PostPosted: Sun, 3. Apr 16, 03:10    Post subject: Reply with quote Print

@Unitrader now your challenge is to get it to work for real Very Happy


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PostPosted: Thu, 14. Apr 16, 21:38    Post subject: Reply with quote Print

You could do it by changing factions for the duration of the boarding session, did this in hijack and it seemed to work.

Change ship owner to faction.friendly for ex (iirc that means noone will attack , not even pirates), and apply a decent negative rep boost on the target vs the player.

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alexalsp





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PostPosted: Mon, 11. Dec 17, 13:22    Post subject: Reply with quote Print

XR 4.30

Hi. Does not work. Do you want to fix it?

After clicking the "Boarding" menu, the ships disappear.

Code:

[=ERROR=] 138.13 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343cc>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.13 ======================================
[General] 138.13 ======================================
[=ERROR=] 138.13 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343d5>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.13 ======================================
[General] 138.15 ======================================
[=ERROR=] 138.15 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343da>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.15 ======================================
[General] 138.17 ======================================
[=ERROR=] 138.17 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343db>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.17 ======================================
[General] 138.19 ======================================
[=ERROR=] 138.19 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343dc>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.19 ======================================
[General] 138.21 ======================================
[=ERROR=] 138.21 Error in MD cue md.UT_BoardingTargetProtector.ProtectBoardee<inst:343dd>: Evaluated value 'null' is not of type component
* Expression: event.param
[General] 138.21 ======================================



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iforgotmysocks





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PostPosted: Mon, 11. Dec 17, 19:32    Post subject: Reply with quote Print

alexalsp wrote:
XR 4.30

Hi. Does not work. Do you want to fix it?

After clicking the "Boarding" menu, the ships disappear.


Thats exactly what this april fools joke is supposed to do, lol.


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Romz





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PostPosted: Mon, 11. Dec 17, 23:02    Post subject: Reply with quote Print

alexalsp wrote:
XR 4.30

Hi. Does not work. Do you want to fix it?

After clicking the "Boarding" menu, the ships disappear.

It's work fine for me. I use this mod, and Boarding Options, and Marine Rebalance. Allies make one shot after the start of boarding and then no longer shoot.

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alexalsp





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PostPosted: Tue, 12. Dec 17, 12:39    Post subject: Reply with quote Print

Romz wrote:
alexalsp wrote:
XR 4.30

Hi. Does not work. Do you want to fix it?

After clicking the "Boarding" menu, the ships disappear.

It's work fine for me. I use this mod, and Boarding Options, and Marine Rebalance. Allies make one shot after the start of boarding and then no longer shoot.


They do not shoot because there is no one to shoot. ))

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