Oh lol.. i stole his idea then - sorrySparky Sparkycorp wrote:Pref, I don't think this is a cheat mod - more that it fixes a feature I think Bernd announced in his boarding video
That said, well-spotted Goliath. Maybe this is a reason why it doesn't seem implemented in vanilla. Something like a timer sounds like a good idea. Whereas stopping the option to board a ship running "Exploring" (AKA move.die) would prevent a pirate player being able to capture NPC CVs built occasionally by shipyards.
That sell loop problem is taken care of. Now such an attempt will hurt a bit.
@TSM: i checked boarding options quickly, and see no real conflict possibilities. The only possible problem i see that it clears the hints from the screen quite often - might happen that some of hijack's messages will be removed by boarding options (near) instantly.
If this is the case you should still be able to see if hijack started, because then the ship's faction will show 'enemy', with a smiley face - right after you initiate boarding.
Note that you must retarget the ship to get your target info refreshed on the skunk cockpit.
Let me know if there are issue, i might try to find a fix then. Boarding options is like vanilla, so many people use it
Regarding the video demo, i hoped it would be self explanatory - might be i failed with that. If yes, i can try to find a video editor and record a quick session. Maybe cubase works for that, never tried..