[AP]obtaining NPC stations and disappearing transporters

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fireanddream
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[AP]obtaining NPC stations and disappearing transporters

Post by fireanddream » Mon, 25. Jan 16, 14:01

Someone mentioned earlier that blowing up a NPC station, waiting for a TL carrying that station and boarding the TL can be a way to gain access to NPC stations. I noticed a solar power plant I built for a mission used crystal as a primary resource, in other words it stayed as a player version solar power plant rather than the NPC version, which produced Ecells from thin air. So, couple of followup questions:

Will special stations, like goner temple, headquarters and shipyards respawn out of thin air or will a TL carry them?

Will I get a NPC version solar power plant?

So I wanted to find a deadend sector, blow everything up and set a couple of satellites network, go seta-ing and come back if a TL appears. The Moon was my choice but funny enough I found an aldrin freight transporter (springblossom) heading toward Earth. Out of curiosity I followed, but it disappeared near the Torus. It was really bizzare, like rebirth's fake traffic bizzare. I really didn't expect traffic except maybe RRF and occasional patrols after blowing up every station in The Moon, but that aldrin transporter just put serious doubt to my plan...

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X2-Illuminatus
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Post by X2-Illuminatus » Mon, 25. Jan 16, 18:00

fireanddream wrote:Will special stations, like goner temple, headquarters and shipyards respawn out of thin air or will a TL carry them?
The former.
fireanddream wrote:Will I get a NPC version solar power plant?
No, you won't. See also [FAQ] Are player factories the same as NPC factories? and [FAQ] What is the difference between primary resources and secondary resources?.
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Bill Huntington
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Ship Routes

Post by Bill Huntington » Mon, 25. Jan 16, 23:48

Many NPC and pirate ships you see in the game are on a route. It begins somewhere by popping into existence. Then it carries out its route or exists for its life span, whichever. It could be mapped if someone was so inclined. I notice it more with pirates because sometimes I have to back track to their base. So a route completes and probably after a delay, another similar ship pops into existence and does the same route again. I'm not sure about the life of traders since they go where the deal is. I expect that every ship that gets destroyed is replaced, probably after a certain delay.

A note: not every destroyed station will be rebuilt. Some optional ones depend on sector traffic to justify being rebuilt.
Bill in S.F., enjoying the game

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