[Request] Stations to show which resouces they need etc
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[Request] Stations to show which resouces they need etc
This has been absent for too long.
Please show which Wares/Resouces a station needs easily for the player and also which resources each ware needs for its creation in the encyclopedia or some other easy access area.
Please show which Wares/Resouces a station needs easily for the player and also which resources each ware needs for its creation in the encyclopedia or some other easy access area.
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After a station has been built this info is readily available.
Select the station on the map then click on the 'Details' button beneath the map (or press 4). This brings up the Station Menu with lots of useful info about the station. To get data about a specific production module, select it & click on 'Details' (or press 4) again. This will tell you what it needs, how much is consumed per hour, what it makes, etc.
Same can be done with NPC stations, though you will need to scan the info points on production modules first. Might also want to scan storage modules too, if you want to know what their resource stocks are like (e.g. if you want to know why it's stopped production).
Select the station on the map then click on the 'Details' button beneath the map (or press 4). This brings up the Station Menu with lots of useful info about the station. To get data about a specific production module, select it & click on 'Details' (or press 4) again. This will tell you what it needs, how much is consumed per hour, what it makes, etc.
Same can be done with NPC stations, though you will need to scan the info points on production modules first. Might also want to scan storage modules too, if you want to know what their resource stocks are like (e.g. if you want to know why it's stopped production).
The point being its not readily available BEFORE you build your station so the player can't plan which lower stations he actually needs to build first.
Also there needs to be a quick method of seeing which freighter types a station needs without querying each and every resource to see what type of storage it uses.
Also there needs to be a quick method of seeing which freighter types a station needs without querying each and every resource to see what type of storage it uses.
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Never had a problem with that myself, as I mentioned earlier if I'm unsure about a station I'm thinking of building I just scan a handful of info points on an NPC station of the same type. Doesn't take long & is more immersive than looking up an external source on the internet.Dreamwind wrote:The point being its not readily available BEFORE you build your station so the player can't plan which lower stations he actually needs to build first.
For that go into station Details & this time select on the black line at the top of the storage section & click on Details again. This will bring up additional info on station storage, with separate sections for the different ware types. Much quicker than checking the encyclopedia entry for each ware individually.Also there needs to be a quick method of seeing which freighter types a station needs without querying each and every resource to see what type of storage it uses.
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In the 4.00 beta, the act of placing a Trade Agent leads to the unlocking of storage info. This helps us quickly see what the station requires. Placing Trade Agents also seems easier in the 4.00 beta.
That means you have to build a station to see how to prepare for it - and you can only build the support fabs with your target station already built and possibly not producing. Also you have to pick build location without this info.GCU Grey Area wrote:Never had a problem with that myself, as I mentioned earlier if I'm unsure about a station I'm thinking of building I just scan a handful of info points on an NPC station of the same type. Doesn't take long & is more immersive than looking up an external source on the internet.Dreamwind wrote:The point being its not readily available BEFORE you build your station so the player can't plan which lower stations he actually needs to build first.
Huge oversight in design imo. Also unrealistic - buying a station for loads of cash without knowing what it needs to run.
@Alan: Is i saw the productio nmethod is only available for wares that you can produce already (built a prod module for it).
For any other wares it does not show this info.
For ex i contact my Architect who builds a Construction Shop, and i cannot see the build plan of chemical compounds, as i only have refineries and foundries so far (even though Cons. Shop could produce chemicals, but i havent built the module for it).
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Think you missed the point about scanning production modules on an NPC station to gather the necessary info before building your own.pref wrote:That means you have to build a station to see how to prepare for it - and you can only build the support fabs with your target station already built and possibly not producing. Also you have to pick build location without this info.
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You might be in a position to do that or not depending on rep/game state, but i dont see any reason to this approach.GCU Grey Area wrote: Think you missed the point about scanning production modules on an NPC station to gather the necessary info before building your own.
This info should be available before build imo to allow better planning, and make up for a lack of maintained database like roguey's.
Unlocking info should grant prod bonuses instead or things like that imo.
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Prefer it myself - the way to gather info on station production is to engage in a bit of industrial espionage & see what my competitors are doing. Tend to avoid external sources as much as possible, find it much more fun to acquire such info in-game.pref wrote:You might be in a position to do that or not depending on rep/game state, but i dont see any reason to this approach.GCU Grey Area wrote: Think you missed the point about scanning production modules on an NPC station to gather the necessary info before building your own.
This info should be available before build imo to allow better planning, and make up for a lack of maintained database like roguey's.
Unlocking info should grant prod bonuses instead or things like that imo.
Also can confirm what Sparky Sparkycorp wrote - in a new 4.0 game (had to start new, my previous game was heavily modded & no good for beta testing), recruiting a trade agent also provides info on station storage, though production/consumption rates remain unknown until the relevant production modules have been scanned.
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4.0 Trade Agents know what wares the station currently has in storage (both resources & products), just can't tell you how those numbers will change over time (still need to scan production modules to get that info).pref wrote:Regarding Trade Agents - the missing info here is the consumption, so trade agents do not help in this case unfortunately if i got it right.
You can also just get details of your CV, check the stations it can build and click the "i" or press ENTER on it to get all the information you need prior to choosing that particular station. Tells you how much it will be, what it will produce and also which resources and how many of them to build it in the first place.
To be quite frank, this is the first place I looked for this kind of information and wouldn't be certain where else I would have possibly started my search.
To be quite frank, this is the first place I looked for this kind of information and wouldn't be certain where else I would have possibly started my search.
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You might find this link useful. It's a bunch of charts of ware dependencies (what wares are required to feed modules that build other wares.)
http://stuff.incertum.net/x-rebirth/
There are a few inconsistencies, since Albion and OL stations got different production cycles as well as some faction-specific wares, but it will give you a general idea of what's needed for the different module production.
I keep a print version of the "ware only" map next to my computer at all time.
Otherwise, I'm slowly putting up a spreadsheet of which stations produces which wares once fully built. It's almost done, but I got to double-check some stuff for the few DV stations. I know it's all in the encyclopedia, but I prefer spreadsheets as it is a faster way to get the data. I'll post it when it's done.
http://stuff.incertum.net/x-rebirth/
There are a few inconsistencies, since Albion and OL stations got different production cycles as well as some faction-specific wares, but it will give you a general idea of what's needed for the different module production.
I keep a print version of the "ware only" map next to my computer at all time.
Otherwise, I'm slowly putting up a spreadsheet of which stations produces which wares once fully built. It's almost done, but I got to double-check some stuff for the few DV stations. I know it's all in the encyclopedia, but I prefer spreadsheets as it is a faster way to get the data. I'll post it when it's done.
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