Missile Defense Mosquito
(Version 3.1.02 - August 23th 2009)
Missile Defense Mosquito Overview
- This software protects small and large ships against enemy missile attacks and fighter drones.
- This software protects the leader or the whole convoy against missile attacks and fighter drones. There must be only one ship in the group running this command.
-> Missile Defense Mosquito (Version 3.1.02)
Required: X³ Terran Conflict Version 2.1 or higher (not compatible with X³ Reunion) !!
Activating the Script Editor
Activating the script editor is not necessary for Missile Defense Mosquito. It will mark your game as ***modified***.
With the script editor activated, technical information is provided as well as normal information. This can be confusing. It is possible to run other unsigned scripts without starting the script editor. This requires a change in the script's boot file. This will mark your game as ***modified*** as well.
Simply extract the Zip into the X3TC directory like you did with the former version. Newer files should overwrite older ones. Main script files will reside in ".\scripts"- and ".\t\"-folder, all other files are for maintenance and uninstalling only.
Copy file setup.plugin.missile.def.pck from "\scripts.uninstall\" in your X3TC folder to "\scripts". Run TC and load a saved game. Uninstallation is automatically started and finished when a message is sent to the logbook. Uninstallation takes 10 to 20 seconds from when the game was loaded. Save your game.
Run "Delete all Missile Defense Mosquito Scripts.bat" found in the "\scripts.delete" folder in your TC directory. This will delete the script's files.
Important: Never just delete scripts; your savegame will look for them.
Updating to a newer version
Simply re-extract the Zip into the X3TC directory. Simply unzip into your X3TC directory. There are files in "\scripts" and "\t", as well as other folders. These other files are used for maintenance and uninstalling. You may overwrite older files.
To remove obsolete or unused files, run "Delete old Missile Defense Mosquito Scripts.bat", found in "\scripts.delete", before extracting the new zip file. This is not necessary, but will keep your script folders neater.
Ingame, nothing needs restarting. All ships and stations should run the new scripts automatically, any ships set to notify you when orders are complete will send you a message. The old script is stopped before the new script is started, and the message can be ignored.
Missile Defense Mosquito Instructions
This software protects small and large ships against enemy missile attacks and fighter drones. Missile Defense Mosquito needs Mosquito missiles, Fight Command Software MK1 and MK2.
Mosquito missiles and Fight Command Software MK1 and MK2 can be found at equipment docks of most races.
- Equip any ship with Fight Command MK1, MK2, and mosquito missiles
- Start "Missile Defense Mosquito" in the Additional Ship Commands menu.
- A ship of any class (M1, M2, M3, M4, M5, M6, M7, M8, TL, TS, TM or TP)
- Fight Command Software MK1
- Fight Command Software MK2
- Mosquito missiles
The software is started with the command "Missile Defense Mosquito" in the Additional Ship Commands menu. The software now watches for enemy missiles and drones and fires Mosquitoes at them. Remove the command from the Additional Ship Command menu to stop it, the command also stops if there are no mosquito missiles present or they have all been used.
The command "Missile Defense Mosquito Convoy", also in the Additonal Ship Command menu, allows one ship to protect itself and it's followers. This requires the following ships be using the navigation command "follow..." or fight command "Protect..."
Missile Defense Mosquito Technical Data
8002-L044.xml (ID 8002)
8002-L049.xml (ID 8002)
Command slot (Change command slot (German))
Global (Hotkey and restart)
Ship Task 10 or 11 (Depending on the player choice)
< Keywords: ScripterLucike, Script, missiles, defense, mosquito, anti-missile >