[X3:AP] Get all your PALCs!

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Jimmy C
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[X3:AP] Get all your PALCs!

Post by Jimmy C » Sun, 13. Sep 15, 18:41

I used to say PALCs start appearing on M7s at fight rank Assassin or so. I am happy to now say... I was completely wrong about that!
I am currently at Warrior in my current game, and M7s have just started appearing at Very Hard difficulty. On the very second Carrack I have a shot at, I find PALCs on board! I might have missed them if I hadn't decided to take a second look at the freight list I screenshotted to find more valuable loot than CIGs.
So, if you want PALCs, go after M7s on missions. If they're appearing, you'll have a shot at PALCs.

Edit: And one more load of PALCs later, I now have enough to carry out Operation Scorch rather than Operation Zap.

Bill Huntington
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Palc ??

Post by Bill Huntington » Mon, 14. Sep 15, 01:01

Good Info, Jimmy C. Maybe you could tell us, why get PALC at all? They look awesome, but they don't do much damage in my experience. I gave them a lot of chances and they failed every time. If I bothered to pick them up, I would just sell them.
Bill in S.F., enjoying the game

Cpt.Jericho
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Post by Cpt.Jericho » Mon, 14. Sep 15, 01:08

They are great for missle defense.
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Jimmy C
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Post by Jimmy C » Mon, 14. Sep 15, 03:06

I gave them a lot of chances and they failed every time.
Best ways to use PALCs:

1. Put PALCs on turrets and let the AI handle them. They are bugged and will do minimal damage if fired by the player. They are the best anti-fighter, -bomber, -corvette and -missile weapon otherwise. They also do significant damage to larger ships and you can count on them to hurt such ships until you are able to bring your main guns to bear.

2. However, the WAY they're bugged makes them incredible subsystem killers when fired by the player! From cursed ghost, we learned that putting PALCs on the mains of the Pteranodon has a high chance of destroying subsystems while barely scratching the hull, and from a distance.

ThommoHawk
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Re: [X3:AP] Get all your PALCs!

Post by ThommoHawk » Mon, 14. Sep 15, 06:38

Jimmy C wrote: ... snipped ...On the very second Carrack I have a shot at, I find PALCs on board! ...snipped ...
^ ok so im pleased to be learning something new here, just to clarify; Carracks standard loadout include PBC's (plasma beam cannon), but Carracks aren't compatible with PALCs (not included in weapons info list), so:

1) these Carracks are just carrying the PALCs as freight right?
2) And only on mission-spawned Carracks, not normal ones?
3) And if on missions only, just any M7 can carry PALC, not just Carracks?
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Jimmy C
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Post by Jimmy C » Mon, 14. Sep 15, 07:42

these Carracks are just carrying the PALCs as freight right?
Yup, they're rewards for you, the player.
And only on mission-spawned Carracks, not normal ones?
Correct. Only mission spawned ones. And since it's RNG, you may have to reload the mission (load game, accept mission again) a few times, if they don't show up the first time.
Takes quite an effort on my part right now. my ranking is just good enough to make M7s appear on Very Hard, but only sometimes.
And if on missions only, just any M7 can carry PALC, not just Carracks?
Yes, any M7 spawned on missions can be carrying PALCs. Beware if you find them on board Tigers, those can equip the PALCs and will use them.

RAVEN.myst
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Post by RAVEN.myst » Sat, 19. Sep 15, 10:29

I've had them drop from non-mission Qs before, but only extremely rare - killed dozens upon dozens of them for the occasional one (so taking missions certainly seems the more efficient way to go)
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Jimmy C
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Post by Jimmy C » Sat, 19. Sep 15, 21:24

Considering how many Q kills that implies, are you sure you haven't rolled mission-spawned Qs into that as well?
I remember one time I took a mission involving Xenon ships. Hardly ever do that because it's not cost effective for capturing. But I thought I'd just shoot these up for fun. And the Q shows up with PALCs on board. All I could do was hope some of them dropped after I blew the ship to bits.

Karmaticdamage
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Post by Karmaticdamage » Sat, 19. Sep 15, 21:46

Cool trick with these weapons. If you put 8 in each of the side turret banks on a pteranodon and then fire them on a single target, it activates the end of the world code.

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