self sufficient factory

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tresstarling
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self sufficient factory

Post by tresstarling » Thu, 27. Aug 15, 18:21

i decided to make an open loop self sufficient factory.

has anyone tried it yet. i want to completely support my albion and OL shipyard.

my question is,
is that possible?
how yo do it?
is there a way to make my trader and station stop trading with other faction?.

i've got more than enough money to start basic supply factory (energy, food, water), and has been putting a lot of nav beacon all around albion sector, and the next project is hard stuff (ore, silicon,etc) and miner.

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Gligli
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Post by Gligli » Fri, 28. Aug 15, 14:09

Shipyards needs a lot. Its true.
But you'll probably find that some resources are already available in abundance. No need to over-produce them...

You won't be able to make it in one single station.
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pref
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Post by pref » Fri, 28. Aug 15, 15:55

Several tried it, as i remember they had some issues having the wares flow according to the needs of the loop due to station AI issues.
Maybe it works now without much frustration, as the last try i heard of was a couple of patches ago.

When i tried last, i gave up because there was no way to tell my miners to not head right into an enemy station, but chose another (closer) zone to get the resources from.
Probably it's better to try it in freeplay.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Fri, 28. Aug 15, 16:31

In a vanilla game, mining ships working for station managers are still locked into working system-wide so it can be tricky in a system occupied by a major faction that is hostile towards you.

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Sun, 30. Aug 15, 13:42

Of course. Had a spacefuel loop, a few water loops, a Reinforced Metal loop, a Crystal production loop, some drone/weapon production.

Just plan well ahead. Building is one of my favorite things in Rebirth. If it doesn't work for you, you failed at something.

TheXHypex
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Post by TheXHypex » Sat, 26. Sep 15, 13:48

Hi there!
At the moment I'm trying to make a self sustaining station loop, but I kinda fail doing it, can someone please tell me how exactly I have to do this :(? I already built all the needed stations, I just need to know how I can get the freighters to get the resources from my other stations : /
Thanks in advance!

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Sat, 26. Sep 15, 14:20

TheXHypex wrote:Hi there!
At the moment I'm trying to make a self sustaining station loop, but I kinda fail doing it, can someone please tell me how exactly I have to do this :(? I already built all the needed stations, I just need to know how I can get the freighters to get the resources from my other stations : /
Thanks in advance!
Experiment with the trade restrictions and prices, and buying/selling ranges. I don't know what kind of complex you have so I can't guess.
Make sure that all managers have enough of money, and right ships.

TheXHypex
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Post by TheXHypex » Sat, 26. Sep 15, 14:40

Thanks for your fast answer!
I've got a construction shop and all the necessary other stations for the resources, so I just need to give all the station managers enough money and a little bit trade restriction and it should work?
I'll give it a try right away! Thanks again!

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Sat, 26. Sep 15, 15:27

TheXHypex wrote:Thanks for your fast answer!
I've got a construction shop and all the necessary other stations for the resources, so I just need to give all the station managers enough money and a little bit trade restriction and it should work?
I'll give it a try right away! Thanks again!
It usually works for me to set selling prices to minimal and then restrict managers from purchasing from NPCs. But you really got to experiment a little bit.

Scorpionscs
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Post by Scorpionscs » Sun, 27. Sep 15, 04:11

As it stands now I build ever known resource .

if it is supplying you Shipyard with resources is what you are worried about .

if you make all the resources your shipyard needs then tell you managers to stop trading. with NPC's.

them take then as they full up and deliver then to your Shipyard.

Once you have your shipyard full give them 4 to 5 trade ships and lots of money..

tell your manager to start trading ,

after your shipyard is full and has trade ships it should be able to keep up with production ....

Good Luck you will need it :lol:

PS...I have tried to make it so I can have a closed lop with my Factories just does not work so far in with game..

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Post by TheXHypex » Mon, 28. Sep 15, 21:36

I don't want to start a new thread for another question(s). So if you don't mind I'd like to ask them here :)

1) When exactly does a freighter, which is assigned to a station/manager start to sell the wares? As I have a lot of "possible consumers" in my trading computer, I wonder when does the manager starts to send the freighters to sell the goods? Do I need a certain amount of wares like for example 50% full stock? Just curious how the manager AI works regarding selling the goods and what is needed besides the right freighter/cargo.

2) Sorry for my "newbieness", but for the Empire Builder start, are there any tipps for that? Should I try to turn the Pharma Lab into a self sufficient "station complex"? What can you advise me for maximum profit from that Pharma Lab?

Again, thank you in advance!

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ezra-r
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Post by ezra-r » Mon, 28. Sep 15, 22:39

I'm starting from the ground up in teladi Fatal Path up north, all albion factories except for a water station, hidden away from prying eyes. I started with a Energy Cells Fab, wheat, meat, water, metalworks, and so on (also built a Devries shipyard, World War Mod) and now I'm on my way to produce all materials from a High tech fab, that is, microchips, bio-optics and soon scanning array. Quite tough since I'm enemy with PMC and bio-optics and Reinforced Metal are scarce, but I manage since I already produce my own fusion reactors, soon I won't need any of their materials at all.

When I get to build arms and drones, I will mass produce ship and occupy all pmc sectors!

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Post by Snafu_X3 » Mon, 28. Sep 15, 22:40

XHyper - your questions are linked

Pharma Lab will make profits (depending upon its location) from all excess wares. IIRC the Empire Builder gives you an OL Pharma, so the max efficiency I've found is all 4 Herb Gardens, 3 Narcotics & 2 Med modules (plus specialists as necessary). This combo should give you excess in all those products; once the station has an excess it should start selling off what it doesn't need for its own production (weed & narcotics)

You can apply this principle to other stations too, but be aware that while RMP stations are likely to make the most money, you may well be pinching their most profitable end product in order to build more of your own stations. Eventually things will balance out, but until then you may well need to restock your manager with cash while you use his products for no financial gain to himself
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Gligli
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Post by Gligli » Tue, 29. Sep 15, 09:26

normally, as soon as some final ware is ready, the manager should create an offer.
I don't know in detail what triggers next, but if a demand exists within the setted margin and a transporter is available, the manager will affect the ship to the transaction. This(triggers) shall be very quick in time I think, as the prices could quickly change.

I wonder if manager lvl affect this behaviour
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c.a.d, avec un immense respect et la peur au ventre.

XenonSurf
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Post by XenonSurf » Tue, 29. Sep 15, 10:40

If I understnd well, you are saying that when I get these red exclamation marks on my storage modules, then the manager will start selling the products he cannot store? I'm seeing quite the contrary: he continues to buy these wares :(

Before I do any self-sustaining operation between my stations, I must first understand what the manager does exactly. Difficult without watching the ships for hours. My question is:
What should you do when your storage modules are full?. For example, my Refined Metals of my construction shop are stocked at 100k, at maximum. Why does my manager continue buying them ?? At some point the stock will decrease to 99,90k and he immediately send ships to buy them...
Although RM are produced by my Steel Refinery (part of construction shop), I have never seen my manager selling these, my stock is always at 100% and he goes on BUYING them at other stations...That doesn't make sense to me.

So, should I restrict trade with NPCs stations once my stocks are full?

XenonS

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Gligli
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Post by Gligli » Tue, 29. Sep 15, 11:43

Actually intermediaries behaviour can be enhanced as saw here
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c.a.d, avec un immense respect et la peur au ventre.

XenonSurf
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Post by XenonSurf » Tue, 29. Sep 15, 12:57

Hi Gigli, thanks to point me to that. After reading it, I think my manager's behavior does make sense:

My main end product, the RMP, is currently stocked at 150 / 20.000 and produced at a rate of approx. 600 per hour. Plus, the manager has sold RMP at a rate of 200 units per ship.
I will have to look at the consumption of 1 production step, I think it's about 6.000 Refined Metals needed to produce RMP. That means: the manager looks ahead for 16 production steps (= 16 hours) to be sure to have enough RM, so 16x 6.000 = approx 100k which will fill completly the storage of RM.

I have just extended the station with a new Plate Foundry, yet another production of RMP at 600 per hour. Actually, the max storage of 160.000 RM could NOT be enough to sustain production in the next 13 hours...Thus the red exclamation mark :).

OOHH MYyy...A too good manager in XR? He must have a Xenon chip implanted :roll:

Probably I have not been watching the station activity long enough to fully understand, but all the numbers are in the module list, one can just calculate to know about :D

XenonS

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Gligli
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Post by Gligli » Tue, 29. Sep 15, 20:36

And you did it in a good example :)
And he probably won't sell any Refined metals, even if you set it possible

In the details of a single production module, you can know precisely the amount needed for a cycle.

For the Xenon chip, maybe his work is to calculate not to explain his job... :/
:D
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.

Scorpionscs
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36 stations Shutdown

Post by Scorpionscs » Wed, 30. Sep 15, 03:47

I am going to take all of my stations and stop trading and see if they will

supply each other and get my end produce to 100%

and see what I end up with see you all in about two days wish me luck..

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wysiwyg
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Post by wysiwyg » Wed, 30. Sep 15, 12:36

Apologies for pushing my own mod but my Station Logistics mod will help a lot with setting up self-sustaining loops if you wish to go the modded route. It can take a little time to set up but you will have full control of exactly what gets collected and delivered from your stations. It works in a continuous loop so that configured traders will always keep doing what you tell them until you stop them. Traders can also buy and sell goods from and to NPC stations.
Cheers
Wysi :)

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