i installed UFO and LibMj, but the UFO's UI isnt showing up
but then i saw this
changes in 3.50 to facilitate ui modding support ironically broke current ui mods
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changes in 3.50 to facilitate ui modding support ironically broke current ui mods
yeah but that means i have to micro-manage them, each time i tell them to attack, then after wards they ask for "whats my next order sir"If you double-left-click on a object, a pop-up menu appears with a contextual menu. If you have clicked on a hostile target, "Attack" is an option that will be broadcast to your Skunk Squad. The target can be a ship or even a surface element like a particular weapon so the option is quite handy.
My approach to this is to put the squad as whole into one group and use the first entry of this group as leader - because if a object in a group is destroyed it's automatically removed from the group so the leader always refers to a valid object (would need a change of scripts on the new leader if the old dies, but thats no problem)Sparky Sparkycorp wrote:Yeah, a mod that ensures fighters stay close the Skunk while performing the above-style orders would be greati could group them into a sub-squad(s) and have the squad leader(s) follow the above commands but that falls down as soon as a leader dies.
well, maybe, but i doubt it since i am progressing very slow.. (started more than a month ago with the Manager Trade Script and still consider it not release-ready, but slowly progressing towards this)w.evans wrote:UniTrader's writing X4. There's a bet going on to see if Uni will finish first, or if the Ego team does.Sparky Sparkycorp wrote:I have the feeling that your other projects/modder support could bear more interesting fruit so no problems there.