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[X3LU] Mayhem 2.7.4
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Fureimuu





Joined: 02 Feb 2014
Posts: 309 on topic

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PostPosted: Tue, 10. Jul 18, 13:10    Post subject: Reply with quote Print

Joubarbe wrote:
Why August? I said July. And it's coming soon now, next week I think.


Well in August it would be out already 100%

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Happyblue





Joined: 14 Mar 2004
Posts: 160 on topic

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PostPosted: Wed, 11. Jul 18, 17:44    Post subject: Reply with quote Print

Whee we've went from Last Brick to Next Week! - Week starts on Sunday you know Smile

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Mesthione





Joined: 25 Jul 2012
Posts: 33 on topic

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PostPosted: Wed, 11. Jul 18, 18:02    Post subject: Reply with quote Print

What he said. Work happens on weekdays : (

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Joubarbe





Joined: 31 Oct 2006
Posts: 3511 on topic
Location: France
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PostPosted: Wed, 11. Jul 18, 19:31    Post subject: Reply with quote Print

I lied. There's still one brick I'm gonna add to this patch: order backlog (aka production queue).

I think that's worth the waiting Smile


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Mayhem - Satellites Monitoring - ADS (Joubarbian Edition) - The Joubarbian Toolkit - EasyConnect
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leap8





Joined: 05 May 2018
Posts: 1 on topic

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PostPosted: Thu, 12. Jul 18, 09:48    Post subject: Thanks Reply with quote Print

Just wanted to write and say i really appreciate all the work you are putting into this mod! Its absolutely fantastic and i've gotten many many hours of enjoyment from playing it!

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Joubarbe





Joined: 31 Oct 2006
Posts: 3511 on topic
Location: France
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PostPosted: Thu, 12. Jul 18, 10:23    Post subject: Reply with quote Print

Thanks man!


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Fureimuu





Joined: 02 Feb 2014
Posts: 309 on topic

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PostPosted: Thu, 12. Jul 18, 12:14    Post subject: Reply with quote Print

I suggest removing the ability to charge weapons (PSP, IBL, IC), that feature makes 0 difference anyway. Maybe increase their damage a little instead, by 3-5%?

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tatakau



MEDALMEDALMEDAL

Joined: 21 Oct 2006
Posts: 704 on topic
Location: United States
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PostPosted: Thu, 12. Jul 18, 21:25    Post subject: Reply with quote Print

Hey Joubarbe, just browsing through the scripts and modding forum, and saw the mod for "X3 - RESURRECTION MOD".

Any thoughts on this mod, or compatibility with Mayhem?

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Joubarbe





Joined: 31 Oct 2006
Posts: 3511 on topic
Location: France
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PostPosted: Thu, 12. Jul 18, 21:34    Post subject: Reply with quote Print

No idea. Not interested in that one.


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Hector0x





Joined: 18 Nov 2013
Posts: 408 on topic

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PostPosted: Thu, 12. Jul 18, 23:33    Post subject: Reply with quote Print

Is the procedural asteroid generation actually recommended now (being tagged as experimental)?

Did any of you encounter major problems?


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Fureimuu





Joined: 02 Feb 2014
Posts: 309 on topic

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PostPosted: Thu, 12. Jul 18, 23:55    Post subject: Reply with quote Print

Hector0x wrote:
Did any of you encounter major problems?


Sometimes asteroids spawn right in front of the gate, but it happens quite rarely.

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Happyblue





Joined: 14 Mar 2004
Posts: 160 on topic

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PostPosted: Fri, 13. Jul 18, 00:59    Post subject: Reply with quote Print

Hector0x wrote:
Is the procedural asteroid generation actually recommended now (being tagged as experimental)?

Did any of you encounter major problems?


I haven't had any problems and it is a nice RNG element to change things up when starting a new game.

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Joubarbe





Joined: 31 Oct 2006
Posts: 3511 on topic
Location: France
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PostPosted: Fri, 13. Jul 18, 07:21    Post subject: Reply with quote Print

It's on by default in 2.5.0.


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Joubarbe





Joined: 31 Oct 2006
Posts: 3511 on topic
Location: France
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PostPosted: Fri, 13. Jul 18, 09:22    Post subject: Reply with quote Print



Template ordered in one click. Minus the shields, because this Sanctuary doesn't have the perk (but the auto-template process will equip them from the Sanctuary's inventory).


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Fureimuu





Joined: 02 Feb 2014
Posts: 309 on topic

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PostPosted: Fri, 13. Jul 18, 09:30    Post subject: Reply with quote Print

IS THAT NEXT WEEK ALREADY?

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