ussdefiant wrote:Couple of balance-related observations at about 16 hours in:
1) Building an L is a project size of 279. Building 6 x Phased Repeater Guns to equip said L with is 3429. 3 x 25 MJ shields is 855. Feels like some of these numbers could stand to be tweaked.
2) Said Phased Reapers need 2400 Cahoonas to manufacture. Thats near an hour worth of production of a bakery to gun a single L.
3)I feel like i made an mistake in going for a SSP+Bakery+Cattle Ranch + Teladium fab + all the freighters for them earlyish. The money for all those resources + Station Agent Software crystals could've gone to UTs instead and i think i would've been in a much better financial situation.
4) About 80% of the missions i've seen from the corps are Blow Up This Power Plant/M7 types which i feel my Springblossom + couple of tagalongs are unqualified for. Either that or Kill 10 Invaders when said invaders are usually a ball of M3s+M6s with maybe a frigate or two tagging along.
5) I've only seen one refugee ship enter USO so far. Any way to increase the rate?
6) i feel sorta hemmed in by not having access to ore, but if i go claim Unknown Alpha for all the sweet roids in there, that triggers the OCV coming in to clense me at the 24 hour mark, yea? are Threat 2/3 invasions horrbly hard for a singe M6 to deal with?
7) Encouraging the player to make enemies early via the corps/whatever they offer is fine. I just wish i could do my mapping out of the galaxy so i can actually go places before making said enemies.
1,2) Lasers are a valuable commodity in Mayhem. A full armament generally will cost you more than the ship's hull, especially if they are heavy weapons. Also, due to this, you'll find it more time-consuming to produce weapons for a ship. AFAIK there is a correlation between the resource cost to produce something and the time it takes to produce it. For example, a PRG is 171k whereas a PAC is only 70k or an IRE being only 23k. You most likely can't keep up with ship production if your only source of weapons is in-house manufacturing.
3) I find a mining fleet to also be a worthwhile investment. The droprate seems to be much higher in Mayhem than in Litcube Universe. UTs will help combat the reputation decay.
4) Mission rolls can be bad, othertimes they can be good. Just check to see if theres anything you can/want to do and consider them as bonuses or opportunities.
6) OCV invasions should be dealt with through a fleet. OCV ships are better than their counterparts, so you should try to always outnumber them or use superior tactics. You get a couple hours to prepare, so if you have ship hulls (I like to save M6s, M7s, M1s, M2s) you can go and spend your credits to get them outfitted with weapons. You can setup Dock Agents to purchase ore. You'll actually get the ore cheaper (usually 50 credits) if you got a good sat network up. Theres also plenty of ore in the mining outposts.
7) You can dip in reputation if you go and kill some xenon/pirates in their sectors soon afterwards. You might lose a couple ships or satelites but thats just part of the mission/blueprint market cost.