[X3LU] Mayhem 3.21b
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It seems like you have to use a script command for that.Mesthione wrote:Dumb question, but is it possible to change a ship's color in mayhem? I can't seem to find the option anywhere, even on the Sanctuary hangar interface...
> General object commands > set color
The values for hue and saturation can range between 0 and 256 i think.
Any hints on how to get started with boarding? I fail regulary at boarding M6, because I have no scraps to make better equipment.
Is it intended to sacrifice > 20 marines per M6 when using starter equipment?
Also, can I reinforce a boarding party when they loose men? All I seem to get is a message that a boarding is already in progress. Do I have to wait until they are all dead before I can send a new wave?
Edit: I use the "better marines" perk, so they all have skills in the 20-30 range.
Is it intended to sacrifice > 20 marines per M6 when using starter equipment?
Also, can I reinforce a boarding party when they loose men? All I seem to get is a message that a boarding is already in progress. Do I have to wait until they are all dead before I can send a new wave?
Edit: I use the "better marines" perk, so they all have skills in the 20-30 range.
You can't bring reinforcements. There's a good help section about marines in the encyclopedia.
Try to board TM first. They are the easy ones. M6 are a bit harder, and I'd recommend 3 or 4 men with caliber 2 weapons for them. Rifts of difficulty 1 are also a good training field (harder than TMs).
(yeah, many players forget that you can board TM as well in vanilla)
Try to board TM first. They are the easy ones. M6 are a bit harder, and I'd recommend 3 or 4 men with caliber 2 weapons for them. Rifts of difficulty 1 are also a good training field (harder than TMs).
(yeah, many players forget that you can board TM as well in vanilla)
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How does it actually work?dontshoot wrote:Any hints on how to get started with boarding? I fail regulary at boarding M6, because I have no scraps to make better equipment.
Is it intended to sacrifice > 20 marines per M6 when using starter equipment?
Also, can I reinforce a boarding party when they loose men? All I seem to get is a message that a boarding is already in progress. Do I have to wait until they are all dead before I can send a new wave?
Edit: I use the "better marines" perk, so they all have skills in the 20-30 range.
I'm either dumb or missed something obvious.
I got still that basic Springbloosom, 8 marines on board, transport device installed, yet if I destroy shields of pirate M6, click on it and use Launch attack: Board marines or how is it called, I can hear 'Command accepted' and nothing happens. Marines still on board, list of boarding missions in progress is empty...
Can anyone give me a helping hand, please?
The hotkey doesn't work, you need to do that through the command console (Piracy -> Board ship)IceExplosive wrote:How does it actually work?dontshoot wrote:Any hints on how to get started with boarding? I fail regulary at boarding M6, because I have no scraps to make better equipment.
Is it intended to sacrifice > 20 marines per M6 when using starter equipment?
Also, can I reinforce a boarding party when they loose men? All I seem to get is a message that a boarding is already in progress. Do I have to wait until they are all dead before I can send a new wave?
Edit: I use the "better marines" perk, so they all have skills in the 20-30 range.
I'm either dumb or missed something obvious.
I got still that basic Springbloosom, 8 marines on board, transport device installed, yet if I destroy shields of pirate M6, click on it and use Launch attack: Board marines or how is it called, I can hear 'Command accepted' and nothing happens. Marines still on board, list of boarding missions in progress is empty...
Can anyone give me a helping hand, please?
The launch marines command in the target menu seems to be doing vanilla spacewalk procedures. Pretty sure I installed everything correctly. Tested it in 2.5.0 though ...Joubarbe wrote:Do you see a countdown before the actual attack is launched, and a menu to select the marines you want to send? If not, there's a problem somewhere, probably from your side
They have no use other than for selling. They are great for early game money making. Personally I take the miner start and get to the closest mining outpost as soon as I can. Fly the beginner transport in another sector and set the miner to OOS automine the outpost sector then when full sell the ore and minerals at the outpost. I got lucky in Duke's Domain this time around with a NMMC outpost and ton of Nividium as well as minerals.tatakau wrote:This might be a dumb question, because I never played LU, and only started Mayhem a few weeks ago...
I know that the colored crystals are used for ship upgrades, but what the heck are the colored minerals for? I can't seem to find a use for them!
eg: blue mineral, green mineral, gold mineral, orange mineral, purple mineral, red mineral, silver mineral, etc.
Any TS pretty much. Pick the one with the highest robustness and(or) cargobay capacity. Make sure to have QJE and extra speed perks, they make a huge difference!tatakau wrote:Ditto on explorers, they could use some settings, as mine keep getting blown away. Not a cheap loss in early game especially, as they often are carrying satellites. Though, I don't think this is Joubarbe's script...
Another question. What is the most effective mining ship? I have Pirate Cutlass Miners right now, home-based to their Sanctuary.