[X3LU] Mayhem 2.7.8

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Joubarbe
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Post by Joubarbe » Sat, 21. Jul 18, 14:15

Fureimuu wrote:
Joubarbe wrote:2.5.3 released
Your timing is perfect!
300 pages! Mayhem kinda feels complete... But I've got this feeling for every big patch :)

asik99
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Post by asik99 » Sat, 21. Jul 18, 14:52

its weird that the rar has 2 files with the same name.. with the same size, packed, modified date, and crc32

its

Menu.PC.GlbShipHomebase.SM.xml

and

Menu.PC.GlbShipNames.SM.xml

Hector0x
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Post by Hector0x » Sat, 21. Jul 18, 15:04

Are you sure you uploaded the new version?

And a minor thing for the future: E/I seems to not include the connections between complex stations.
"Hard pounding, gentlemen. Let's see who pounds the longest." - Arthur Wellesley, Duke of Wellington, British general and Prime Minister

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Joubarbe
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Post by Joubarbe » Sat, 21. Jul 18, 16:07

What? While downloading 2.5.3, I see all the files.

Also, please provide a savegame for the E/I connection thing.

EDIT: Misread. Duplicate files fixed. No need to redownload.

Hector0x
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Post by Hector0x » Sat, 21. Jul 18, 16:32

http://www.mediafire.com/file/m1brsaag2rnnxwj/X01.sav

The Majaglit complex in US Omega is messed up. It only happens when i export from another sector - in this case from Mercury.

On import it also didn't put me back into Mercury sector, but US Omega. Starting the export from US Omega does work. But it's probably going to be a problem if you have more than 1 sector with a complex in it.


I redownloaded the files and patched again 10 minutes ago. But the version reads 2.5.2 and don't see any changes (submenu going back to personal console, no logistics overview)
"Hard pounding, gentlemen. Let's see who pounds the longest." - Arthur Wellesley, Duke of Wellington, British general and Prime Minister

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Joubarbe
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Post by Joubarbe » Sat, 21. Jul 18, 17:17

Can someone else confirms that?

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Joubarbe
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Post by Joubarbe » Sat, 21. Jul 18, 17:41

E/I updated

Should work now. You don't have to re-export. Just the import script has been updated.

(I see no problem with the main file, so I'm guessing it's working as it should.)

Fureimuu
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Post by Fureimuu » Sat, 21. Jul 18, 19:37

Intruder start is an absolute nightmare, holy smokes

Falcrack
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Post by Falcrack » Sat, 21. Jul 18, 23:39

Can someone point me to a download link for a mod that replaces the ball blob gates in LU/Mayhem with something else? I tried looking for Alternate Ringless Gate, but the links I saw for it were'nt working.

Fureimuu
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Post by Fureimuu » Sun, 22. Jul 18, 01:08

Falcrack wrote:Can someone point me to a download link for a mod that replaces the ball blob gates in LU/Mayhem with something else? I tried looking for Alternate Ringless Gate, but the links I saw for it were'nt working.
https://www.dropbox.com/s/gyvta0tv7ycg6 ... s.zip?dl=0

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Joubarbe
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Post by Joubarbe » Sun, 22. Jul 18, 09:10

Mayhem Graphics has been updated.

This time, it really needs to be installed in the X3 folder... (the instructions were wrong for the previous version)

I've included a new option: Dark Milky Way. It puts a generic dark background into all Terran sectors (I don't like the low quality of the default background). I'm pretty sure it's even more realistic this way...

It's the only change I've made (Dark Milky Way option and repacked into an "addon" folder), so if're you're not interested in that, you can ignore it.

Hector0x
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Post by Hector0x » Sun, 22. Jul 18, 11:15

Joubarbe wrote:(I see no problem with the main file, so I'm guessing it's working as it should.)
Forget it. I'm just stupid. Installed on a wrong drive (another Mayhem installation)
"Hard pounding, gentlemen. Let's see who pounds the longest." - Arthur Wellesley, Duke of Wellington, British general and Prime Minister

Fureimuu
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Post by Fureimuu » Sun, 22. Jul 18, 12:58

What do I do with the old 11 and 12 cats / dats?

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Joubarbe
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Post by Joubarbe » Sun, 22. Jul 18, 13:04

Well, remove them. Replace them with the new ones...

Is it that hard to understand how these ****** catalog files work?!

Fureimuu
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Post by Fureimuu » Sun, 22. Jul 18, 13:28

Joubarbe wrote:Well, remove them. Replace them with the new ones...

Is it that hard to understand how these ****** catalog files work?!
Joubarbe wrote:This time, it really needs to be installed in the X3 folder... (the instructions were wrong for the previous version)
Asking just in case.

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