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[X3LU] Mayhem 2.6.1
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Joubarbe





Joined: 31 Oct 2006
Posts: 3426 on topic
Location: France
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PostPosted: Sat, 21. Jul 18, 14:15    Post subject: Reply with quote Print

Fureimuu wrote:
Joubarbe wrote:
2.5.3 released


Your timing is perfect!


300 pages! Mayhem kinda feels complete... But I've got this feeling for every big patch Smile


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asik99





Joined: 01 Jul 2018



PostPosted: Sat, 21. Jul 18, 14:52    Post subject: Reply with quote Print

its weird that the rar has 2 files with the same name.. with the same size, packed, modified date, and crc32

its

Menu.PC.GlbShipHomebase.SM.xml

and

Menu.PC.GlbShipNames.SM.xml

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Hector0x





Joined: 18 Nov 2013
Posts: 387 on topic

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PostPosted: Sat, 21. Jul 18, 15:04    Post subject: Reply with quote Print

Are you sure you uploaded the new version?

And a minor thing for the future: E/I seems to not include the connections between complex stations.


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Joubarbe





Joined: 31 Oct 2006
Posts: 3426 on topic
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PostPosted: Sat, 21. Jul 18, 16:07    Post subject: Reply with quote Print

What? While downloading 2.5.3, I see all the files.

Also, please provide a savegame for the E/I connection thing.

EDIT: Misread. Duplicate files fixed. No need to redownload.


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Hector0x





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PostPosted: Sat, 21. Jul 18, 16:32    Post subject: Reply with quote Print

http://www.mediafire.com/file/m1brsaag2rnnxwj/X01.sav

The Majaglit complex in US Omega is messed up. It only happens when i export from another sector - in this case from Mercury.

On import it also didn't put me back into Mercury sector, but US Omega. Starting the export from US Omega does work. But it's probably going to be a problem if you have more than 1 sector with a complex in it.


I redownloaded the files and patched again 10 minutes ago. But the version reads 2.5.2 and don't see any changes (submenu going back to personal console, no logistics overview)


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Joubarbe





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PostPosted: Sat, 21. Jul 18, 17:17    Post subject: Reply with quote Print

Can someone else confirms that?


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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Sat, 21. Jul 18, 17:41    Post subject: Reply with quote Print

E/I updated

Should work now. You don't have to re-export. Just the import script has been updated.

(I see no problem with the main file, so I'm guessing it's working as it should.)


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Fureimuu





Joined: 02 Feb 2014
Posts: 272 on topic

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PostPosted: Sat, 21. Jul 18, 19:37    Post subject: Reply with quote Print

Intruder start is an absolute nightmare, holy smokes

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Falcrack





Joined: 29 Jul 2009
Posts: 1110 on topic

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PostPosted: Sat, 21. Jul 18, 23:39    Post subject: Reply with quote Print

Can someone point me to a download link for a mod that replaces the ball blob gates in LU/Mayhem with something else? I tried looking for Alternate Ringless Gate, but the links I saw for it were'nt working.

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Fureimuu





Joined: 02 Feb 2014
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PostPosted: Sun, 22. Jul 18, 01:08    Post subject: Reply with quote Print

Falcrack wrote:
Can someone point me to a download link for a mod that replaces the ball blob gates in LU/Mayhem with something else? I tried looking for Alternate Ringless Gate, but the links I saw for it were'nt working.


https://www.dropbox.com/s/gyvta0tv7ycg6bk/LU%20Alternate%20Gate%20Graphics.zip?dl=0

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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Sun, 22. Jul 18, 09:10    Post subject: Reply with quote Print

Mayhem Graphics has been updated.

This time, it really needs to be installed in the X3 folder... (the instructions were wrong for the previous version)

I've included a new option: Dark Milky Way. It puts a generic dark background into all Terran sectors (I don't like the low quality of the default background). I'm pretty sure it's even more realistic this way...

It's the only change I've made (Dark Milky Way option and repacked into an "addon" folder), so if're you're not interested in that, you can ignore it.


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Hector0x





Joined: 18 Nov 2013
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PostPosted: Sun, 22. Jul 18, 11:15    Post subject: Reply with quote Print

Joubarbe wrote:
(I see no problem with the main file, so I'm guessing it's working as it should.)


Forget it. I'm just stupid. Installed on a wrong drive (another Mayhem installation)


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Fureimuu





Joined: 02 Feb 2014
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PostPosted: Sun, 22. Jul 18, 12:58    Post subject: Reply with quote Print

What do I do with the old 11 and 12 cats / dats?

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Joubarbe





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PostPosted: Sun, 22. Jul 18, 13:04    Post subject: Reply with quote Print

Well, remove them. Replace them with the new ones...

Is it that hard to understand how these ****** catalog files work?!


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Fureimuu





Joined: 02 Feb 2014
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PostPosted: Sun, 22. Jul 18, 13:28    Post subject: Reply with quote Print

Joubarbe wrote:
Well, remove them. Replace them with the new ones...

Is it that hard to understand how these ****** catalog files work?!


Joubarbe wrote:
This time, it really needs to be installed in the X3 folder... (the instructions were wrong for the previous version)


Asking just in case.

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