[X3LU] Mayhem 2.7.8

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Joubarbe
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Post by Joubarbe » Wed, 12. Aug 15, 18:05

What ? Auto-respawn should NOT apply to these types of stations. Oh, wait, you're talking about the vanilla auto-respawn that I don't know how to remove ? In that case, no I didn't notice it before (at least for trading stations ; OWPs have a very high respawn rate, which is completely stupid IMO - don't know if I have to blame Litcube for that, but hey, let's blame him!), and this is a problem :)

It should work with every map. The invasion takes the shipyard's sector where the invasion forces are built, then search for the nearest sector, randomly.

ItsMeAUsername
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Post by ItsMeAUsername » Wed, 12. Aug 15, 18:37

I can add to the list of weird station spawns. Had two argon military outposts in Magnetar Zeta after OCV captured it. Would be happy to provide more details, but just saw them later, so no idea what went wrong there - sorry.

And while I suppose you're aware of it (and it ain't particularly problematic)... the periodic commonwealth defense/attack against the OCV seem to still be carried out by several (hostile) races at once. Its kinda funny to watch several e.g. boron and split ships jump in, start attacking one another, only for the survivors to be wiped out by the OCV.

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Joubarbe
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Post by Joubarbe » Wed, 12. Aug 15, 18:46

Yes, I'm aware of that, and I don't care :)

Well, let me rephrase : I put chaos into the universe ; there's gonna be some problems/inconsistencies. Even the respawn is not a major problem for me, because I'm pretty sure it's unfixable. We'll see that. After all, you can rebuild with just a TL in the sector, so we can imagine that Commonwealth's races do the same :) But I'd like to fix this though...

EDIT : game's autorespawn is confirmed to be hardcoded. A shame...

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CNR4806
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Post by CNR4806 » Thu, 13. Aug 15, 21:19

Joubarbe wrote:Yes, I'm aware of that, and I don't care :)

Well, let me rephrase : I put chaos into the universe ; there's gonna be some problems/inconsistencies. Even the respawn is not a major problem for me, because I'm pretty sure it's unfixable. We'll see that. After all, you can rebuild with just a TL in the sector, so we can imagine that Commonwealth's races do the same :) But I'd like to fix this though...

EDIT : game's autorespawn is confirmed to be hardcoded. A shame...
Hmm, instead of trying to prevent the auto-spawn (which you found to be impossible), how about some ways to detect that spawn and make sure the station/OWP is destroyed in short order? Would that work?
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Joubarbe
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Post by Joubarbe » Thu, 13. Aug 15, 21:37

Yep, it's possible to assign a particular signal to OWPs, and when the signal is received, destroy it automatically. However, it needs to be consistent, ie applied to all spawnable objects. And I can't figure exactly what respawns and what does not.

Sorry, I really don't have time to look into it right now. I don't consider that a major bug, and even if it was, I wouldn't be able to fix it properly.

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Joubarbe
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Post by Joubarbe » Fri, 14. Aug 15, 09:44

Version 1.00 (14/08/2015) :
  • ATF are now recognized as Terran. All the ATF sectors in your current game will be automatically converted to Terran. Modified scripts : setup.Mayhem.xml and Mayhem.Establish.xml.
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shameless creature
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Post by shameless creature » Sat, 15. Aug 15, 05:14

I just noticed that all invasion and defence forces ships spawned by Mayhem cannot be boarded. Betty always tells me "Warning - this ship cannot be boarded!" when I try to launch my boarding pods at such ships. Is this intended?

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Joubarbe
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Post by Joubarbe » Sat, 15. Aug 15, 07:42

Yes it is intended.

Joelnh
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Post by Joelnh » Sun, 16. Aug 15, 18:22

any chance to split the bounty part off so it can be added to XMR?

temetvince
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Post by temetvince » Sun, 23. Aug 15, 02:47

"Teladi sectors are like International Waters, you can kill everyone and can be killed by everyone ; and no one will care !"

Is this currently implemented? Argon start, no matter who I attack in teladi sectors, I lose race rep.

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Joubarbe
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Post by Joubarbe » Sun, 23. Aug 15, 09:49

...

Of course, what I meant is that Teladis won't care... (even if it's not completely true, because I suspect Teladi Police being pissed off when you attack random ships)

temetvince
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Post by temetvince » Sun, 23. Aug 15, 22:15

Thank you! Wow, my brain totally went somewhere else with that didn't it? It's interesting how different people can read the same thing and get completely different meanings out of it. :)

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Joubarbe
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Post by Joubarbe » Sun, 23. Aug 15, 22:25

True, and still, people get angry easily.

xypher stone
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Post by xypher stone » Thu, 1. Oct 15, 03:22

This looks awesome to say the least!
Time to wage war agains anyone in my way! :twisted:
thanks bet i love it :lol:
X3 TC 3.2 + XTC
X3 AP 3.1 + LU + Revelation Plus + Phanon Plus + EMS + STO + LU-GoldUI-V1.0.0 + Pirate Guild 3 + Anarkis Defense System + Yaki Armada 2

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conquestor
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Post by conquestor » Sat, 17. Oct 15, 14:06

I started a new game for this mini-mod and I'm loving it so far, however, I do have 1 issue.

I'm trying to play as terrans, and getting trade software mk3 is really damn hard. Can that be added to Earth torus or something?

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