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[X3LU] Mayhem 2.6.1
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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Wed, 12. Aug 15, 18:05    Post subject: Reply with quote Print

What ? Auto-respawn should NOT apply to these types of stations. Oh, wait, you're talking about the vanilla auto-respawn that I don't know how to remove ? In that case, no I didn't notice it before (at least for trading stations ; OWPs have a very high respawn rate, which is completely stupid IMO - don't know if I have to blame Litcube for that, but hey, let's blame him!), and this is a problem Smile

It should work with every map. The invasion takes the shipyard's sector where the invasion forces are built, then search for the nearest sector, randomly.


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ItsMeAUsername





Joined: 25 Jul 2013
Posts: 19 on topic

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PostPosted: Wed, 12. Aug 15, 18:37    Post subject: Reply with quote Print

I can add to the list of weird station spawns. Had two argon military outposts in Magnetar Zeta after OCV captured it. Would be happy to provide more details, but just saw them later, so no idea what went wrong there - sorry.

And while I suppose you're aware of it (and it ain't particularly problematic)... the periodic commonwealth defense/attack against the OCV seem to still be carried out by several (hostile) races at once. Its kinda funny to watch several e.g. boron and split ships jump in, start attacking one another, only for the survivors to be wiped out by the OCV.

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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Wed, 12. Aug 15, 18:46    Post subject: Reply with quote Print

Yes, I'm aware of that, and I don't care Smile

Well, let me rephrase : I put chaos into the universe ; there's gonna be some problems/inconsistencies. Even the respawn is not a major problem for me, because I'm pretty sure it's unfixable. We'll see that. After all, you can rebuild with just a TL in the sector, so we can imagine that Commonwealth's races do the same Smile But I'd like to fix this though...

EDIT : game's autorespawn is confirmed to be hardcoded. A shame...


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CNR4806





Joined: 10 Jan 2014

Location: Earth

PostPosted: Thu, 13. Aug 15, 21:19    Post subject: Reply with quote Print

Joubarbe wrote:
Yes, I'm aware of that, and I don't care Smile

Well, let me rephrase : I put chaos into the universe ; there's gonna be some problems/inconsistencies. Even the respawn is not a major problem for me, because I'm pretty sure it's unfixable. We'll see that. After all, you can rebuild with just a TL in the sector, so we can imagine that Commonwealth's races do the same Smile But I'd like to fix this though...

EDIT : game's autorespawn is confirmed to be hardcoded. A shame...


Hmm, instead of trying to prevent the auto-spawn (which you found to be impossible), how about some ways to detect that spawn and make sure the station/OWP is destroyed in short order? Would that work?


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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Thu, 13. Aug 15, 21:37    Post subject: Reply with quote Print

Yep, it's possible to assign a particular signal to OWPs, and when the signal is received, destroy it automatically. However, it needs to be consistent, ie applied to all spawnable objects. And I can't figure exactly what respawns and what does not.

Sorry, I really don't have time to look into it right now. I don't consider that a major bug, and even if it was, I wouldn't be able to fix it properly.


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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Fri, 14. Aug 15, 09:44    Post subject: Reply with quote Print

Version 1.00 (14/08/2015) :
  • ATF are now recognized as Terran. All the ATF sectors in your current game will be automatically converted to Terran. Modified scripts : setup.Mayhem.xml and Mayhem.Establish.xml.
-----

Download


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shameless creature





Joined: 05 Mar 2013
Posts: 208 on topic

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PostPosted: Sat, 15. Aug 15, 05:14    Post subject: Reply with quote Print

I just noticed that all invasion and defence forces ships spawned by Mayhem cannot be boarded. Betty always tells me "Warning - this ship cannot be boarded!" when I try to launch my boarding pods at such ships. Is this intended?

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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Sat, 15. Aug 15, 07:42    Post subject: Reply with quote Print

Yes it is intended.


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Joelnh





Joined: 03 Mar 2010
Posts: 386 on topic

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PostPosted: Sun, 16. Aug 15, 18:22    Post subject: Reply with quote Print

any chance to split the bounty part off so it can be added to XMR?

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temetvince



MEDAL

Joined: 29 Jul 2011
Posts: 158 on topic

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PostPosted: Sun, 23. Aug 15, 02:47    Post subject: Reply with quote Print

"Teladi sectors are like International Waters, you can kill everyone and can be killed by everyone ; and no one will care !"

Is this currently implemented? Argon start, no matter who I attack in teladi sectors, I lose race rep.

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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Sun, 23. Aug 15, 09:49    Post subject: Reply with quote Print

...

Of course, what I meant is that Teladis won't care... (even if it's not completely true, because I suspect Teladi Police being pissed off when you attack random ships)


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temetvince



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PostPosted: Sun, 23. Aug 15, 22:15    Post subject: Reply with quote Print

Thank you! Wow, my brain totally went somewhere else with that didn't it? It's interesting how different people can read the same thing and get completely different meanings out of it. Smile

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Joubarbe





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PostPosted: Sun, 23. Aug 15, 22:25    Post subject: Reply with quote Print

True, and still, people get angry easily.


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xypher stone





Joined: 31 Aug 2015
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PostPosted: Thu, 1. Oct 15, 03:22    Post subject: Reply with quote Print

This looks awesome to say the least!
Time to wage war agains anyone in my way! Twisted Evil
thanks bet i love it Laughing


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conquestor





Joined: 27 Dec 2014
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PostPosted: Sat, 17. Oct 15, 14:06    Post subject: Reply with quote Print

I started a new game for this mini-mod and I'm loving it so far, however, I do have 1 issue.

I'm trying to play as terrans, and getting trade software mk3 is really damn hard. Can that be added to Earth torus or something?

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