1. Same here. Haven't found the time to play recently. I believe the OWPs are totally worth it, because you don't need ship resources to build them.myrmidon wrote:Some questions for fellow commanders:
1. Never built Orbital Weapons Platforms before. Do players feel that a new OWP has a good set of ranged guns already installed (for its size/expense) to perform the "area denial/draw fire/survive long enough for help to arrive" function? Or is it better to research/build the cost-equivalent ships? (I assume OWPs are already armed, once built)
2. In the first 24 game hours...how much of the galaxy do you feel compelled to place advanced satellites in? I keep wanted to map as much as I can reach due to the sweet loot/ships available for salvage. I have about 50% of the non-pirate/Xenon galaxy in view of advanced satellites.
I sometimes wonder if I'm wasting time and effort since I manually order the satellites placed *exactly* where I want them. I spend a great deal of time on mapping and local/remote sat-dropping.
2. After playing a great deal of LU over the last years i've come to the conclusion that
a) you aren't missing too many opportunities by having a fairly small sat net. There is always stuff to do and if you'd see all the gameworld you would miss many of the events anyway while you're busy. After a certain point you also don't want to monitor the galaxy as frequently as before. The visible situations may not be the best in the universe, but you can get your hands full anytime
b) A good half of the gameworld is pretty unspectacular in terms of rep boosting combat opportunities or loot. Just get sats in some "hot" sectors like Black Hole Sun or Heretics End. Then some in those you have trade partners and you are good to go straight into the midgame.
c)Placing sats manually outside the enemy detection range is slow and fiddling as hell, but totally worth it in the long run.