What this update does for the Phanon is like what LU does for X3AP. Jumping traders will definitely make me rethink my plans on hindering the Phanon. Every ship I obliterated with my tri-formation jumped to Omicron Lyrae (from Sanctuary of Darkness) and became easy pickings to go after, so I'll also have to do more scanning with my sat network to see where they go now. I never really though about "following" TS's until I learned about that 'hacking' you can do to figure out where ships jumped to, but now that plan of attack is even less ideal. That's great! Time to invest in missiles.Wanabe wrote:Version 3.03 - 8th October 2015
Phanon chance of using missiles in every generation is lowered. M8 and M7M missile chance set to 0
Phanon ships retreating from Sancturary of Darkness now pick a random sector to retreat to. Retreating traders now also choose a (nearby) random sector
Phanon traders,miners and miner overseer now use the same 30 drone limit rule as combat ships when launching them in defense
Phanon TS can now check if the player is too close to them (if in a big ship) and will attempt to jump away. Their sensitivity to this increases each generation
Phanon TS that are in the process of retreating and have jumped away to another sector are allowed to attempt retreating again if they're being followed
Phanon salvagers no longer wonder locally between sector scans, travel between sectors less often as they increase in level, recheck what the closest ship/crate to them is and salvage that after salvaging each object and can jump to an object it wants to salvage if it is too far from its current position
Various minor tweaks to balance IE spending priorities and fleet configurations etc.
Fixed: In certain circumstances Phanon couldn't order more stations to be built when it wanted to build them because of a little bit of a priority mixup
Phanon has definitely started to become a problem again. I started my conversion to Terran ships again (those darn stats, I just can't pass up, even with the shorter weapon ranges. I haven't really planned a really ideal fleet yet, just a bunch of heavy destroyers) so I don't currently have a ready fleet. General infrastructure is in place (chaff, jump cores, 2 GB shields), but Infrastructure for terran heavy weaponry is still getting in place for mass production. It's so darn slow. Dock agents can only help so much with buying what I need.
Camping at their sector was quite hectic, but probably pissed off (and hindered greatly) the 5th and 6th generation. I didn't even try for the current gen, 7th. My ring of fire in their sector and at the outside sector takes care of most things that try to come through manually, so unless they're speedy M5's, they're not coming through without 100% damage to their hull.
I also learned they really hate jump beacons in their sector. This forces all of my attacks are coming from the debris-filled battlespace. Ain't that neat.
These lasertowers are also REALLY annoying my UTs. REALLY. Since most Phanon stations are based near the center, their laser towers have a good shot on any trader ship that quantum jumps to the center for that trade deal. They go in, then out... over, and over, and over. Message log completely stuffed with it. My UTs don't die at least, as their shield recharges enough, but it's darn annoying.
As for the dock war... maybe instead of blocking their docks with M5s... maybe... I should just... block every other station they would want to trade to. I mean, Xenon N's take one second to be made on the HQ.
Who needed UTs anyway? Just have one space on a equipment dock to mass-sell income hardware everyone once in a while.
Just an idea, that's all. Lag would be severe if I allowed such a plan to take place, but would surely cripple the Phanon's trading force. As for the mining... I guess... just mine everything before they get to it.