[MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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You might want to take a look at the following:otto_deluxe wrote:Man, it's nice to see my favourite X:R mod ever is still alive and kicking! I'm just here for a little shout out to everyone involved, you guys rock!
https://forum.egosoft.com/viewtopic.php?t=394031
It's BlackRain's current kickass project. Nothing's released yet, but it will seriously rock even if only half of his ideas end up in the mod.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
- Marvin Martian
- Posts: 3547
- Joined: Sun, 8. Apr 12, 09:40
- Marvin Martian
- Posts: 3547
- Joined: Sun, 8. Apr 12, 09:40
This is a game bug. Appeared after the release of 4.10.Warnoise wrote:Thank guys for the reply!
After i copied it into the CWIR 1.60 folder. The game works, but i noticed that the Secullus and the Balors under my command dont move anymore. They just stopped.
Any solution to this?
Possible Solution:
1) Save the game.
2) Restart the game.
3) Load the save file.
Should help.
Such a problem was described in the Russian-language forum. Pure game. Without mods.
Thanks guys it worked!
But it is a lot different than 4.0. 4.0 worked a lot smoother.
The sucellus moves but...they just kept flying randomly. When i issue an attack command, they kept spinning in circles and flying in random directions. The same with the Balors.
As about the Stromvoks, they are aggressive. I mean extremely aggressive. When I issue an attack command they jump/boost towards enemy position and start attacking. I love it, the only problem is when they keep ramming the enemy ship eating friendly and having its surface elements getting destroyed by enemy ship explosion.
But it is a lot different than 4.0. 4.0 worked a lot smoother.
The sucellus moves but...they just kept flying randomly. When i issue an attack command, they kept spinning in circles and flying in random directions. The same with the Balors.
As about the Stromvoks, they are aggressive. I mean extremely aggressive. When I issue an attack command they jump/boost towards enemy position and start attacking. I love it, the only problem is when they keep ramming the enemy ship eating friendly and having its surface elements getting destroyed by enemy ship explosion.
- Marvin Martian
- Posts: 3547
- Joined: Sun, 8. Apr 12, 09:40
i change the package from test to patch-suffix and add a full package to prevent further confusing
CWIR 1.60 for X:R 4.10
CWIR 1.60 for X:R 4.10 [Patch only]
CWIR 1.60 for X:R 4.10
CWIR 1.60 for X:R 4.10 [Patch only]
Can someone tell me if this question is still pending?150147 wrote:I think that either the 4 update or the 4.1 update has affected my CWIR installation. The load menu is telling me that I need to enable the Player Shipyards and Enhancement Extension!
How do I uninstall then reinstall this mod? Is it simply a case of deleting the folder then re-downloading and installing?
Player Shipyards and Enhancements (PSE) was one of my Mods that went Out of Business it was split into its components.
in fact the PSE is just a placeholder mod that keeps old saves playable when they were started with it...
the PSE it self depends on all its former components...
Thanks for your reply.eMYNOCK wrote:Can someone tell me if this question is still pending?150147 wrote:I think that either the 4 update or the 4.1 update has affected my CWIR installation. The load menu is telling me that I need to enable the Player Shipyards and Enhancement Extension!
How do I uninstall then reinstall this mod? Is it simply a case of deleting the folder then re-downloading and installing?
Player Shipyards and Enhancements (PSE) was one of my Mods that went Out of Business it was split into its components.
in fact the PSE is just a placeholder mod that keeps old saves playable when they were started with it...
the PSE it self depends on all its former components...
I have now updated CWIR to the latest version and started with a different save. Seems to be working ok.
Grrreat MOD BTW. Now trying to wipe out PMC (if that is possible). Wish me luck!
It is possible150147 wrote:Thanks for your reply.eMYNOCK wrote:Can someone tell me if this question is still pending?150147 wrote:I think that either the 4 update or the 4.1 update has affected my CWIR installation. The load menu is telling me that I need to enable the Player Shipyards and Enhancement Extension!
How do I uninstall then reinstall this mod? Is it simply a case of deleting the folder then re-downloading and installing?
Player Shipyards and Enhancements (PSE) was one of my Mods that went Out of Business it was split into its components.
in fact the PSE is just a placeholder mod that keeps old saves playable when they were started with it...
the PSE it self depends on all its former components...
I have now updated CWIR to the latest version and started with a different save. Seems to be working ok.
Grrreat MOD BTW. Now trying to wipe out PMC (if that is possible). Wish me luck!
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- Posts: 279
- Joined: Tue, 5. Oct 10, 22:41
I confirm. I can't download from nexus anymore. I think the file's gotten too big for manual download.jkflipflop98 wrote:Could you guys please put this on the Steam Workshop? I can't download from nexus without making an account. Is there some other download link? Thanks.
Could it be split in two?
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
- Marvin Martian
- Posts: 3547
- Joined: Sun, 8. Apr 12, 09:40
apart from version-number this are the same files
https://forum.egosoft.com/viewtopic.php ... 46#4659446
https://forum.egosoft.com/viewtopic.php ... 46#4659446
More Patch notes please
I have read the readme and it just says makes compatible with 4.1. I already have it working with 4.1 so what exactly does this patch do? I don't want to install and break the mods I have installed on top of CWIR like lost sectors and shipyard edits. If anyone can confirm these mods with work with latest patch that would be great.