i'm having a major issue with capital ships not firing on stations that have no turrets left and after reading through the comments a bit i see i'm not alone so i tested a few things.
1- un-installed this mod and installed combat enhancement scripts, sent xenon I to station....it stopped shooting when turrets were gone
2- did the same with mict and the ship stopped shooting when turrets were gone
3- ran vanilla and everything went fine and the ships fired on the station till it was destroyed
conclusion, these mods share something in common but not being a modder damned if i know what it is.
Is there a file i can delete to remove this one part of the mod and revert targeting back to vanilla parameters until it's fixed?
p.s.
Could it be the line of sight changes? or just priority on station hull not working right when everything else is gone? anyhoo was there a file i can delete?
Update-
Had a battle involving 8 capitals and noticed that some were firing and some were not there was no relation to aggression setting as i did check them all and defensive/aggressive were both firing and both were not firing on other ships, i even cycled player ships that weren't shooting through the DO settings to check and they just would not fire.
They just hugged the station looking through the windows at some dog ugly grandma with what looked like a frisbee stuck in her face.
Update 2-
Ok i think ive spent waaay too much time experimenting with this lol but im now sure it is line of sight as it happens when non-hostile ships are near (not in the way just near), the reason i think this is because if i use cheats to kill them all suddenly my ships attack again, looking in your files (which confuse and mildly scare me) i see line of sight mentioned as needing to see the WHOLE target could this mean the whole station and not the just module being targeted? if so thats the problem.
either way im done with testing it so whenever you read this please point me in the direction of a file i can delete thnx