[X3LU] Satellites Monitoring 1.8

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andreihaiducul
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Post by andreihaiducul » Sun, 31. Jan 16, 18:58

BlackArchon wrote:There aren't any M0 in LU.
I didn't know that at the time.

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Joubarbe
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Post by Joubarbe » Mon, 1. Feb 16, 14:42

1.6b now, because I'm an idiot. The order is now : 'M5', 'M4', 'TP', 'M3', 'TS', 'M8', 'TM', 'M6', 'TL', 'M7', 'M2', 'M1' :)

Kual
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Post by Kual » Fri, 12. Feb 16, 10:47

Hi Joubarbe,

just want to check:

Is your nice script compatible with Code base: Echidna = LU 1.6.x?
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Joubarbe
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Post by Joubarbe » Fri, 12. Feb 16, 11:32

Yap!

(it will be compatible with all LU versions 'till the end of time)

Kual
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Post by Kual » Fri, 12. Feb 16, 11:38

Grrrrrreat! :D
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BlackArchon
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Post by BlackArchon » Fri, 12. Feb 16, 19:34

Joubarbe wrote:Yap!

(it will be compatible with all LU versions 'till the end of time)
I strongly doubt that.

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Joubarbe
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Post by Joubarbe » Fri, 12. Feb 16, 20:46

I don't.

Seon
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Post by Seon » Sun, 21. Feb 16, 14:09

Hey Joubarbe, do you think we could get some sorting options?

Sort by owner, enemies, wares, abandoned ships, maybe?

With a lot of sats thrown around the place, it would be kind of neat to not have things like.... Well this:

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Kual
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Post by Kual » Mon, 14. Mar 16, 16:22

This script is really great, I always missed such a logical feature of a satellite network.

Some sorting filters would be great, at least for races. Usually I am focussing on improving my rep with one race and so I can scan more easily for oppurtunities to do that.

But even without such an additional feature, this is still fantastic and should be included in "standard" LU.
Image

rugby9
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Post by rugby9 » Sat, 19. Mar 16, 19:28

Hi Joubarbe, thanks for producing great mods for LU. I have some questions regarding LU if you have a few moments. I am running LU base 1.4 patched to 1.62 with your satellite monitoring and repair laser mods. These are the only mods installed.

Question:
1)I have a PHQ, (1) starliner dock, (1) macallum dock. Both OTAS docks supply from the PHQ and have mlcc installed. The PHQ does not have mlcc installed. All the combat ships have emergency jump drives and jumpdrive cores onboard. The macallum dock only stocks 17 cores when there are about 9 ships using 17 cores each and the starliner dock doesn't stock any cores with 2 m7's, 2 m7m's, and 1 m2. Is this right?

2) I currently have 120 UT's and the automatic naming has changed from naming ST's starting at 1 to starting at 2. This happened around 108 UT's, I think. Is this normal? I have looked for a hidden ship but have not found it. Yet...

Sorry if this is the wrong location to post but with mods installed I have seen that posting questions in the LU thread is not appreciated.

Thank you for your time. - J

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Joubarbe
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Post by Joubarbe » Sat, 19. Mar 16, 21:22

Where did you see that posting questions about LU in the LU thread was not appreciated ? :)

Reporting bugs that could be related to mods is not appreciated, for obvious reasons. Though Litcube is not really the heartless beast that some imagine :)

And for 3 Joubarbian mods installed, you got 1 free-bug report offered on the LU thread. (no that's a joke, don't do that people!)

rugby9
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Post by rugby9 » Sun, 20. Mar 16, 05:32

Thanks for getting back to me, did you want me to post my message in the main LU forum? I also learned quite a bit about how to set up the mlcc and LU from listening to you and Litcube on William Ferrel's you tube channel. Thanks for that. - J

klarky
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Post by klarky » Sun, 27. Mar 16, 15:29

explains how to open the menu?

mcal9909
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Post by mcal9909 » Sun, 27. Mar 16, 16:17

klarky wrote:explains how to open the menu?
There is a hotkey you have to assign in controls > interface > extensions

Joelnh
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Post by Joelnh » Mon, 11. Apr 16, 12:49

could you add a sort option - sector owner, distance or alphabetical ?
I know a sort by wares / ships there would be too easy.

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