General information
Manuals can be downloaded from here
http://www.egosoft.com/download/x_rebirth/bonus_en.php
Our wiki can be found here:
https://www.egosoft.com:8444/confluence ... birth+Wiki
System and driver compatibility:
The port was developed on OS X 10.10 (and later 10.11) but it should run on 10.9.
The requirements state OpenGL 4.2, but it should run under OpenGL 4.0 and even 3.30.
The minimum hardware requirements state "Intel Iris Pro", but it should run with "Intel Iris" - we can't make any statement on performance on such a system though ( feedback is welcome ).
If unsure about whether it runs and at which performance, feel free to try the Steam-demo or the Appstore-free version.
Savegames:
Savegames between platforms should be compatible, if there are any issues please report a bug.
Cloud-sync between Windows, Linux and OS X is not supported.
Steam savegames are stored under /Users/<username>/Documents/EgoSoft/X Rebirth/save
Appstore savegames are stored under /Users/Library/Containers/com.egosoft.XRebirth/Data/Documents/EgoSoft/save
Joystick/Controller setup:
Controllers:
OSX does not come with controller drivers installed. You will have to install a 3rd party controller driver. Once that is installed - and if you have a relatively common xbox-like controller - the default-settings should work fine out-of-the-box.
Joysticks:
First go to Settings, Controls, Load Profile and select "Default - Joystick". Otherwise you are using the default controller setup, which will result in a weird setup ( for example moving the x-axis to fire ). After that you will need to setup button mappings (mainly in Controls, Space), as the default will most likely not fit your joystick.
If the default axis configuration is incorrect you can remap them the same way as buttons. To invert an axis search for "Invert Axes" in the Controls menu in the "Controller / Joystick" sub-section.
Known issues and missing features:
Generally features missing in the Linux version will also be missing on the Mac.
Current overview:
- Weapon overheating may sometimes stop/block temporarily
- Long game launch time (window/screen may be black during this so please give it some time)
- No muffling for outside sounds
- Transparency order issues for ice asteroids on amd-catalyst driver
- Performance issues in asteroid fields
Bug Reporting
Bugtracker
We now have a proper Bug Tracker, so feel free to report issues in it.
Please prefix each comment in the bug tracker with "<forum_name>:" so I can tell who's who (you can use a fake name if you want, just keep using it, even between different bugs because they can be related). Please include system specs like operating-system-version/mac-model/cpu/graphics and ram. You can find this information by clicking the Apple-logo in the left-top and selecting "About this mac".
Please attach screenshots & savegames for almost any issue, it'll help a lot. In case you can't or don't want to include it in the forum post, my email address is: rog3r ( on ) egosoft.com, of course replace the 3 with an e and ( on ) with @ (hope not too many spam bots figure that out);p
If you notice anything "pink/blue/green" the best thing to do is give us a screenshot & savegame.
If you notice something looking ugly it would help a lot if you can verify it's OS X specific first, then give us a screenshot & savegame.
Fatal Errors
Fatal Errors will be logged in the "Console". To view these, run the console by entering "Console" in "Spotlight Search".
Build history
General Release patch notes
2016-02-25 15:30 UTC - 4.00 208311 Build 50:
- fixed envmap orientation and filtering
- updated to SDL 2.0.4
- fixed "steam screenshot breaks cockpit instruments"
2016-01-15 15:00 UTC - 4.00 Build 31 (205888) to try it please read instructions:
- fixed "subtitles don't progress"
- fixed "text input doesn't block shortcuts"
- fixed "joystick buttons map to POV hat (and have weird numbering)"
- implemented low/medium quality shaders
- improved glow performance
- graphical quality fixes/improvements
- improved fullscreen and resolution changing
2015-11-03 15:15 UTC - 3.61 Build 19 (202267):
- joystick/controller support (see Joystick/Controller setup section above)
- implemented sound effects
- improved sound distance attenuation
- improved intel-gpu driver compatibility
2015-10-19 10:45 UTC - 3.61 Build 18 (200382):
- implemented MSAA
- implemented FXAA (only high-quality)
- implemented post-effects: glow, ssao (only high-quality for now)
- implemented motion blur
- implemented build shader (station/ship building looks correct now)
- implemented particles shader (sparks/smoke on platforms)
- fixed and improved fill/outline rendering (station scan mode)
- fixed radar issues: white objects, missing highways
- fixed rectangles on new UI elements
2015-09-24 15:00 UTC - 3.61 Build 17 (final rc4, 200382):
- General beta patch notes
2015-09-18 14:45 UTC - 3.61 Build 16 (public beta rc3, 200202):
- General beta patch notes
2015-09-16 13:00 UTC - 3.61 Build 15 (public beta rc2, 200075):
- improved NPC performance (especially noticeable on stations)
- General beta patch notes
2015-07-29 11:00 UTC - 3.60 Build 14 (final rc2 198327):
- nothing osx specific
2015-07-27 11:30 UTC - 3.60 Build 13 (public beta rc1, 198294):
- nothing osx specific
2015-07-21 11:10 UTC - 3.60 Build 12 (public beta 4, 198196):
- partially fixed distortion effect
2015-07-10 14:00 UTC - 3.60 Build 11 (public beta 3, 197837):
- nothing osx specific
2015-07-02 14:00 UTC - 3.60 Build 10 (public beta 2, 197519):
- nothing osx specific
2015-06-25 14:00 UTC - 3.60 Build 9 (public beta 1, 197172):
- fixed "Error 0x10005: Memory could not be found [...]"
2015-06-24 12:15 UTC - 3.60 Build 8 (public beta 1, 197172):
- removed incorrect outlines around objects in certain foggy sectors
- hotfixed "fails to start on some distros" at 15:00 UTC
2015-05-08 12:00 UTC - Build 7
- And thus it begins