xtc2.2 problem help please

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

naturecat
Posts: 3
Joined: Mon, 17. Dec 07, 16:24

xtc2.2 problem help please

Post by naturecat »

hq build ships time is too long ,M2 blueprint time need 7 days
,May be able to modify,help me please.
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader »

*** moved to EN X3 S&M-Forum ***

currently too early for me to explain from the beginning, but here a start point:
you should have a look in the types/hq.xml (you have to extract /open the Game files to find it)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
naturecat
Posts: 3
Joined: Mon, 17. Dec 07, 16:24

Post by naturecat »

thanks for your help ,
I used x3 editor2 open hq.pck, changed to production time="1"
but actual production time there is no change
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader »

you have to rebuild the station, it wont work on existing ones.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
User avatar
ubuntufreakdragon
Posts: 5221
Joined: Thu, 23. Jun 11, 14:57
x4

Post by ubuntufreakdragon »

UniTrader wrote:you have to rebuild the station, it wont work on existing ones.
nope, It works for existing HQs, (as nearly all changes to HQ.xml do), but not for ships which are currently build, they will use the old value until the next ship ist done.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”