Unable to give Succules cargo lift drones?

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Requiemfang
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Unable to give Succules cargo lift drones?

Post by Requiemfang » Thu, 26. Mar 15, 16:49

I noticed this when buying one, can't put cargo lifter drones on the Succules. I can't transfer them from another ship or buy them at a shipyard when I try to modify it. What gives, is this a bug :?

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Post by Jaxartes » Thu, 26. Mar 15, 17:06

That happens to other ships that don't have a cargohold in my experience.

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Post by Requiemfang » Thu, 26. Mar 15, 17:23

funny because a Succules has 10000 units for cargo and 150 drone units slots, although the Marauder Succules can't have drones at all, I tried when I capped one to put drones on it via transfer from another ship and also through shipyard.

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Post by Sparky Sparkycorp » Thu, 26. Mar 15, 17:26

Requiemfang wrote:funny because a Succules has 10000 units for cargo and 150 drone units slots, although the Marauder Succules can't have drones at all, I tried when I capped one to put drones on it via transfer from another ship and also through shipyard.
I don't think I have seen Marauder Sucullus in vanilla but if the drone bay is destroyed during boarding, we cannot add drones to a ship until the drone bay has been repaired (which isn't very obvious when it has occurred due to the layout of the ship info window).

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Post by Sam L.R. Griffiths » Thu, 26. Mar 15, 17:39

That 10000 cargo space is for Fuel and only fuel (probably the same with the Balor too). I think it was since v2.50 that Cargo drones could only be added to ships with cargo space for non-Fuel cargo (i.e. Bulk, Liquid, Container, Energy).
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Post by Vandragorax » Thu, 26. Mar 15, 17:50

Roger L.S. Griffiths wrote:That 10000 cargo space is for Fuel and only fuel (probably the same with the Balor too). I think it was since v2.50 that Cargo drones could only be added to ships with cargo space for non-Fuel cargo (i.e. Bulk, Liquid, Container, Energy).
Indeed. And it makes sense. You shouldn't be wanting to put cargo into a warship.

Though I still want the ability to transfer missiles to my capital ships, or have them purchase directly from the dealers when I choose how much (they could just use the same pods as the skunk uses when buying directly from a station dealer).

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Post by Sparky Sparkycorp » Thu, 26. Mar 15, 17:53

AFAIK, if we want to transfer drones "as drones" (e.g. construction URVs from a fleet ship to a captured ship), they have to be transferred by cargolifters so it would be convenient to be able to carry cargolifters in the current game. Ideally, construction URVs could fly over but I don't think that is how things are implemented currently.

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Post by Requiemfang » Thu, 26. Mar 15, 17:58

exactly, then explain why I can put cargolifter URV's on a Teranis and not the Succules?

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Post by Sam L.R. Griffiths » Thu, 26. Mar 15, 18:00

How about they just unpack themselves on the cargo vessel and fly out the cargo drone bay?

Or remove the requirement for BOTH vessels to have cargo drones, if there is that requirement that is (I am not 100% sure that is the case).
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Post by Vandragorax » Thu, 26. Mar 15, 18:10

I remembered seeing this elsewhere, and I think this is your problem that has now been fixed:

http://forum.egosoft.com/viewtopic.php? ... t=#4505332
linolafett -
Added dronedocks to the sucellus and the balor. The next patch should update your ships. Have fun Wink

Succelus and Balor have now had drone bays added to them as they should have had originally.

Looks like you'll need to get the latest patch (maybe only on beta build so far, I'm not sure which build it actually went into).

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Post by Nanook » Thu, 26. Mar 15, 18:23

Roger L.S. Griffiths wrote:...
Or remove the requirement for BOTH vessels to have cargo drones, if there is that requirement that is (I am not 100% sure that is the case).
Only one ship needs cargo drones to transfer cargo.
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Post by Requiemfang » Thu, 26. Mar 15, 18:42

BlackDemon wrote:I remembered seeing this elsewhere, and I think this is your problem that has now been fixed:

http://forum.egosoft.com/viewtopic.php? ... t=#4505332
linolafett -
Added dronedocks to the sucellus and the balor. The next patch should update your ships. Have fun Wink

Succelus and Balor have now had drone bays added to them as they should have had originally.

Looks like you'll need to get the latest patch (maybe only on beta build so far, I'm not sure which build it actually went into).
I see... so it has been fixed in beta... I can wait for that beta to finish up.

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Post by CBJ » Thu, 26. Mar 15, 18:44

No, the fix for that is in 3.51 which is on general release.

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Post by Sparky Sparkycorp » Thu, 26. Mar 15, 19:08

Just to check, does the Gangrene Chaser have a drone bay we can use too?

I read in that earlier thread at the time that the Gangrene Chaser had a drone bay. Although yesterday in a vanilla 3.52 RC2 game (started in 3.51), I found one without any drones. Whereas when I see Balors, they always seem to have 15 constructor URVs.

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werewolves?
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Post by werewolves? » Thu, 26. Mar 15, 19:46

Yes this is a pain in the A for fight ships, along with not being able to buy fuel cells through the trade menu.

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Post by Requiemfang » Thu, 26. Mar 15, 20:02

CBJ wrote:No, the fix for that is in 3.51 which is on general release.
I see... it's the drone bay... yet being unable to load it up with cargolift drones still is an issue.

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Post by Vandragorax » Fri, 27. Mar 15, 12:58

I still don't see why you need cargo drones in a fight ship with only 10k 'Jump Fuel' space (it's not cargo space).

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Post by Scoob » Fri, 27. Mar 15, 13:18

Also, since when has a Cargolifer URV, or a Construction URV for that matter, EVER used the drone bay?

The only drones that visually deploy through the Drone Bay appear to be combat and mining drones, others use the central ports on the left / right side of the ship.

Personally I quite like that "basic" drones are integral to every ship and use the side bays, whereas "specialist" drones, such as those for combat and mining, use a separate bay that's vulnerable to attack. I think the ship dynamics should reflect this more and keep said drones separate. I.e. if the drone bay is taken out, any Cargolifter and Constriction URV's are preserved.

Note that while these central left / right drone ports can be visually destroyed, they still appear to work just fine.

Scoob.

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Post by Requiemfang » Fri, 27. Mar 15, 16:26

lol those left and right drone bays on the Succelus need some moving, currently it's clipping into the model.

http://steamcommunity.com/sharedfiles/f ... =414082527

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werewolves?
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Post by werewolves? » Fri, 27. Mar 15, 21:54

BlackDemon wrote:I still don't see why you need cargo drones in a fight ship with only 10k 'Jump Fuel' space (it's not cargo space).
For freight transfer to other ships, including fuel and drones. It is particularly helpful for capturing. My Arawn provides security after a capture, then dumps over construction drones to help with repairs, and some fight drones for defence, then I only ever have to worry about topping up one ship with drones.

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