[MOD] Craft Virtual Seminars

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oliverjanda
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[MOD] Craft Virtual Seminars

Post by oliverjanda » Wed, 11. Mar 15, 15:32

Adds recipes for crafting virtual seminars.

Details:
Once you have a seminar in your inventory you can craft a copy if you have the right ingredients. The DRM can only be cracked with Xenon tech, of course. :)

Steam link: http://steamcommunity.com/sharedfiles/f ... =406250907

All recipes are:
1 Security Decryption Devices
1 Terran Hightech Good
1 seminar you want to copy (won't be destroyed in the process)

Thanks to:
*w.evans
*Sparky Sparkycorp

Version:
*1.0

Known issues:
*Amount of ingredients may be messed up by other mods

Mod Incompatibilities:
*Other recipe mods can mess up the amount of ingredients and vice versa

X:RB Version
*working for 3.2, 3.5
*should work with all other versions of the game as well

Savegame compatible:
*Yes

Future work:
*Balancing recipes.
*finding out how to give each recipe its own amount of ingredients


Feedback (especially for the balancing) and bugreports are welcome.
Last edited by oliverjanda on Thu, 28. Jan 16, 22:38, edited 4 times in total.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Wed, 11. Mar 15, 16:05

Nice idea. Finding sensible options for Leadership and Morale seems hard.

Perhaps Gold Nuggets for morale in place chocolate?

If you fancied an evil, secondary way to develop combat, I suppose Stasis Chambers are an option :)

w.evans
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Post by w.evans » Wed, 11. Mar 15, 16:30

Looks ok, although the use of xenon components seem odd. Unless, are these Xenon nanobots which you're implanting into your employees' brains?!

oliverjanda
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Post by oliverjanda » Wed, 11. Mar 15, 16:38

@Sparky Sparkycorp
Thanks, I'll consider it.

@w.evans
I was looking for a way to make the seminars not spamable.
Xenon components seemed to be the way to go.
I was thinking about some kind of brain-chip-implant-thing.
AGIs are experts in learning after all :)

oliverjanda
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Post by oliverjanda » Thu, 12. Mar 15, 17:31

Because of the issue with diffenerent amounts of components used in several recipes, I'm considering to reduce all recipes to:

seminar:
1 securitydecryptionsystem (to crack the DRM :) )
1 terranhightechgoods (usb-stick)
1 neuronalstimulant (makes employee receptive)

What do you think?

Thufar
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Post by Thufar » Sat, 26. Dec 15, 16:35

Any chance of this being updated to 4.0?

oliverjanda
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Post by oliverjanda » Sat, 26. Dec 15, 19:30

I may update it after 4.0 is out, which is sometime next year?!

UniTrader
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Post by UniTrader » Mon, 28. Dec 15, 20:22

does it not work anymore? from my understanding the structure of the related files is still the same and therfore it should still work.

if not a Debuglog would be helpful so i can look into what doesnt work.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

oliverjanda
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Post by oliverjanda » Thu, 31. Dec 15, 13:41

I don't know. I may test it when 4.0 is out.

thanks for your help

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Araknis
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Post by Araknis » Thu, 28. Jan 16, 20:21

Can we get this to work please?

oliverjanda
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Post by oliverjanda » Thu, 28. Jan 16, 20:48

Araknis wrote:Can we get this to work please?
Are you saying it does not work anymore? If yes, for which version?

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Araknis
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Post by Araknis » Thu, 28. Jan 16, 22:01

oliverjanda wrote: Are you saying it does not work anymore? If yes, for which version?
4.0 Beta 6 HF1
The items are in the inventory but the craft option is greyed out. Hovering over the button says that a component is missing. Which is not cause i have plenty of both needed materials

w.evans
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Re: [MOD] Craft Virtual Seminars

Post by w.evans » Thu, 28. Jan 16, 22:35

@Araknis, are you sure you already have
oliverjanda wrote:a seminar in your inventory
? Has to be of the same type you want to craft, if I remember correctly.

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Araknis
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Post by Araknis » Fri, 29. Jan 16, 04:43

I have one of each.
Is it working for you?

http://postimg.org/image/ccy7yh6rh/

w.evans
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Post by w.evans » Fri, 29. Jan 16, 07:53

Hm, the recipes changed. Pretty sure all the seminars required four things, and that Xenon Components were involved.

And, no, unfortunately haven't had time to fire the game up lately for mod work/testing.

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