[MOD] Craft Drones MKx

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oliverjanda
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[MOD] Craft Drones MKx

Post by oliverjanda » Tue, 10. Mar 15, 22:21

Adds recipes for crafting Xenon enhanced drones (MKx). The goal was to have drones that do not die instantly.

Details:
Based on a mod (http://steamcommunity.com/sharedfiles/f ... =372324877) from Gtadam, I added crafting recipes for 2 new, stronger drones:

Intrepid MKx: 50k hull, 4 plasma repeater mk2, 38k shield
Overrun MKx: 50k hull, 4 guided missile launcher, 38k shield

The needed components are (or should be) rather rare.

Recipes:
*Intrepid MKx: 1 advanced drone ai, 1 advanced drone frame, 1 advanced drone core, 100 smallarms
*Overrun MKx: 1 advanced drone ai, 1 advanced drone frame, 1 advanced drone core, 100 smallarms
*advanced drone ai: 1 security decryption system, 1 terran hightechgoods, 10 unidentified artifacts, 100 cartographyunits
*advanced drone frame: 1 metalalloys, 25 jumpdrivecomponents, 200 teladianiumpanelling
*advanced drone core: 250 enginecomponents, 75 plutoniumdioxide, 25 radioactivewaste, 150 weaponinterfacechips

Steam link: http://steamcommunity.com/sharedfiles/f ... =405882249

Thanks to:
Gtadam
w.evans

Version:
*0.52

Known issues:
*None.

Mod Incompatibilities:
*None.

X:RB Version
*working for 3.2, 3.5
*should work with all other versions of the game as well

Savegame compatible:
*Yes

Future work:
*Balancing drones and recipes.
*I may add more drone types (shield drone mkx) and change the weapons of the existing drones (miniguns and astrobee launcher).
*Add languages

Feedback (especially for the balancing) and bugreports are welcome.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Fri, 13. Mar 15, 02:50

Look's interesting! Lost the link now but in the past I expressed a wish for this sort of thing as a add fake fighters to carriers. Thanks :)

w.evans
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Post by w.evans » Thu, 19. Mar 15, 12:31

Hey oliver,

My debuglog said to tell you
debuglog wrote:[General] ======================================
[=ERROR=] Error in MD cue md.CraftDronesMKx.CraftDronesMKxPatch: Property lookup failed: $DebugChance
* Expression: $DebugChance
[General] ======================================

oliverjanda
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Post by oliverjanda » Thu, 19. Mar 15, 12:39

Go and tell your Debug log that....I'm going to fix that in the evening. :)
Thanks!

oliverjanda
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Post by oliverjanda » Thu, 19. Mar 15, 18:56

should be fixed now

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xrook
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Post by xrook » Sun, 2. Aug 15, 07:43

this mod seems to crash my game after a few secons-minutes, both existing save and new

oliverjanda
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Post by oliverjanda » Sun, 2. Aug 15, 10:21

game version?
any other mods installed?

w.evans
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Post by w.evans » Sun, 2. Aug 15, 11:31

Working on my game.

Nice to see you back, Oliver!

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xrook
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Post by xrook » Sun, 2. Aug 15, 13:31

i removed all my mods and played a free roam newgame, crashed as few seconds later

i dont know whats going on... unlike ArmA 3 i can just copy and paste any kind of error that pops up related to the modders mod

UniTrader
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Post by UniTrader » Sun, 2. Aug 15, 16:30

does the debuglog say anything interesting?
https://www.egosoft.com:8444/confluence ... d=30113934
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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xrook
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Post by xrook » Sun, 2. Aug 15, 17:28

it worked, the problem was i changed the folder name for organizing purposes, your mod was trying to find the specific name folder 'craftdronesmkx'

debug logs always find the problems

oliverjanda
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Post by oliverjanda » Mon, 3. Aug 15, 09:40

ok, good you found the issue.

@w.evans thanks! i stopped playing X:R some time ago but i'll try to further support my mods

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