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X3TC / X3AP Patch 2015
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Senor Pez



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Joined: 24 Jan 2012
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PostPosted: Tue, 27. Sep 16, 22:41    Post subject: Reply with quote Print

UniTrader wrote:
isnt there a script in the bonus pack which automates station building and also aligns them? ok, it doesnt go by nodes, but by coordinates, but still...


Unfortunately, it's only there for AP, and I prefer the less-martial environment of TC!

I've learned to live with "close enough" for station building, but always hold out hope for improvements to the building of void infrastructure!

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Greenhorn





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PostPosted: Tue, 27. Sep 16, 23:26    Post subject: Reply with quote Print

Hello,devs,players and egosoft,if theres ever gonna be a patch or dlc are there ever gonna be gameplay features,im glad cbj said, ideas are still alive and kicking,?.and hears an idea ,can you make pirates and yaki and corporations a threat or nuisance, i just have so many ships that should be useful,i feel that theres no purpose for my extra ships i bought.


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Sinxar



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PostPosted: Tue, 1. Nov 16, 18:03    Post subject: Reply with quote Print

I am not sure this is something that needs fixed but here it is.

This 'issue' has bugged me for a long time. The suns in some sectors look strange. Almost like the sun texture is in front of the glow effect. Here is what I mean:



The top image is the strange looking sun, the bottom is a normal sun.

But again, I am not sure this is an issue or intended.

(updated my first post to include this one)


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Arkblade





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PostPosted: Sat, 17. Dec 16, 02:51    Post subject: Reply with quote Print

thank Ego for release new patch.
however X3TC 3.3 and X3AP3.2 is mean this patch? or something have other patch plan?

i want to have support fullscreen window and get rid of "modified" restrict to get steam achievement, at least...


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phantomrock2





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PostPosted: Mon, 19. Dec 16, 16:44    Post subject: Reply with quote Print

Aranov wrote:
So adding to the list of unlikely things being asked for, I'll throw out an idea I've had for awhile.

For an upcoming AP patch, I'd like it if there more continuity between AP and X:R.
Now this seems like a strange request but AP was supposed to be "A Bridge Between the Old and New X Universe", and yet there many things that just don't match up.

So the idea I have is 3 fold

1.Add Devries and Fields of Opportunity (Or are we renaming sectors now?) into AP as a sector or as multiple sectors (like Albion). Possibly with plot for Terran players to open and setup the Operation Cantera in Devries.

2.Add some ships from X:R to AP. There are many ships that are described in the encyclopedia as outright predating the gate shutdown, or being implied to predate it. However there may not be a lot added to the game for having new ships, so it may not be worth the effort.
I've compiled a list of the ships that could be in AP, but it turned the post in to a wall of text. If desired I can provided it.

And 3, which is more for X:R. Add more ships from AP to X:R. Seeing the Split ships and the Katana was great. I'd love to see more ships make a come back, especially the ATF and Aldrin ships. Maybe a Devries based plot that uncovers a lost cache of Terran supplies?

And some other crazy ideas, just ignore any that asking for to much:

Buildable gates. the System goes down in X:R anyway, let us go nuts.

A generic Pirate shipyard, not just one owned by the Yaki.

Maybe support for modders to add new factions.

Player Station populated by non-Player NPCs that can offer missions and barter, Also do this for X:R please.

And Improve bartering too, like adding rare goods like weapons and ship equipment.

Terran Marines.

Terran Frigate Weapons. Terran frigates are boderline useless without an counter to the Incendiary Bomb Launcher.

Steam Workshop support for TC and AP?

Some way to build Jump Beacons.

Terran M7M. Currently only the ATF has one. There is even audio for a USC M7M named the "Nagoya".

Also there is audio for a "Goner Trading Post". Hint hint

Buyable Atmospheric Lifter.

More ships like Sirokos that can carry more marines. and buff the number of marines carried on all ships.

More ways to board ships. Let us use the Transporter Device, or just let boarding ships fire grappling hooks like old timey pirates if the shields are low.

Easier and quicker marine training

More Aldrin/Terraformer ships. I absolutely love the way they look, and it would be a dream come true to have a full fleet of Aldrin style ships.

Speaking of Aldrin, the X-encyclopedia says they left the Argon Federation only 300 years ago. Shouldn't they be able to use Argon weapons?

A Plot line that gives us the Valhalla blueprints.

Blueprints for the Acinonyx Prototype. It's a prototype and the original maker doesn't care about it anymore according to the plot, so why not let us make a production model?

Further optimisation, any at all. Only thing that stops me from playing is the inevitable unplayable lag that forces me to give up my saves.

and I second all the requests for the missing missile and weapon fabs.

Allow the player HQ to RE and install ship equipment, such as Jumpdrives. Also allow it to RE and build stations.

Add the Corp Missions back in, maybe with a Terran Corp?

A clearer and better defined war between the Argon and Terrans. Attacks being launched from strongholds and flying to target sectors instead of attackers spawning out of thin air.
Being told when an attack if being launced by your faction and the ability to influance how often an attack happens. Being able to pledge your allegiance to faction regardless of your start(unless you chose the war starts).

Make the war spread beyond the current setting, According to the X-encyclopedia that came with the SuperBox and X:R Collector's Edition the Paranids are working with the Terrans, which makes sense as they hated the Argon.
and what Spilt passes up the chance to fight Boron?

War makes strange bedfellows, in fact even the Teladi CEO's grandson to quote the X-encyclopedia "sought sanctuary in the Solar System" implying the Terrans weren't the xenophobes the Argon claimed they were.
Odd how everyone who refuses to bow to the Argon like the spineless Boron is conveniently a xenophobe. And yes, I am a proud Terran fanboy.
My point is that the War should include more then just Argon and Terrans. Let the old X universe go out with a bang. Let chaos reign, and unleash the great war thats been brewing since the start of X.

And stop spawning ships to attack our Assets in the warzone.

I think I rambled on enough, wish I had some simple ideas but there aren't any simple things left to fix.


Now this all stated here makes me feel good that I am not the only one who sees this. Right on 👍🏿

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gbjbaanb





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PostPosted: Tue, 20. Dec 16, 16:04    Post subject: Reply with quote Print

Arkblade wrote:
thank Ego for release new patch.
however X3TC 3.3 and X3AP3.2 is mean this patch? or something have other patch plan?

i want to have support fullscreen window and get rid of "modified" restrict to get steam achievement, at least...


It doesn't give you windowing, but doesn't affect the modified flag, obviously. It doesn't mean you can run mods and not be modified.

the patch gives memory leak and performance improvements.

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CBJ
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PostPosted: Tue, 20. Dec 16, 16:31    Post subject: Reply with quote Print

Arkblade wrote:
...however X3TC 3.3 and X3AP3.2 is mean this patch? or something have other patch plan?

The current beta patches for X3TC and X3AP are just small updates and obviously contain very little in the way of new features. As I've said in several replies already, the passage of time certainly doesn't mean that the idea of doing something with the feedback in this thread is dead, and the release of these updates doesn't change that situation. Smile

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RAVEN.myst





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PostPosted: Tue, 20. Dec 16, 16:46    Post subject: Reply with quote Print

I think that so many years down the line, developing any improvements at all for your games is most commendable, and though the listed fixes may lack "flash", they certainly look set to offer quality of life improvements, for modders (not my scene, admittedly - but many others DO care about this), and general performance in long games, which IS of GREAT significance to me (and I suspect many others, too).

Thank you.


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Arkblade





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PostPosted: Tue, 20. Dec 16, 20:30    Post subject: Reply with quote Print

CBJ wrote:
Arkblade wrote:
...however X3TC 3.3 and X3AP3.2 is mean this patch? or something have other patch plan?

The current beta patches for X3TC and X3AP are just small updates and obviously contain very little in the way of new features. As I've said in several replies already, the passage of time certainly doesn't mean that the idea of doing something with the feedback in this thread is dead, and the release of these updates doesn't change that situation. Smile

thank you for reply. ok, I am looking forward to the day it is done.


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Loltak





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PostPosted: Tue, 20. Dec 16, 21:47    Post subject: Reply with quote Print

A update just when I bought X3 TC / AP, it's so kind of you Very Happy

Thanks for that long gameS follow-up Smile


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Graaf



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PostPosted: Tue, 10. Jan 17, 08:06    Post subject: Reply with quote Print

Don't know if this one is posted already but could you fix the missions where we are requested to deliver a ship. They offer the "ships worth + bonus" but most of the time I don't even get the ships worth in return.

It's becoming a mission I stop bothering taking because I always take a loss.


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Cycrow
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PostPosted: Tue, 10. Jan 17, 12:13    Post subject: Reply with quote Print

The ships worth is its sale price, the amount you would get if you sold it at a shipyard

If you used a ship that you capped, then you would make more money from it. It's not supposed to be for buying a new ship to use, otherwise the mission would be too easy


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Graaf



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PostPosted: Wed, 11. Jan 17, 23:29    Post subject: Reply with quote Print

Cycrow wrote:
The ships worth is its sale price, the amount you would get if you sold it at a shipyard

If you used a ship that you capped, then you would make more money from it. It's not supposed to be for buying a new ship to use, otherwise the mission would be too easy

Provided that I, as a trader, already captured the required ship;
Provided that if I didn't, I will have the favour of the RNG when trying to capture the required ship;
Provided that I do not loose any expensive marines trying to capture the required TP;
etc...

And I am not selling him/her a ship. (S)He wants me to get that ship for him.

Alas, not really interesting to do this mission anymore.


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RAVEN.myst





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PostPosted: Thu, 12. Jan 17, 00:44    Post subject: Reply with quote Print

Although I occasionally (quite often, in fact) found instances of this mission that were quite profitable, sometimes even extremely so [profits in the 100s of %s] (I'm guessing it's affected by faction standing, and/or trade rank, and/or previous history of completing such missions), I generally view them more as a way to garner goodwill - they are decent reputation-boosters, and easy to carry out completely remotely. I most often used this to boost Terran race relations in the early game (once I had parked a Rapier at every Terran shipyard, of course.)


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PostPosted: Thu, 12. Jan 17, 02:14    Post subject: Reply with quote Print

RAVEN.myst wrote:
I generally view them more as a way to garner goodwill
Likewise: unless a seriously profitable opportunity falls into my lap I'll simply take the cash hit & use it as a rep boost - the rep boost will pay off far better in the long term anyway


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