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X3TC / X3AP Patch 2015
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Bernd
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PostPosted: Fri, 6. Mar 15, 15:28    Post subject: X3TC / X3AP Patch 2015 Reply with quote Print

Hi there,

after our work on the 3.50 update for X Rebirth will soon be finished, we are currently considering to also start working on another update for the X3 games (X3TC and/or X3AP in particular).

One idea that we thought about a lot was to make better use of the ability to draw graphs and use them for station information logging (prices / ware amounts etc)

So I wanted to use this opportunity to ask about your ideas and wishes or maybe existing mods that you would want us to integrate. Please post in this thread and I will try to read and see if maybe one or two things can make it into the development. Obviously the chances for it to happen rapidly reduce if the idea requires big asset changes.

Looking forward to your ideas...

-Bernd


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Sparky Sparkycorp
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PostPosted: Fri, 6. Mar 15, 15:58    Post subject: Reply with quote Print

Hi there,

Thanks for the opportunity. If possible, bug fixes to the Mk3 Trading Software along the lines of the work of gnasirator would be welcome. In particlar, thing's like using the Blacklist when needing to refuel or calculate a new trade run if on arrival, an existing one failed.

http://forum.egosoft.com/viewtopic.php?p=3776344

Regards,
Sparks


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Grape





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PostPosted: Fri, 6. Mar 15, 16:49    Post subject: Reply with quote Print

I would just love to see the larger System Map and Panels that we get in AP for TC, that would be awesome Cool

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Sinxar



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modified
PostPosted: Fri, 6. Mar 15, 17:12    Post subject: Reply with quote Print

Please allow the selection of multiple mods on the launcher.
http://forum.egosoft.com/viewtopic.php?t=325812

Please allow the gaining of reputation with Goners.
http://forum.egosoft.com/viewtopic.php?t=362803

Please look at the L3 forums.

Quote:
I am not sure this is something that needs fixed but here it is.

This 'issue' has bugged me for a long time. The suns in some sectors look strange. Almost like the sun texture is in front of the glow effect. Here is what I mean:



The top image is the strange looking sun, the bottom is a normal sun.

But again, I am not sure this is an issue or intended.


Can't wait to see what the patch brings!


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Last edited by Sinxar on Tue, 6. Dec 16, 20:37; edited 2 times in total
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Timsup2nothin





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PostPosted: Fri, 6. Mar 15, 17:43    Post subject: Reply with quote Print

[TC]

Please fix scripting on the police who spawn for a failed <return abandoned ship> mission. They are totally focused on the stolen ship, so if you park it in a station and fly in with a different ship they are basically pinatas. If they just spawned as 'hostile to all player property' those missions would be a lot more interesting.


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Earth Ultimatum IV.





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PostPosted: Fri, 6. Mar 15, 17:58    Post subject: Reply with quote Print

Integrate the cockpit mod, and turn off collision damage for non-player piloted ships.

Amen. Smile


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sithneverdiealone





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PostPosted: Fri, 6. Mar 15, 18:20    Post subject: Reply with quote Print

id like to see the M2+ and the M6 weapon reactor upgrade from AP ported back to TC as well as the ability to upgrade at a shipyard


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Graaf



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PostPosted: Fri, 6. Mar 15, 19:47    Post subject: Reply with quote Print

Primarily for AP (but lets not exclude TC):

I second EUIV's cockpit proposal.

Have the Best Buy Software not only list the cheapest sellers but show a list of all places selling all wares in that sector with the lowest on top. E.g. have The Wall list all 4 SPP's and their prices.

Have the Best Sell Software not only list the highest buyer but show a list off all buyers with the highest on top. And please do not only list wares currently in your piloted ship, but all wares bought in that sector.

Have all NPC shipyards function like the Player Shipyard so you can actually supply it with wares. Shipyard uses wares to build ships until it's "showroom" is stocked. Shipyard use wares to build stations, which also uses some time.

Remove all secondary resources in factories. Make them a primary resources and also add them to player stations.

Actual warzones between Argon/Paranid and Boron/Split, enhanced with sector takeovers (without attacking player property).

Although I'm not really interested in the FIGHT part, having the ability, as a player, to really take over a sector is interesting.


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sithneverdiealone





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PostPosted: Fri, 6. Mar 15, 20:21    Post subject: Reply with quote Print

Graaf wrote:



Remove all secondary resources in factories. Make them a primary resources and also add them to player stations.



you realize this would essentially triple the number of station to make a complex work, right?


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Earth Ultimatum IV.





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PostPosted: Fri, 6. Mar 15, 20:35    Post subject: Reply with quote Print

Also, prices of wares would have to be completly re-worked.


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western





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PostPosted: Fri, 6. Mar 15, 21:02    Post subject: Reply with quote Print

How about helping out frame rates for complex builders and introducing 'L' and 'XL' factories as per Ashleys' mod for X3R.

Being able to have, for instance, an XL Crystal Fab (at a proportional increase in price), sure helps with frame rates!


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xenoncore123





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PostPosted: Fri, 6. Mar 15, 21:14    Post subject: Reply with quote Print

Could you allow the building of gates and gate networks ? There is a mod which does this and it was really useful.


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Bill Huntington



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PostPosted: Fri, 6. Mar 15, 21:17    Post subject: Lasertower settings Reply with quote Print

Now you can't change the setting "Show as enemy if enemy to me" for Lasertowers under the Global commands. Lasertowers would be much more useful as fixed defenses if this was allowed.

Thanks


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PostPosted: Fri, 6. Mar 15, 21:53    Post subject: Reply with quote Print

One particular thing could be changed - AI is not capable of charging turrets!
Capital ship turrets that carry Photon-pulse-cannons or Point-singularity-projectors need to be used directly by player, to achieve their full potential.


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Geek





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PostPosted: Fri, 6. Mar 15, 23:29    Post subject: Reply with quote Print

That is a waste of DPS for all guns but the PSP.

One thing that is actually useful and could be done easily is visible reputation for pirates & yakis.


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