The reason I don't have the stations in the zones file is because those aer permanent from game start. Since the dynamic stations included shipyards I didn't want them spawning at game start and giving campaign players access to Argon Shipyards before they storyline even progresses into Argon space. Likewise for many of the freeplay scenarios that start you in a specific place. The crossroads remains closed to anywhere the player hasn't actually visited the hard way first

I'll sit down and do the extra code next weekend to give the stations some resources. Most of the tediousness is figuring out how much to give them (without being too much to overfill the economy but too little for sustained operations). I haven't looked at this games station production lines in a very long time.
Thanks for checking that for me.