EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
Elite: Dangerous (continued)
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 34, 35, 36, 37, 38, 39  Next
View previous topic :: View next topic
Author Message
Redvers Ganderpoke





Joined: 11 Sep 2007

Location: In Orbit around Jupiter

PostPosted: Tue, 10. Jan 17, 16:55    Post subject: Reply with quote Print

muppetts wrote:
I am getting into Elite but I still prefer the depth of setting up my own systems, stations etc that an X2 or 3 offers and while that maybe single player, I have 80 hours in Elite and I am still yet to see (let alone interact) with a single other player, so I am not sure it is that silly a comparison.


What's your in game name? If you make "friends" you can see where they are and send in game messages. I'm flying around in the Fleetcomm group most of the time and occasionally meet up with other players or bump into them around the bubble. Most of my "friends" were met on the "Distant Worlds" trip to Beagle Point, although I have a few from here and another forum I visit. If you visit the alien ruins on Synuefe xr-h d11-102 - I'm sure you'll meet a few commanders - if you go go in Open I suspect some will be hostile.


_________________
I'm not dead, I just don't post very often anymore.
Back to top
View user's profile Send private message
muppetts





Joined: 10 Oct 2003
Posts: 573 on topic
Location: Netherlands
Thank you for registering your game
PostPosted: Wed, 11. Jan 17, 09:39    Post subject: Reply with quote Print

Mission for 100 million Smile

https://www.youtube.com/watch?v=j6eiSto80aU&feature=em-lss

Hey Redvers, I am cool tooling about on my own, was trying to make more of a point that ED has as much of a SP feel as MP and can be compared in many ways to a SP game like X Games!

Will put in game name up when I get back on PC!


_________________
VURT The only Feathers to Fly With......
Back to top
View user's profile Send private message
BigBANGtheory





Joined: 23 Oct 2005
Posts: 2335 on topic

Thank you for registering your game
PostPosted: Wed, 11. Jan 17, 10:46    Post subject: Reply with quote Print

I'm about to do that mission so if anyone wants to meet up or needs some help look me up I've the same CMDR name.

Back to top
View user's profile Send private message
ezra-r





Joined: 14 Oct 2005
Posts: 3062 on topic

Thank you for registering your game
PostPosted: Wed, 11. Jan 17, 12:14    Post subject: Reply with quote Print

I'm sure if anyone knows me from the forums knows how many times I have posted about needed Exploration and misterious stuff for X games, being Rebirth, previous or future iterations.

So when I found out about what some of you have commented already, the alien encounter in ED:
https://www.youtube.com/watch?v=NT4OIknJ0H4

I can safely say. This is it! This is the way! This is what I've been expecting from a Space game since I played Wing Commander Privateer and found the Steltek carrier. Finally ED has shown "THE WAY" to what I have been yearning for in a Space game for so many years.

The difference now is the amazing graphics, the glorious sound effects and the modern technology.

This is how Space Games should be done! Well done to Frontier Games. Well done, damn it!


_________________
Ideas: * Revamp Miner Profession
X3 mods: Shielding Upgrade *Pirate Patrols,Khaa'k Invasions
Creative: Nula The Xenon
Back to top
View user's profile Send private message
Terre
Moderator (English)
Moderator (English)

MEDALMEDALMEDAL

Joined: 19 Dec 2005
Posts: 6974 on topic

Thank you for registering your game
PostPosted: Wed, 11. Jan 17, 17:33    Post subject: Reply with quote Print

ezra-r wrote:
So when I found out about what some of you have commented already, the alien encounter in ED:
https://www.youtube.com/watch?v=NT4OIknJ0H4
The audio reminded me a little bit 'Close Encounters' with an echo of 'Space Odyssey'


_________________
Open Rights Group - Is your site being blocked
Electronic Frontier Foundation - Online Censorship
The Linux Foundation - Let’s Encrypt
Check if your Email account has been pwned.
Back to top
View user's profile Send private message
BigBANGtheory





Joined: 23 Oct 2005
Posts: 2335 on topic

Thank you for registering your game
PostPosted: Wed, 11. Jan 17, 19:10    Post subject: Reply with quote Print

The audio effects are stunning, it must be one of the best VR experiences around and some useful pointers for ES when they work on the XR VR edition.

Back to top
View user's profile Send private message
birdtable





Joined: 07 Feb 2004
Posts: 1325 on topic

Thank you for registering your game
PostPosted: Wed, 11. Jan 17, 19:34    Post subject: Reply with quote Print

I have to admit that the cockpit experience in Elite is about the best around, the control system, audio and visuals are a benchmark for others to emulate and struggle to surpass.
Yes ..I did expect the glass to shatter and a five note sequence to follow...

Back to top
View user's profile Send private message
ezra-r





Joined: 14 Oct 2005
Posts: 3062 on topic

Thank you for registering your game
PostPosted: Thu, 12. Jan 17, 21:30    Post subject: Reply with quote Print

But it's not just the graphics and sounds, which are gorgeous, the thrill of the unknown they just added with the crash sites, the varnacles and now this misterious alien ships taking players out of hyperjump and scanning., what is that Alien? What is it doing exactly? What it will do next? So cool!

Lots of people going to the area to see it for theirselves, etc..

Simply amazin!


_________________
Ideas: * Revamp Miner Profession
X3 mods: Shielding Upgrade *Pirate Patrols,Khaa'k Invasions
Creative: Nula The Xenon
Back to top
View user's profile Send private message
Terre
Moderator (English)
Moderator (English)

MEDALMEDALMEDAL

Joined: 19 Dec 2005
Posts: 6974 on topic

Thank you for registering your game
PostPosted: Sat, 14. Jan 17, 17:23    Post subject: Reply with quote Print

Two Thrustmaster T-16000M's bought, and promptly Windows only sees one stick twice. By using the Thrustmaster Target software I've re-mapped most of the switches to use the remaining USB DX?? slots, with the remaining four switches given NULL values, too stop inadvertent key presses. The axis on the left stick have been mapped to there rotational equivalents.

I chose the NULL key to be the ones nearest the base of the stick.

The calibration software sees all 28 buttons, 6 axis, two throttles/sliders and both four way hat switches, one of which uses four USB button designations.

I've included the codes, as they currently stand, but all things are still subject to change, as I've yet to test them in game, due to work and illness.

Fingers crossed for the first outing.

Code:
include "target.tmh"
int main()
{
   Configure(&HCougar, MODE_EXCLUDED);
   Configure(&Joystick, MODE_EXCLUDED);
   Configure(&Throttle, MODE_EXCLUDED);
   Configure(&LMFD, MODE_EXCLUDED);
   Configure(&RMFD, MODE_EXCLUDED);
   Configure(&TFRPRudder, MODE_EXCLUDED);
   Configure(&TWCSThrottle, MODE_EXCLUDED);
   if(Init(&EventHandle)) return 1;
   SetKBRate(32, 50);
   SetKBLayout(KB_ENG);
   SetShiftButton(0, 0, 0, 0, 0, 0);
   MapAxis(&T16000, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&T16000, JOYX, 0, 0, 0, 0, 0);
   MapAxis(&T16000, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&T16000, JOYY, 0, 0, 0, 0, 0);
   MapAxis(&T16000, RUDDER, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&T16000, RUDDER, 0, 0, 0, 0, 0);
   MapAxis(&T16000, THR, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&T16000, THR, 0, 5, 0, 0, 0);
// Trigger switches on the left stick
   MapKeyIOUMD(&T16000L, TS1, 0, DX17, 0, DX17, 0, DX17);
   MapKeyIOUMD(&T16000L, TS2, 0, DX18, 0, DX18, 0, DX18);
   MapKeyIOUMD(&T16000L, TS3, 0, DX19, 0, DX19, 0, DX19);
   MapKeyIOUMD(&T16000L, TS4, 0, DX20, 0, DX20, 0, DX20);
// Base switches re-mapped for the left stick
   MapKeyIOUMD(&T16000L, B5, 0, DX26, 0, DX26, 0, DX26);
   MapKeyIOUMD(&T16000L, B6, 0, DX25, 0, DX25, 0, DX25);
   MapKeyIOUMD(&T16000L, B7, 0, 0, 0, 0, 0, 0);
   MapKeyIOUMD(&T16000L, B8, 0, 0, 0, 0, 0, 0);
   MapKeyIOUMD(&T16000L, B9, 0, DX27, 0, DX27, 0, DX27);
   MapKeyIOUMD(&T16000L, B10, 0, DX28, 0, DX28, 0, DX28);
   MapKeyIOUMD(&T16000L, B11, 0, DX29, 0, DX29, 0, DX29);
   MapKeyIOUMD(&T16000L, B12, 0, DX30, 0, DX30, 0, DX30);
   MapKeyIOUMD(&T16000L, B13, 0, 0, 0, 0, 0, 0);
   MapKeyIOUMD(&T16000L, B14, 0, 0, 0, 0, 0, 0);
   MapKeyIOUMD(&T16000L, B15, 0, DX32, 0, DX32, 0, DX32);
   MapKeyIOUMD(&T16000L, B16, 0, DX31, 0, DX31, 0, DX31);
// Hat switch for the left stick
   MapKeyIOUMD(&T16000L, H1U, 0, DX21, 0, DX21, 0, DX21);
   MapKeyIOUMD(&T16000L, H1R, 0, DX22, 0, DX22, 0, DX22);
   MapKeyIOUMD(&T16000L, H1D, 0, DX23, 0, DX23, 0, DX23);
   MapKeyIOUMD(&T16000L, H1L, 0, DX24, 0, DX24, 0, DX24);
// Axis re-map on the left stick, including dead zones
   MapAxis(&T16000L, JOYX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&T16000L, JOYX, 0, 20, 0, 0, 0);
   MapAxis(&T16000L, JOYY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&T16000L, JOYY, 0, 15, 0, 0, 0);
   MapAxis(&T16000L, RUDDER, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&T16000L, RUDDER, 0, 5, 0, 0, 0);
   MapAxis(&T16000L, THR, DX_THROTTLE_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&T16000L, THR, 0, 5, 0, 0, 0);

}
int EventHandle(int type, alias o, int x)
{
   DefaultMapping(&o, x);
}



ED accepts the following joystick commands.
Code:
Joysticks/Other

Device Name:

Availiable Keys:
   "Joy_1"
   "Joy_2"
   "Joy_3"
   "Joy_4"
   "Joy_5"
   "Joy_6"
   "Joy_7"
   "Joy_8"
   "Joy_9"
   "Joy_10"
   "Joy_11"
   "Joy_12"
   "Joy_13"
   "Joy_14"
   "Joy_15"
   "Joy_16"
   "Joy_17"
   "Joy_18"
   "Joy_19"
   "Joy_20"
   "Joy_21"
   "Joy_22"
   "Joy_23"
   "Joy_24"
   "Joy_25"
   "Joy_26"
   "Joy_27"
   "Joy_28"
   "Joy_29"
   "Joy_30"
   "Joy_31"
   "Joy_32"
   "Joy_POV1Up"
   "Joy_POV1Right"
   "Joy_POV1Down"
   "Joy_POV1Left"
   "Joy_POV2Up"
   "Joy_POV2Right"
   "Joy_POV2Down"
   "Joy_POV2Left"
   "Joy_POV3Up"
   "Joy_POV3Right"
   "Joy_POV3Down"
   "Joy_POV3Left"
   "Joy_POV4Up"
   "Joy_POV4Right"
   "Joy_POV4Down"
   "Joy_POV4Left"
   "Joy_XAxis"
   "Joy_YAxis"
   "Joy_ZAxis"
   "Joy_RXAxis"
   "Joy_RYAxis"
   "Joy_RZAxis"
   "Joy_UAxis"
   "Joy_VAxis"
But I'm not finding the "Joy_POV*" commands in the Target software.


_________________
Open Rights Group - Is your site being blocked
Electronic Frontier Foundation - Online Censorship
The Linux Foundation - Let’s Encrypt
Check if your Email account has been pwned.
Back to top
View user's profile Send private message
ezra-r





Joined: 14 Oct 2005
Posts: 3062 on topic

Thank you for registering your game
PostPosted: Fri, 20. Jan 17, 22:25    Post subject: Reply with quote Print

Just... fascinating.

A group of Commanders on the edge on the galaxy prepared to jump further thanks to a neutron star to a point of no return.

https://www.youtube.com/watch?v=JXCOBXG8Px4

plus another of their videos:
https://www.youtube.com/watch?v=FSr7evdzkaE


_________________
Ideas: * Revamp Miner Profession
X3 mods: Shielding Upgrade *Pirate Patrols,Khaa'k Invasions
Creative: Nula The Xenon
Back to top
View user's profile Send private message
Oldman





Joined: 05 Dec 2002
Posts: 893 on topic

Thank you for registering your game
PostPosted: Mon, 23. Jan 17, 21:37    Post subject: Reply with quote Print

Hi folks Smile

I haven't played Elite Dangerous for a while. Just booted up the game again today and noticed that the Passenger Lounge is now only 'Horizons content'! Surprised
When did this change?....does this mean that if you've only got the basic Elite Dangerous game, passenger missions are now off the menu?

Oldman Smile

Back to top
View user's profile Send private message
Aken_Bosch
Moderator (Italiano)
Moderator (Italiano)

MEDALMEDAL

Joined: 29 Jun 2005
Posts: 3170 on topic
Location: Torino
Thank you for registering your game
PostPosted: Tue, 24. Jan 17, 02:15    Post subject: Reply with quote Print

Did a bit of checking loading the non-Horizons client, passengers mission are still there. Unless you find yourself at a moment were only missions requiring planet landings or VIP cabins are available, you should have them as usual.


_________________
Back to top
View user's profile Send private message MSN Messenger
Oldman





Joined: 05 Dec 2002
Posts: 893 on topic

Thank you for registering your game
PostPosted: Tue, 24. Jan 17, 19:09    Post subject: Reply with quote Print

Aken_Bosch wrote:
Did a bit of checking loading the non-Horizons client, passengers mission are still there. Unless you find yourself at a moment were only missions requiring planet landings or VIP cabins are available, you should have them as usual.


Thanks for the reply Smile

It must have been the station I was at the time Confused ....yep, docked at another station and the passenger missions are available. Embarassed
so I presume there were no passenger missions at the previous station.
I maybe also mistook the 'Crew lounge' for the passenger lounge.
I could of course be going senile Rolling Eyes .... Very Happy

Oldman Smile

Back to top
View user's profile Send private message
Redvers Ganderpoke





Joined: 11 Sep 2007

Location: In Orbit around Jupiter

PostPosted: Wed, 25. Jan 17, 17:18    Post subject: Reply with quote Print

I'm a bit sad at how the storyline is progressing it seems that FD got a bit wrong footed by someone finding the alien ruins before they should by using the skybox in the trailer to find the planet. Either the clues they have planted are very hard to find or discover or the community is being incredible dense we haven't been able to find clues to "other" ruins locations. FD threw a bone in the shape pf a a two week Community Goal (CG) to collect data from the known ruins to help locate the other ruins. The CG was finished in a few days and we've been told what systems the ruins are in. Only problem is that's all we have and the only way to find the new ruins is to search manually using eyeball mk1.


_________________
I'm not dead, I just don't post very often anymore.
Back to top
View user's profile Send private message
Oldman





Joined: 05 Dec 2002
Posts: 893 on topic

Thank you for registering your game
PostPosted: Mon, 6. Feb 17, 00:36    Post subject: Reply with quote Print

Redvers Ganderpoke wrote:
I'm a bit sad at how the storyline is progressing ....


I agree, but looking back on the games development and how and when it was released it's fairly apparent now to see why.
Although it has been stated that an Elite '4' was always on the books, so to speak, by Frontier, it's also obvious 'now' that only certain aspects of the game were thought about in any great detail before release.
Combat was always going to be one of the main features of the game initially, as was trading. Exploration was going to be a given feature as well, so the play area had to be as good, if not better than previous games.

Frontier excelled at the size and intricate nature and complexity of the background play area, when talking of the mechanics of the galaxy itself, but it could be argued that it's still not much better in game detail than the last galaxy (Frontier First Encounters).
My own personal opinion is that in many ways the game was/is lacking many features that should have been present at the release date. It's obvious 'now' why some of these features are thin on the ground with game content, and it's because of this that many parts of the game have, and will suffer in the near future. Storyline/s just being one of the casualties in a list of several others I think.

This is hard for me to explain, but I'll try, and put it this way....
You open a book, you read the first page or two, you start to become engrossed in the story. Characters in the story start to take on personalities that you can become familiar with and understand. People, and just as important places they frequent start to come alive in ones imagination.
Just let me stop here....
People and places. Frontier have 'Places'...Space Stations. Are there people there, and if so what kind of reaction/interaction do we have with those people?
Is, or does the interaction with those people have any bearing in the game in anyway with any background stories?
Are 'Places' in the game relevant with any background stories, by this I mean are they places that are pivotal or create a hub of activity for any storylines and characters that might feature in the game.

At the moment due to the nature of development it seems like I'm reading a book where the previous chapters I've read are constantly being rewritten.
Some pages have no text, places in the book have no structure or meaning, and characters have no real substance.
For example, Earth is just a place name for a ball in space. The Galaxy is almost devoid of alien life forms, and.....well, you get the drift.

One day perhaps in Elite's future there will be characters (npc's) that we meet that will appear 'real', and lead players on to quests or missions in places that will be rich in storyline content, and experiences, visually and otherwise. Maybe online players in open and solo will figure to some extent in these storylines, which in some present situations they do, but at the moment there isn't the right structure and content in the game to allow this to happen in the way that perhaps David Braben imagines?

I think that at the moment it's a case of the cart before the horse to some extent. The 'Thargoids' are making an appearance, for example....but we can't land our ships on Earth or Mars?...and alien lifeforms are starting to be found (only) on some airless planets?...it's all a bit confusing. I would imagine it hampers the progression of storylines as well. I guess it will all come together at some time in the future...hopefully, but it strikes me that Frontier haven't made it easy for themselves to integrate storylines into the game at present, or perhaps in the near future, so I'm not too surprised at how any storylines in the game seem a bit lacking in structure and content at the moment.

Oldman Smile

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 34, 35, 36, 37, 38, 39  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sat, 23. Jun 18, 21:59

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.11944 seconds, sql queries = 29