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[Tool] Save game Editor & CAT\DAT explorer\extracter v0.1.21 (2015-02-02)
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How would you like to get the application and updates:
(current) As a Click-Once application, the application is user bound and auto updates
35%
 35%  [ 29 ]
As a Click-Once application (with a selectable install dir), the application is user bound and auto updates (Under the hood the application would create a symlink from the Click-once install dir to the destination dir, not sure if this is possible)
9%
 9%  [ 8 ]
In a zip downloadable from the internet
38%
 38%  [ 31 ]
In a installer with a selectable install path
16%
 16%  [ 13 ]
Total Votes : 81

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xrook





Joined: 31 Jul 2015



PostPosted: Tue, 25. Aug 15, 15:43    Post subject: Reply with quote Print

im trying to extract the xml files under t but it keeps crashing

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UniTrader
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PostPosted: Tue, 25. Aug 15, 16:38    Post subject: Reply with quote Print

If you are interested what's inside them - it's all text used in the game (subtitles, menu text, object names and descriptions etc.) - no need for a special editor the format is pretty self-explaining


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Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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xrook





Joined: 31 Jul 2015



PostPosted: Tue, 25. Aug 15, 16:59    Post subject: Reply with quote Print

im pretty much filled with ideas at the moment, i grew tired of balancing weapons and now i want to turn the skunk into a foltor raider

using the katana mod as an example and want to compare files on what he did using notepad++

im even thinking of putting all bullets (not mining weapons) under 1 weapon macro (if thats even possible) so i could fire them all at once and the only limitation is you can mix and match which weapons you want, no more switching to another weapon.
ill have to rebalance the weapon mods i did again though

also thinking of making even more variants of some of the weapons but since i cant make an explosive projectile, im getting limited ideas

but jesus if only egosoft has some sort of mod info database like ArmA3
ex.
https://community.bistudio.com/wiki/CfgWeapons_Config_Reference
https://community.bistudio.com/wiki/Weapons_settings

a modding newbie like me would have an easier time, in ArmA3 i could even go as far as edit the weapon mesh and turn someones XM8 s.rifle into an 10mm cannon with an XM8 design (cant share it though as it was someone elses mod)

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UniTrader
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PostPosted: Tue, 25. Aug 15, 17:21    Post subject: Reply with quote Print

I don't think that will work because a weapon consists of both the bullet and the weapon itself, each defining a part of the weapon stats. Also it may be a bit tricky to make weapons work like in X3 where you have multiple slots that you can switch on and off - I have a vague idea how to achieve that but no one has done it yet. For adding additional weapon systems have a look at iforgotmysocks work - he did that already.


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if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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xrook





Joined: 31 Jul 2015



PostPosted: Tue, 25. Aug 15, 17:51    Post subject: Reply with quote Print

im way over my head, i know

so... how about that extracting problem, the t xmls arent the only ones making it crash

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UniTrader
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PostPosted: Tue, 25. Aug 15, 19:23    Post subject: Reply with quote Print

why are you not just using EGOs Cat tools and extracting everything in order into a seperate Folder for browsing the Files? imo the most convinient way if you need to reference the Game files

here a short (2 lines) batch file which does the trick for you - just put it next to EGOs Extraction tool in the "X Rebirth Tools" folder:
Code:
mkdir "..\X Rebirth\XR_extracted"
XRcatTool.exe -in "..\X Rebirth\01.cat" "..\X Rebirth\02.cat" "..\X Rebirth\03.cat" "..\X Rebirth\04.cat" "..\X Rebirth\05.cat" "..\X Rebirth\06.cat" "..\X Rebirth\07.cat" "..\X Rebirth\08.cat" "..\X Rebirth\09.cat" -out "..\X Rebirth\XR_extracted"

after running it (takes about 15 minutes) you have all current Game Files in the sub-Folder XR_extracted next to the X Rebirth exe


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if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
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Grassturtle





Joined: 28 Dec 2005
Posts: 461 on topic

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PostPosted: Fri, 18. Sep 15, 06:50    Post subject: Reply with quote Print

I downloaded the zip version of this editor ...

The only thing that seems to work is editing the skunk ... is this the only feature in this editor? are there plans for viewing and editing player properties (such as stations and other player owned ships)?


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jwt22





Joined: 12 Jan 2006
Posts: 37 on topic

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PostPosted: Sat, 10. Oct 15, 04:55    Post subject: Reply with quote Print

i dont think this is being updated anymore


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Matticus88





Joined: 28 Mar 2009
Posts: 325 on topic

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PostPosted: Tue, 1. Mar 16, 15:28    Post subject: Reply with quote Print

Can't load save file..
Code:
Category: Error - Timestamp: 01/03/2016 13:30:26
Message: Unable to load the save game into the editor.
Exception: System.Exception: Unable to create SaveGameEditor for path C:\Users\matti\Documents\Egosoft\X Rebirth\27793963\save\save_001.xml.gz ---> System.Exception: Failed to load XMLDocument into memory. There probably is an issue with XMLs structure. ---> System.Xml.XmlException: '', hexadecimal value 0x1F, is an invalid character. Line 1, position 1.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
   at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos)
   at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   at System.Xml.XmlDocument.Load(XmlReader reader)
   at System.Xml.XmlDocument.Load(String filename)
   at X_Rebirth_Save_Game_Editor.SaveGameEditor.LoadNewSaveGame(String savePath)
   --- End of inner exception stack trace ---
   at X_Rebirth_Save_Game_Editor.SaveGameEditor.LoadNewSaveGame(String savePath)
   at X_Rebirth_Save_Game_Editor.SaveGameEditor..ctor(String savePath, CatDatExtractor cde)
   --- End of inner exception stack trace ---
   at X_Rebirth_Save_Game_Editor.SaveGameEditor..ctor(String savePath, CatDatExtractor cde)
   at X_Rebirth_Save_Game_Editor.FormXRebirthSaveGameEditor.ofd_FileOk(Object sender, CancelEventArgs e)
StackTrace:    at X_Rebirth_Save_Game_Editor.SaveGameEditor..ctor(String savePath, CatDatExtractor cde)
   at X_Rebirth_Save_Game_Editor.FormXRebirthSaveGameEditor.ofd_FileOk(Object sender, CancelEventArgs e)


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Dripc





Joined: 05 Nov 2013
Posts: 14 on topic

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PostPosted: Tue, 1. Mar 16, 15:36    Post subject: Reply with quote Print

As i told u in other post. First extract xml file(save) from your save_001.xml.gz And then open it with saveditor Smile

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kelmenwong





Joined: 17 Mar 2012
Posts: 195 on topic

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PostPosted: Sat, 5. Mar 16, 12:12    Post subject: Reply with quote Print

this tool doesn't work with savegame in gz format

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alexalsp





Joined: 18 Jul 2014
Posts: 625 on topic

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PostPosted: Sat, 5. Mar 16, 14:22    Post subject: Reply with quote Print

kelmenwong wrote:
this tool doesn't work with savegame in gz format


The tool has not been updated for a long time. GZ - archive it. Unpack the archive and you will be happy. Razz

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RaifalM3n





Joined: 30 Nov 2013

Location: Bucharest

PostPosted: Thu, 10. Mar 16, 12:30    Post subject: Reply with quote Print

so how exactly does the new savegames work?! after saving the new one i pack it to rar and it doesn t work ingame... what em i missing?!


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TSM
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Joined: 01 Jul 2004
Posts: 1765 on topic
Location: Lancashire,UK
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PostPosted: Thu, 10. Mar 16, 13:00    Post subject: Reply with quote Print

RaifalM3n wrote:
so how exactly does the new savegames work?! after saving the new one i pack it to rar and it doesn t work ingame... what em i missing?!


You can turn off compression in your game settings Smile

Game engine will only load .xml or .gz


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Marvin Martian





Joined: 08 Apr 2012
Posts: 2339 on topic

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PostPosted: Thu, 10. Mar 16, 13:05    Post subject: Reply with quote Print

as far i know the engine prefer .gz, but will load .xml about downward compatibility
so there is no need of compress the savegame after editing, or disable compressing

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