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[MOD] Show Me Your Faction Please
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Phipsz





Joined: 23 Apr 2012
Posts: 197 on topic

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PostPosted: Fri, 12. Sep 14, 21:47    Post subject: [MOD] Show Me Your Faction Please Reply with quote Print

Done By a small request. This mod adds faction icons to the comms list so you can see whose licenses you are about to buy. Available from SteamWorkshop

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Sparky Sparkycorp
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Joined: 30 Mar 2004
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PostPosted: Fri, 12. Sep 14, 21:59    Post subject: Reply with quote Print

Magic.


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YorrickVander





Joined: 29 Oct 2013
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PostPosted: Fri, 12. Sep 14, 22:25    Post subject: Reply with quote Print

It's a good un Very Happy


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Split irritate visiting pilot with strange vocal patterns.
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MegaJohnny





Joined: 04 Jun 2008
Posts: 1766 on topic
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PostPosted: Fri, 12. Sep 14, 22:55    Post subject: Reply with quote Print

Very nice stuff. Out of interest, what did you use for debugging? I've been dabbling in UI modding as well but I can't get it to report any errors - makes it very hard to actually fix anything.


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YorrickVander





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PostPosted: Fri, 12. Sep 14, 23:06    Post subject: Reply with quote Print

UI fails (ie blank screen) leave traces in debug.log file which can give clues as to what you did wrong.


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Sparky Sparkycorp
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modified
PostPosted: Fri, 12. Sep 14, 23:22    Post subject: Reply with quote Print

It occurred to me that if it was possible and of interest, an additional column listing the name of the NPC's station (or "???" as appropriate) could be handy.

I got the idea while using the TAF! mod but maybe there are other uses. If not, that alone is probably not worth the effort involved.


Edit: Typo


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Last edited by Sparky Sparkycorp on Fri, 12. Sep 14, 23:57; edited 1 time in total
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Phipsz





Joined: 23 Apr 2012
Posts: 197 on topic

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PostPosted: Fri, 12. Sep 14, 23:35    Post subject: Reply with quote Print

Hm, will think of that tomorrow, a little too tired now..
as for the debugging, there is a method called DebugError(), if you just want to print out some debug strings, tables and such have to be converted to strings though
edit: nevermind, it's updated Smile

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NZ-Wanderer





Joined: 05 Aug 2004
Posts: 1457 on topic
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PostPosted: Sat, 13. Sep 14, 02:27    Post subject: Reply with quote Print

Looks interesting, thanks for doing it Smile


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Sparky Sparkycorp
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PostPosted: Sat, 13. Sep 14, 09:40    Post subject: Reply with quote Print

Phipsz wrote:

edit: nevermind, it's updated Smile

Wow, that is very cool - thank you very much Smile


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Hotmail1987





Joined: 13 May 2011



PostPosted: Thu, 4. Dec 14, 20:14    Post subject: Reply with quote Print

Mod does not work in the version 3,0 b6.

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Phipsz





Joined: 23 Apr 2012
Posts: 197 on topic

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PostPosted: Sun, 7. Dec 14, 02:42    Post subject: Reply with quote Print

should be fixed now for beta. if I broke it for any non-beta users, complain here. I need to know to fix Smile

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Ronkhar





Joined: 21 Apr 2012



PostPosted: Thu, 5. Feb 15, 12:05    Post subject: Reply with quote Print

Hello Smile
Until 3.1, your mod worked as a charm. (thanks a lot by the way, it really adds to immersion)
But unfortunately, since the 3.2 update, a bug has appeared.

Description
I can no longer remotely communicate with ship traders.

Steps I reproduced
- only this mod is active
- new game start as trader (omicron, devoid clime, keen chant)
- fly to zone eternal dawn

Choice a) open remote communication with capital ship trader (F1, 5, 6, 1)
Consequence the game becomes partially unresponsive.
Log from uidata.xml
Code:
["message"]="Error: Error while executing onEvent script for event: showRemoteNPCsMenu.\
Errormessage: [string \"ui/addons/ego_detailmonitor/menu_remotenpcs.lua\"]:437: attempt to index a nil value",
["timestamp"]=1423128065.000000,},


Choice b) open remote communication with a small ship trader (F1,5,6,2)
Consequence the panel opens, but the selected line is the first

Choice c) open a remote communication with any other trader
Consequence the behaviour is good, as before.[/b]


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X Rebirth 3.20 + Capital ship bridge + Enhanced money transfer + Mission Computer + Safe trading + Show balance + Show me your faction + Show skills + trying to help repair logistics
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Phipsz





Joined: 23 Apr 2012
Posts: 197 on topic

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PostPosted: Thu, 5. Feb 15, 20:33    Post subject: Reply with quote Print

Thanks for the info, also nice report, makes the modders life easier Smile although only thing I now did to update was the same procedure as every time with this mod... decompile the original script and run a diff to my version. everything that is different and is not part of my modification of the original menu is changed to the new version.

it should be fixed now Smile

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w.evans





Joined: 18 Nov 2014
Posts: 2924 on topic

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PostPosted: Mon, 11. Dec 17, 01:28    Post subject: Reply with quote Print

i think this mod is indispensable, so i quickly updated it to be compatible with XR 4.3. Should work with latest XRVR as well.

Link posted here with Phipsz' permission:

http://s000.tinyupload.com/?file_id=82068591808099235865

Note: i placed it in a separate directory so as to leave the original mod folder undisturbed. You should be able to just extract the download into your extensions folder and deactivate the original mod using the in-game Extensions menu.


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