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Mods that are reported as working with Versions 2.50 to 4.3x
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w.evans





Joined: 18 Nov 2014
Posts: 2935 on topic

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PostPosted: Sun, 17. Dec 17, 12:01    Post subject: Reply with quote Print

False alarm. MICT and MOCT are both good to go for 4.30

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beaver1981





Joined: 22 May 2013
Posts: 57 on topic

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PostPosted: Sun, 17. Dec 17, 12:15    Post subject: Reply with quote Print

Combat Extensions
(Debug) 4.30 - Combat enhancement scripts (beaver1981)

Working fine.

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NZ-Wanderer





Joined: 05 Aug 2004
Posts: 1458 on topic
Location: Christchurch, New Zealand
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PostPosted: Mon, 18. Dec 17, 21:30    Post subject: Reply with quote Print

Many thanks guys, List updated with latest.. Smile


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Link to the list of Mods working in 2.50 - 4.3x

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eMYNOCK



MEDALMEDALMEDAL

Joined: 21 Aug 2003
Posts: 1770 on topic
Location: DeVries - Molten Archon
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PostPosted: Tue, 19. Dec 17, 05:31    Post subject: Reply with quote Print

same as usual... everything from MynoCorp Technologies (ake me) is either updated or still compatible with 4.30.

regards


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MynoCorp. Technologies Präsentiert:X³TC/AP Cockpit Callback Mod
X Rebirth: More Fuel
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Juggernaut93



MEDALMEDAL

Joined: 17 Jul 2011
Posts: 2306 on topic
Location: DeVries/Verità Accecante/Corona Ardente
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PostPosted: Tue, 19. Dec 17, 13:20    Post subject: Reply with quote Print

I was just told my extension (Log Everything) works with 4.30.


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XR mods: Log Everything
TC/AP scripts: Automatic Rank Variation Checker - Aran Finder - Missile Transformer - Station Hacking Software
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alexalsp





Joined: 18 Jul 2014
Posts: 655 on topic

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PostPosted: Tue, 19. Dec 17, 15:30    Post subject: Reply with quote Print

Trading Management / Trading

(Debug) 4.30 - Trade Menu Cargo Hold Filter (blackmilan)

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NZ-Wanderer





Joined: 05 Aug 2004
Posts: 1458 on topic
Location: Christchurch, New Zealand
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PostPosted: Tue, 19. Dec 17, 16:18    Post subject: Reply with quote Print

List updated again...

I have also made some changes:

Combined v2.x into 1 section
Combined v3.x into 1 section
Recoloured v4 ones that are not the latest.

Hope this makes it easier for people to spot what they want. Very Happy


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Link to the list of Mods working in 2.50 - 4.3x

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eMYNOCK



MEDALMEDALMEDAL

Joined: 21 Aug 2003
Posts: 1770 on topic
Location: DeVries - Molten Archon
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PostPosted: Wed, 20. Dec 17, 00:08    Post subject: Reply with quote Print

Quote:

Combat Extensions
Boarding Options (Clownmug/camus)
Combat Ranks and Bailout (euclid)

Fleet Management
Advanced Renaming (UniTrader)

Trading Management / Trading
Manager Account Sharing (UniTrader)
UT CaC (Command and Control) (UniTrader)

NPC Changes
AutoTrain (pref)
Co Pilot Convo (YorrickVander)
Simoom's Galactic Dress Code - NPC Appearance Overhaul (Simoom)

Gameplay Changes and/or Cheats
Enemy Give Missions (DeadMor0z)
Repair Docks For Capship (camus)
Ship Recycling (jth)
Show Resources (DeadMor0z)
Station Production Limiting (jth)
Station Recycle or Destroy (jth)


all mods in use by my self and working the last time i played.


apologies for the extra work


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MynoCorp. Technologies Präsentiert:X³TC/AP Cockpit Callback Mod
X Rebirth: More Fuel
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NZ-Wanderer





Joined: 05 Aug 2004
Posts: 1458 on topic
Location: Christchurch, New Zealand
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PostPosted: Wed, 20. Dec 17, 03:50    Post subject: Reply with quote Print

No worries Smile

List updated...


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SiD_azer





Joined: 28 Apr 2016



PostPosted: Wed, 20. Dec 17, 21:06    Post subject: Reply with quote Print

you can add:
Repack Construction Vessel (steam workshop)

as not working in 4.30, is there an aleternative ?

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eMYNOCK



MEDALMEDALMEDAL

Joined: 21 Aug 2003
Posts: 1770 on topic
Location: DeVries - Molten Archon
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PostPosted: Wed, 20. Dec 17, 22:06    Post subject: Reply with quote Print

SiD_azer wrote:
you can add:
Repack Construction Vessel (steam workshop)

as not working in 4.30, is there an aleternative ?


station recycle and destroy is your solution... it does the same thing when you select "detach from station" in the DOs comms menu.


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MynoCorp. Technologies Präsentiert:X³TC/AP Cockpit Callback Mod
X Rebirth: More Fuel
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SiD_azer





Joined: 28 Apr 2016



PostPosted: Mon, 25. Dec 17, 23:32    Post subject: Reply with quote Print

tryed this one, when i transfered the engineer to station, and detch, the engineer was not in the list of personel

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eMYNOCK



MEDALMEDALMEDAL

Joined: 21 Aug 2003
Posts: 1770 on topic
Location: DeVries - Molten Archon
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PostPosted: Tue, 26. Dec 17, 17:51    Post subject: Reply with quote Print

SiD_azer wrote:
tryed this one, when i transfered the engineer to station, and detch, the engineer was not in the list of personel


try this

Station Enginers... very ancient... very Stable... only alters 2 Strings ingame.

Just hire an Engineer and let him / her Work on your Station.


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MynoCorp. Technologies Präsentiert:X³TC/AP Cockpit Callback Mod
X Rebirth: More Fuel
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SiD_azer





Joined: 28 Apr 2016



PostPosted: Tue, 26. Dec 17, 21:14    Post subject: Reply with quote Print

thanks

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oliverjanda





Joined: 14 Feb 2010
Posts: 308 on topic

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PostPosted: Thu, 4. Jan 18, 15:24    Post subject: Reply with quote Print

Green Mouse Cursors (oliverjanda)
Npcs Gain Xp (oliverjanda)
Craft Virtual Seminars (oliverjanda)

work just fine in 4.30

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