Mods that are reported as working with Versions 2.50 to 4.3x

The place to discuss scripting and game modifications for X Rebirth.

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w.evans
Posts: 2954
Joined: Tue, 18. Nov 14, 17:23

Post by w.evans » Sun, 17. Dec 17, 12:01

False alarm. MICT and MOCT are both good to go for 4.30

beaver1981
Posts: 60
Joined: Wed, 22. May 13, 23:26

Post by beaver1981 » Sun, 17. Dec 17, 12:15

Combat Extensions
(Debug) 4.30 - Combat enhancement scripts (beaver1981)

Working fine.

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NZ-Wanderer
Posts: 1464
Joined: Thu, 5. Aug 04, 01:57

Post by NZ-Wanderer » Mon, 18. Dec 17, 21:30

Many thanks guys, List updated with latest.. :)

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eMYNOCK
Posts: 1908
Joined: Thu, 21. Aug 03, 10:37

Post by eMYNOCK » Tue, 19. Dec 17, 05:31

same as usual... everything from MynoCorp Technologies (ake me) is either updated or still compatible with 4.30.

regards
For my Steam Workshop, klick below:
Image
MynoCorp. Technologies:
We Build it, you life with it.
X³TC/AP Cockpit Callback Mod

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Juggernaut93
Posts: 2453
Joined: Sun, 17. Jul 11, 21:03

Post by Juggernaut93 » Tue, 19. Dec 17, 13:20

I was just told my extension (Log Everything) works with 4.30.

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alexalsp
Posts: 782
Joined: Fri, 18. Jul 14, 05:28

Post by alexalsp » Tue, 19. Dec 17, 15:30

Trading Management / Trading

(Debug) 4.30 - Trade Menu Cargo Hold Filter (blackmilan)

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NZ-Wanderer
Posts: 1464
Joined: Thu, 5. Aug 04, 01:57

Post by NZ-Wanderer » Tue, 19. Dec 17, 16:18

List updated again...

I have also made some changes:

Combined v2.x into 1 section
Combined v3.x into 1 section
Recoloured v4 ones that are not the latest.

Hope this makes it easier for people to spot what they want. :D

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eMYNOCK
Posts: 1908
Joined: Thu, 21. Aug 03, 10:37

Post by eMYNOCK » Wed, 20. Dec 17, 00:08

Combat Extensions
Boarding Options (Clownmug/camus)
Combat Ranks and Bailout (euclid)

Fleet Management
Advanced Renaming (UniTrader)

Trading Management / Trading
Manager Account Sharing (UniTrader)
UT CaC (Command and Control) (UniTrader)

NPC Changes
AutoTrain (pref)
Co Pilot Convo (YorrickVander)
Simoom's Galactic Dress Code - NPC Appearance Overhaul (Simoom)

Gameplay Changes and/or Cheats
Enemy Give Missions (DeadMor0z)
Repair Docks For Capship (camus)
Ship Recycling (jth)
Show Resources (DeadMor0z)
Station Production Limiting (jth)
Station Recycle or Destroy (jth)
all mods in use by my self and working the last time i played.


apologies for the extra work
For my Steam Workshop, klick below:
Image
MynoCorp. Technologies:
We Build it, you life with it.
X³TC/AP Cockpit Callback Mod

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NZ-Wanderer
Posts: 1464
Joined: Thu, 5. Aug 04, 01:57

Post by NZ-Wanderer » Wed, 20. Dec 17, 03:50

No worries :)

List updated...

SiD_azer
Posts: 56
Joined: Thu, 28. Apr 16, 13:31

Post by SiD_azer » Wed, 20. Dec 17, 21:06

you can add:
Repack Construction Vessel (steam workshop)

as not working in 4.30, is there an aleternative ?

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eMYNOCK
Posts: 1908
Joined: Thu, 21. Aug 03, 10:37

Post by eMYNOCK » Wed, 20. Dec 17, 22:06

SiD_azer wrote:you can add:
Repack Construction Vessel (steam workshop)

as not working in 4.30, is there an aleternative ?
station recycle and destroy is your solution... it does the same thing when you select "detach from station" in the DOs comms menu.
For my Steam Workshop, klick below:
Image
MynoCorp. Technologies:
We Build it, you life with it.
X³TC/AP Cockpit Callback Mod

SiD_azer
Posts: 56
Joined: Thu, 28. Apr 16, 13:31

Post by SiD_azer » Mon, 25. Dec 17, 23:32

tryed this one, when i transfered the engineer to station, and detch, the engineer was not in the list of personel

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eMYNOCK
Posts: 1908
Joined: Thu, 21. Aug 03, 10:37

Post by eMYNOCK » Tue, 26. Dec 17, 17:51

SiD_azer wrote:tryed this one, when i transfered the engineer to station, and detch, the engineer was not in the list of personel
try this

Station Enginers... very ancient... very Stable... only alters 2 Strings ingame.

Just hire an Engineer and let him / her Work on your Station.
For my Steam Workshop, klick below:
Image
MynoCorp. Technologies:
We Build it, you life with it.
X³TC/AP Cockpit Callback Mod

SiD_azer
Posts: 56
Joined: Thu, 28. Apr 16, 13:31

Post by SiD_azer » Tue, 26. Dec 17, 21:14

thanks

oliverjanda
Posts: 308
Joined: Sun, 14. Feb 10, 18:47

Post by oliverjanda » Thu, 4. Jan 18, 15:24

Green Mouse Cursors (oliverjanda)
Npcs Gain Xp (oliverjanda)
Craft Virtual Seminars (oliverjanda)

work just fine in 4.30

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