Please explain all parameters here or give me a link to the tutorial:
P 6; B ships\props\invisible_weapon; C 1; N Bships\props\invisible_weapon_GL; b
{ 0x2002; -25553; -10411; 29750; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; }
scene file
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P 6;
--> Number of Scene ID to use later in TShips.
B ships\props\invisible_weapon;
-->real path to object
C 1; N Bships\props\invisible_weapon_GL; b
--> used path for importing to Gmax. _GL can be renamed. I use numbers.
{ 0x2002;
--> Something I don't reallly know, but has to be there. Somehow it defines a static object.
-25553; -10411; 29750;
--> x, y, z koordinates of the object (position on the ship). (+right/-left, -top/+bottom, +front/-rear).
0.000000; 0.000000; 0.000000; 0.000000;
--> Orientation of the Object. There are some combinations you should find out in other Scene Entries to look, how numbers affect the orientation of some turrets.
-1; -1; }
--> Have to be there. I tried with 1; 1; } but it had no effect.
Greetings
Falcon
--> Number of Scene ID to use later in TShips.
B ships\props\invisible_weapon;
-->real path to object
C 1; N Bships\props\invisible_weapon_GL; b
--> used path for importing to Gmax. _GL can be renamed. I use numbers.
{ 0x2002;
--> Something I don't reallly know, but has to be there. Somehow it defines a static object.
-25553; -10411; 29750;
--> x, y, z koordinates of the object (position on the ship). (+right/-left, -top/+bottom, +front/-rear).
0.000000; 0.000000; 0.000000; 0.000000;
--> Orientation of the Object. There are some combinations you should find out in other Scene Entries to look, how numbers affect the orientation of some turrets.
-1; -1; }
--> Have to be there. I tried with 1; 1; } but it had no effect.
Greetings
Falcon
Thank You. Quoted part is most interesting for me. I don't know why, but scenes export from Gmax to .bod doesn't work. I'm trying to understand how to define an orientation.0.000000; 0.000000; 0.000000; 0.000000;
--> Orientation of the Object. There are some combinations you should find out in other Scene Entries to look, how numbers affect the orientation of some turrets.