scene file

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Reaper507
Posts: 62
Joined: Tue, 5. Aug 14, 00:34

scene file

Post by Reaper507 » Thu, 28. Aug 14, 04:21

Please explain all parameters here or give me a link to the tutorial:

P 6; B ships\props\invisible_weapon; C 1; N Bships\props\invisible_weapon_GL; b
{ 0x2002; -25553; -10411; 29750; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; }

[Pirat] Black Falcon [X]
Posts: 255
Joined: Tue, 11. Mar 08, 20:05

Post by [Pirat] Black Falcon [X] » Thu, 28. Aug 14, 08:22

P 6;
--> Number of Scene ID to use later in TShips.

B ships\props\invisible_weapon;
-->real path to object

C 1; N Bships\props\invisible_weapon_GL; b
--> used path for importing to Gmax. _GL can be renamed. I use numbers.

{ 0x2002;
--> Something I don't reallly know, but has to be there. Somehow it defines a static object.

-25553; -10411; 29750;
--> x, y, z koordinates of the object (position on the ship). (+right/-left, -top/+bottom, +front/-rear).

0.000000; 0.000000; 0.000000; 0.000000;
--> Orientation of the Object. There are some combinations you should find out in other Scene Entries to look, how numbers affect the orientation of some turrets.

-1; -1; }
--> Have to be there. I tried with 1; 1; } but it had no effect.

Greetings
Falcon

Reaper507
Posts: 62
Joined: Tue, 5. Aug 14, 00:34

Post by Reaper507 » Thu, 28. Aug 14, 08:54

0.000000; 0.000000; 0.000000; 0.000000;
--> Orientation of the Object. There are some combinations you should find out in other Scene Entries to look, how numbers affect the orientation of some turrets.
Thank You. Quoted part is most interesting for me. I don't know why, but scenes export from Gmax to .bod doesn't work. I'm trying to understand how to define an orientation.

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