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[X3AP - LU] Cockpit Mod for Litcube's Universe
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Uriel42





Joined: 26 Jul 2007
Posts: 10 on topic

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PostPosted: Tue, 4. Nov 14, 10:45    Post subject: Reply with quote Print

Thank you for your efforts here Shaalar, very much appreciated. Very Happy

Small tip that took me far too long to cotton on to Embarassed : if you find that you are getting an odd looking texture in the shield/hull display areas on the cockpit but everything else is working fine, just turn off Numerical shield/hull in the Gameplay menu.

Error looks like:


(Edit, wait, thats not an error texture, it's trying to display the % numbers in a vertical box)

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nighthammer





Joined: 12 Jul 2011
Posts: 2 on topic

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PostPosted: Thu, 18. Dec 14, 03:57    Post subject: Reply with quote Print

Jep. Got it too. Someone knows a fix? is a bit Annoying.

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+JAZZ+





Joined: 10 Feb 2004
Posts: 62 on topic

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PostPosted: Thu, 18. Dec 14, 15:57    Post subject: Reply with quote Print

Open sidebar -> game -> numeric shield and hull off

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memeics





Joined: 26 Sep 2010



PostPosted: Thu, 18. Dec 14, 23:03    Post subject: Reply with quote Print

Is there a cockpit version that doesn't do laser reflections on the cockpit?

I love the idea of being in a cockpit in a space sim but could never use any cockpit X3 mods so far because even the "no glass tints" version has laser reflections which just give me a seizure after 1 minute of firing the lasers. I find it very hard to understand how people can use these mods when 30% of the screen flashes X times per second when firing a laser.

XRM _seems_ to offer a "no glass tints, no reflections" version but if you actually try out that version, it still reflects laser lights (tried firing PAC in a Discoverer) over the cockpit so their description seems wrong.

EDIT: Paul on the XRM thread says that those aren't reflections but laser light effects and that they cannot be altered, damn, no cockpit for me then :(

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karabAs





Joined: 07 Dec 2003
Posts: 85 on topic

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PostPosted: Wed, 31. Dec 14, 06:00    Post subject: Reply with quote Print

It works. Kinda. Affects save. After removing left big huge speedometer in the middle of screen... Surprised

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stratos695



MEDALMEDAL

Joined: 17 Jan 2008
Posts: 4 on topic

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PostPosted: Fri, 15. Jan 16, 14:02    Post subject: Reply with quote Print

May could you re-upload the version with tint&reflections?

Thanks!

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TomRobinson





Joined: 07 Feb 2008
Posts: 185 on topic
Location: Ghana
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PostPosted: Wed, 13. Apr 16, 03:15    Post subject: Reply with quote Print

stratos695 wrote:
May could you re-upload the version with tint&reflections?

Thanks!


Please!


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PromX





Joined: 22 Feb 2008
Posts: 103 on topic

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PostPosted: Sat, 4. Jun 16, 22:12    Post subject: Reply with quote Print

Split Cougar doesn't have a cockpit assigned to it.

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Exidrial





Joined: 01 Aug 2015
Posts: 7 on topic

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PostPosted: Sat, 27. Aug 16, 21:23    Post subject: Reply with quote Print

Can somebody reupload the mod with window tints?

Is it possible to enable the GUI elements that the mod has disabled?

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Dragonis Gardia





Joined: 25 Aug 2016
Posts: 22 on topic

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PostPosted: Thu, 8. Sep 16, 15:11    Post subject: Reply with quote Print

Exidrial wrote:
Can somebody reupload the mod with window tints?

Is it possible to enable the GUI elements that the mod has disabed?


I would like to ask the same Smile

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Dragonis Gardia





Joined: 25 Aug 2016
Posts: 22 on topic

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PostPosted: Wed, 14. Sep 16, 10:51    Post subject: Reply with quote Print

Dragonis Gardia wrote:
Exidrial wrote:
Can somebody reupload the mod with window tints?

Is it possible to enable the GUI elements that the mod has disabed?


I would like to ask the same Smile


A little bump.

If someone could help me how to enable the gui elements manually i would try to do it and upload it, too Smile

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JoSu99





Joined: 14 Oct 2013
Posts: 1 on topic

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PostPosted: Mon, 24. Oct 16, 10:13    Post subject: Reply with quote Print

With X3-Editor 2 delete

objects\effects\menugfx\hud_radar_2d.pbd

if you want to restore the gravidar.

To restore the center hud (shield/hull values) delete

objects\effects\menugfx\hud_info_2d.pbd

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Zealordiam





Joined: 17 Nov 2010
Posts: 54 on topic

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PostPosted: Wed, 2. Nov 16, 01:52    Post subject: Reply with quote Print

hmm dont understand what mean

In order to install the cockpit mod, just rename the cat/dat to the highest number in your /addon directory.

someone can help ?

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memeics





Joined: 26 Sep 2010



PostPosted: Wed, 2. Nov 16, 02:03    Post subject: Reply with quote Print

In your game's "addon" directory there are a number of files with cat/dat extension and their name is a number, like this:
01.cat
01.dat
02.cat
02.dat
....
14.cat
14.dat

The installation instructions are telling you to take the cat/dat files from the archive of this mod and rename them to the next available cat/dat file number. So if your biggest number is "14" in the "addon" directory (like in my example above) then rename the cat/dat files from this mod to be "15.cat" and "15.dat".


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X3LU 1.5.2/1.7.0 Youtube series with: IEX 1.5b + LUVi, SIaF r7 (previously also used Phanon Plus 4.02, Revelation Plus 1.04, Diverse Game Starts - LU Edition)
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Zealordiam





Joined: 17 Nov 2010
Posts: 54 on topic

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PostPosted: Wed, 2. Nov 16, 02:30    Post subject: Reply with quote Print

okkkkk thanks
installed done!
where is the binding menu ?

i tried script editor but i have like 2000 line
i checked the control menu but i still have only F1 and f2 to change view and there is not cokpit one :'(

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