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[X3AP - LU] Cockpit Mod for Litcube's Universe
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Shasslar





Joined: 26 Jul 2008
Posts: 76 on topic

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PostPosted: Mon, 25. Aug 14, 21:25    Post subject: [X3AP - LU] Cockpit Mod for Litcube's Universe Reply with quote Print

Cockpit Mod for Litcube's Universe

This simple mod will add cockpits for any ships in Litcube's Universe.
Nothing more to say.

Note :

This mod *should* be compatible with all LU releases, but if you find ANY bug, report it in this thread.

INSTALL INSTRUCTIONS ARE IN THE README (fake patch method).

Download link

No glass tint version :

Download link


Enjoy.

-S.



Last edited by Shasslar on Wed, 27. Aug 14, 18:46; edited 1 time in total
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gal@cticfear





Joined: 19 Feb 2013
Posts: 125 on topic

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PostPosted: Mon, 25. Aug 14, 21:42    Post subject: Reply with quote Print

Cool I will try it out when I get the chance.

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grayx





Joined: 02 Oct 2005



PostPosted: Mon, 25. Aug 14, 22:30    Post subject: Reply with quote Print

Any chance for a screenshot?

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Shasslar





Joined: 26 Jul 2008
Posts: 76 on topic

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PostPosted: Tue, 26. Aug 14, 08:44    Post subject: Reply with quote Print

@grayx : This mod is only a port from PSCO1 Cockpit Mod, the screenshots in that thread will tell you everything you want to know.

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YorrickVander





Joined: 29 Oct 2013
Posts: 2603 on topic
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PostPosted: Tue, 26. Aug 14, 12:04    Post subject: Reply with quote Print

I see the old screenshots as deleted on host Sad Nice job though Smile


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vukica





Joined: 10 Aug 2008
Posts: 1307 on topic
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PostPosted: Tue, 26. Aug 14, 12:45    Post subject: Reply with quote Print

i hope you're aware that you'll have to update TShips everytime Litcube does.


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Shasslar





Joined: 26 Jul 2008
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PostPosted: Tue, 26. Aug 14, 13:35    Post subject: Reply with quote Print

Each ship uses a cockpit_scene that directly relates to the cockpit fake patch; if Litcube doesn't modify the paths / names (eg. terran_m1_scene) in the Tships file, there won't be any problems since my mod uses Litcube's Tships and not its own.

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vukica





Joined: 10 Aug 2008
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PostPosted: Tue, 26. Aug 14, 13:46    Post subject: Reply with quote Print

Shasslar wrote:
Each ship uses a cockpit_scene that directly relates to the cockpit fake patch; if Litcube doesn't modify the paths / names (eg. terran_m1_scene) in the Tships file, there won't be any problems since my mod uses Litcube's Tships and not its own.


ooh, that's great! Smile


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Shasslar





Joined: 26 Jul 2008
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PostPosted: Tue, 26. Aug 14, 14:29    Post subject: Reply with quote Print

Yeah, first versions used a modified Tships, but it wasn't necessary.

*if you don't care about modding, don't read this*

The original mod gave a few M5/M4 custom cockpits, hence the custom Tships.

I figured that it wasn't necessary, so I removed the custom Tships and harmonised the mod files in order to have one cockpit per ship class. This removes the hassle of modifying the Tships file every update at the cost of almost nothing.



The only thing that bothers me is the gravidar and the textures. I'd like to update them and make the grav use the Litcube version, but I don't know how it will impact performances - higher quality generally means more ressources. I dunno.

Maybe the big red angry Shaman of mods will help me since Joubarbe was deemed unworthy of his Holyness. But I don't even know if he has answers for me.

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Informer





Joined: 03 Jul 2013
Posts: 261 on topic
Location: Nederland
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PostPosted: Tue, 26. Aug 14, 15:29    Post subject: Reply with quote Print

Thanks m8, will give it a try tonight. Smile

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Mesthione





Joined: 25 Jul 2012
Posts: 23 on topic

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PostPosted: Wed, 27. Aug 14, 00:08    Post subject: Reply with quote Print

This is great....thank you so much for putting the time to make this available!

One more favor, if I might...any chance you can load up a version without the glass tint? As in, leave everything else the same, just no glass-colored tint in the cockpit? If this is too much trouble then sorry!

Thanks again, this is exactly what I'm looking for!

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Shasslar





Joined: 26 Jul 2008
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PostPosted: Wed, 27. Aug 14, 08:39    Post subject: Reply with quote Print

I'll try to get it done before the end of the week but no promises, I barely have time to play, let alone mod.

If you have time, you can do it yourself using PSCO1's instructions :

"If you want to remove glass tint yourself, use X3ModManager to open my cat/dat, delete or rename those 3 files:
-tex\true\543.jpg
-tex\true\1000.jpg
-tex\true\1001.jpg "

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Mesthione





Joined: 25 Jul 2012
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PostPosted: Wed, 27. Aug 14, 15:34    Post subject: Reply with quote Print

Easy enough! I'll post the fix later today. Thanks!

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Mesthione





Joined: 25 Jul 2012
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PostPosted: Wed, 27. Aug 14, 17:34    Post subject: Reply with quote Print

Here is the no glass cockpit mod. Feel free to add the link to your top post. Thanks for the help!

https://www.mediafire.com/?639ab17q7be38pd

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Shasslar





Joined: 26 Jul 2008
Posts: 76 on topic

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PostPosted: Wed, 27. Aug 14, 18:45    Post subject: Reply with quote Print

Mesthione wrote:
Here is the no glass cockpit mod. Feel free to add the link to your top post. Thanks for the help!

https://www.mediafire.com/?639ab17q7be38pd


Nah, thank you for your time and doing my job.

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