[Mod] Populate Player Stations v1.0.1 (update 4th Aug '14)

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YorrickVander
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[Mod] Populate Player Stations v1.0.1 (update 4th Aug '14)

Post by YorrickVander » Fri, 1. Aug 14, 02:32

Populate Player Stations v1.0.1
=====================

Update 1.0.1
----------------

Fixed an issue with transcend and possibly maelstrom builds not working as intended.
Fixed issue with unknown faction listing as string error in OL stations.

What is it?
-------------

I tried Strigil's "5 Star Ship and Station Crew AND NPCs on player stations" mod but found it didn't work very well with 2.20 so I've messed with the station npcs script and, with thanks to Strigil for permission, decided to put it out as a stand alone for general use.

The npc's update on new game, game load and sector change as the npc station ones do. Newly built player stations are subject to the same update rules unless they are part of the game start like Empire Builder. The npcs will be appropriate for the cluster you build in, so albion has albion factions, devries has canteran, omicron has argon. Maelstrom and player added clusters like Transcend will have random factions from all areas.

Uninstall
----------

Remove mod and the npcs will not be refreshed on game load.

Download
-----------

Steam Workshop
Last edited by YorrickVander on Mon, 4. Aug 14, 19:46, edited 1 time in total.
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NZ-Wanderer
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Post by NZ-Wanderer » Fri, 1. Aug 14, 03:34

Geee, you always come up with the really good stuff :lol:
Must try this out as I used to use the "5 Star Ship and Station Crew AND NPCs on player stations" mod.

mohammadm55
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Re: [Mod] Populate Player Stations v1.0 (1st Aug '14)

Post by mohammadm55 » Fri, 1. Aug 14, 06:06

YorrickVander wrote:Populate Player Stations v1.0
=====================

What is it?
-------------

I tried Strigil's "5 Star Ship and Station Crew AND NPCs on player stations" mod but found it didn't work very well with 2.20 so I've messed with the station npcs script and, with thanks to Strigil for permission, decided to put it out as a stand alone for general use.

The npc's update on new game, game load and sector change as the npc station ones do. Newly built player stations are subject to the same update rules unless they are part of the game start like Empire Builder. The npcs will be appropriate for the cluster you build in, so albion has albion factions, devries has canteran, omicron has argon. Maelstrom and player added clusters like Transcend will have random factions from all areas.

Uninstall
----------

Remove mod and the npcs will not be refreshed on game load.

Download
-----------

Steam Workshop
holy shit dud take a chill pill you literally be the only one modding this game. lol who im kidding keap them coming yorrick, may only death do us part.

BlackRain
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Post by BlackRain » Fri, 1. Aug 14, 15:47

Yorrick and I have been spending the last two weeks on skype working on stuff, testing, scripting, coming up with ideas, pretty much all day long. The man is a monster heheh ;)

Keep up the good work Yorrick.

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darthmoll
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Post by darthmoll » Fri, 1. Aug 14, 16:08

BlackRain wrote:Yorrick and I have been spending the last two weeks on skype working on stuff, testing, scripting, coming up with ideas, pretty much all day long. The man is a monster heheh ;)

Keep up the good work Yorrick.
dont do yourself short Blackrain. cause you also do scripting and learning from a master. you both do great things.

we all do great things wich makes this community kick ass.
proud of you all.

rguy1
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Post by rguy1 » Fri, 1. Aug 14, 19:17

Hi, I just tried your Mod and, there are now NPC,s on my stations But there what I would call shadow NPC's. What I mean is they are there but have no substance. I can't hire crew or trade with other NPC's. Is this a bug?
It's nice to have people on my stations but, if I can't hire or tade with them then they might as well be empty.

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YorrickVander
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Post by YorrickVander » Fri, 1. Aug 14, 19:34

Hadn't seen that this end, will check it though.
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Post by YorrickVander » Fri, 1. Aug 14, 20:06

Sorry rguy I'm just not seeing it. Checked on new game spawn and after sector change, no issue buying or hiring on or off station.

Please confirm you are using my version from steam (username danceswithglowstix) and not Strigil's version from nexus?
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rguy1
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Post by rguy1 » Fri, 1. Aug 14, 21:07

Hi, I only use Steam have'nt figgered out Nexus. I doing Transend Start, I didnt try leaving sector, just tried it when I started the game today, I will go back to station and try again thanks for your answer.

Reaperxvii
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Post by Reaperxvii » Fri, 1. Aug 14, 21:42

rguy1 wrote:Hi, I only use Steam have'nt figgered out Nexus. I doing Transend Start, I didnt try leaving sector, just tried it when I started the game today, I will go back to station and try again thanks for your answer.
I don't believe transcend would cause any issues, I know on my start mod npc's spawn in the player station no problem, have you been able to replicate it without transcend on?
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rguy1
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Post by rguy1 » Sat, 2. Aug 14, 00:09

Reaperxvii wrote:
rguy1 wrote:Hi, I only use Steam have'nt figgered out Nexus. I doing Transend Start, I didnt try leaving sector, just tried it when I started the game today, I will go back to station and try again thanks for your answer.
I don't believe transcend would cause any issues, I know on my start mod npc's spawn in the player station no problem, have you been able to replicate it without transcend on?


I unsubscribed Transcend and went to an earlier save where I had some stations. I get NPC's on stations but, I cant hire or trade. When I hail or land and talk to them I get only 3 choices on the menu 1) surrender 2) Where can I find and 3) goodby.
If it works for everybody else then all I can figger is I have a bad saveor start Something is goofy SY in Transcend takes 1-2 game hrs to build/ repair a ship all others build/ repair regular,Player stations produce at a slow rate. I might have to wait for the next update for transcend and start over. :(

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NZ-Wanderer
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Post by NZ-Wanderer » Sat, 2. Aug 14, 00:46

I can confirm as well...
Most of the npc on my shipyard I have only 3 options, 1) surrender 2) Where can I find and 3) goodbye.
I did manage to hire a defense officer tho the way I did that was to ask my co-pilot where to find one she told me to goto my shipyard which I did and was able to hire..
However, when I just tried to hire a pilot I only got the 3 options above.
A drone dealer I got options to look at his drones..
But as I said, everyone else I checked I only got the 3 options.

NOTE: This was loading a save game.
NOTE 2: I had travelled across 2 galaxies piggybacking on a titeral I just captured to get back to transcend AFTER loading the mod.

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YorrickVander
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Post by YorrickVander » Sat, 2. Aug 14, 02:44

Thanks for the details. Will look into it
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Post by YorrickVander » Mon, 4. Aug 14, 19:48

Update posted to Workshop, Transcend + other out of main systems stations should now populate correctly (tested with transcend mod this end).

Also fixed a small bug with an unused OL faction mistakenly making its way into the list and showing string error in event monitor.
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Post by NZ-Wanderer » Mon, 4. Aug 14, 22:50

Many thanks for that, will give it a go :)

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