[MOD] Galaxy Station Range v1.4 (update 27th Feb '16)

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YorrickVander
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[MOD] Galaxy Station Range v1.4 (update 27th Feb '16)

Post by YorrickVander » Sun, 13. Jul 14, 23:10

Galaxy Station Range v1.4
===================

1.4
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Fixed for 4.0 release.

Now on steam or non steam here https://www.dropbox.com/s/0ll867zqa609u ... 4.zip?dl=0

Due to user error (mine) the mod no longer has same steam id. Please see Steam description for how to fix between versions.

1.3.6
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Updated with lua from 4.0 beta and added functionality to assign subordinate range to Architects. In vanilla a trade ship assigned to an architect can only trade in sector, but no feedback is given for this potentially leaving the trader wandering uselessly around. For now they can trade up to Galaxy range without needing the station to build the radar dish. Feedback on this welcomed.

Architect range is set in the same way as managers; Ship details > Architect Details > change range.

This version will not go up on steam until 4.0 is released - see d/l link at bottom of this post.

6th Mar update - 3.50b3 compatibility from Phipz

v1.3.5
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Phipz/Chudnofsky has patched the mod to work with 3.20 and 3.50 beta. Thanks and hugs to Phipz :)

Small update bypassing a decompilation error in the vanilla lua, final ui lockup should now be gone. The trade queue is no longer shown in the captain details, but displays normally in ship details.

v1.3
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Updated for XR v3.10
UI Lockups appear to be fixed, please let me know if you find otherwise.

v1.2
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Redone for XR 2.50. Players not signed up for public will not receive this update until ES push 2.50 to main version :)

v1.1 bugfix
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Fixed an error in ui file replacement, should be working correctly from Workshop now.

What is it?
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A mod with modified detail monitor file to allow station managers subordinate traders to work galaxy wide if the station has its radar dish built. Miners are unaffected, remaining at cluster range with cluster or galaxy set and Architects operate as usual.

Uninstall
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Make sure any managers are trading at cluster range maximum and uninstall mod. I take no responsibility for crashing games or burning architects if you try removing it with galaxy range set. I have no idea what will happen ;)

Download
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Steam workshop (v1.3.5 for XR 3.61)
1.3.6 for XR4.0 beta here : https://www.dropbox.com/s/yu1u9twrr3jjc ... e.zip?dl=0
Last edited by YorrickVander on Sat, 27. Feb 16, 16:36, edited 14 times in total.
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Post by Sparky Sparkycorp » Mon, 14. Jul 14, 00:51

Nice one.

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NZ-Wanderer
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Post by NZ-Wanderer » Mon, 14. Jul 14, 01:13

Ponders if I need this at the moment....

Hmmm, pictures my Rahanas captains trying to get out of Lost Colony..

Ohhh Nooooo, can't have my poor nearly defenseless captains getting clobbered by all those big nasty ships on other side of jump gate.. :o :o

Methinks I wait till I can replace my Rahanas with Titurels..

Thanks anyway Yorrick :lol:

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Post by birdtable » Mon, 14. Jul 14, 12:31

Already moving my Tits over for this one .... :)

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Baconnaise
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Post by Baconnaise » Mon, 14. Jul 14, 18:47

Wow. Thanks for the great mod Yorrick <3. Amazing. This is one of those small features that should of been in the game since release.

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YorrickVander
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Post by YorrickVander » Mon, 14. Jul 14, 18:49

To be fair it is marked as TODO in the xml. I just got there before the feature list did :D
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Miniding
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Post by Miniding » Thu, 17. Jul 14, 16:53

Very intersting as I'm few mission left before ending plot... will give it a try then!!

if it works fine... it's a pretty food feature add to game!

Thanks dude!
Miniding
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LoveToDie
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Post by LoveToDie » Thu, 17. Jul 14, 17:35

I've downloaded and enabled the mod and all my stations have dishes. I even installed the one with the trade agent on it and paid for trade agents in every station.

When I go to my manager for the station menu I dont get the choice for galaxy. Only system, zone...

What did I do wrong?

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YorrickVander
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Post by YorrickVander » Thu, 17. Jul 14, 18:06

hmm not sure. let me remove my local version and grab steam to see...

Well no it isnt is it. my local version is fine, but when I d/l from steam it breaks something... I'll investigate.
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Post by YorrickVander » Thu, 17. Jul 14, 18:32

* bugfix uploaded* Mod now working as intended. Sorry folks, and thanks for reporting LoveToDie :)

EDIT : Guess I should subscribe to my own mods :D
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LoveToDie
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Post by LoveToDie » Thu, 17. Jul 14, 18:44

YorrickVander wrote:* bugfix uploaded* Mod now working as intended. Sorry folks, and thanks for reporting LoveToDie :)

EDIT : Guess I should subscribe to my own mods :D

Tyvvm! so how do I fix it? Just exit game on steam and it redownloads or do I have to uninstall, reinstall?

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Post by YorrickVander » Thu, 17. Jul 14, 18:58

Exit game with steam in online mode, restart game. in case of no update check in extensions > galaxy station range (in game) and make sure updates : yes is selected.
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LoveToDie
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Post by LoveToDie » Thu, 17. Jul 14, 19:12

Tyvvm! again!

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Miniding
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Post by Miniding » Fri, 18. Jul 14, 09:34

just a question... when galaxy wide is selected, do ships go everywhere? Even maelstrom?

If yes, is there any way to be sure they don't get doomed by some xenons without warnings? I never (except in logbook) have infos on my ships being attacked... would be great to be informed before they blow...

Thanks
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Post by YorrickVander » Fri, 18. Jul 14, 11:31

If they are REALLY desperate for wheat they might go to sigma sector. Do you imagine galaxy range means they just jump to zones at random?
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Split irritate visiting pilot with strange vocal patterns.

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