Star Wars Mod by mikhailskatchkov reborn.

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Eriodas
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Post by Eriodas » Sun, 23. Aug 15, 21:33

AP latest, spanish language. No other mods, just OK traders script and a ship listing script.

Nothing that requires a fake patch. I'll try changing the language.

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mikhailskatchkov
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Post by mikhailskatchkov » Sun, 23. Aug 15, 22:13

This mod is in English only, sorry mate, if it doesnt work in English, Ill have to do some testing.
I'm re-downloading my TC and AP, taking a while.

Eriodas
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Post by Eriodas » Sun, 23. Aug 15, 23:44

Reinstalled again in English Clean without anything other than the mod, and it works fine. Can see the names of everything.

have to test some scripts now to see if they get wrong texts.

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mikhailskatchkov
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Wip 0.4

Post by mikhailskatchkov » Tue, 25. Aug 15, 02:24

WIP 0.4 Baspin

testing maps, these are too light and quality isnt good enough yet.

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Will go darker and will post some more pics.

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mikhailskatchkov
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[color=#FFFF19]WIP 0.4 Baspin[/color]

Post by mikhailskatchkov » Tue, 25. Aug 15, 02:30

WIP 0.4 Baspin

Darker

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Currently the station is not dock-able.
The skybox texture is temp as it is too low quality, but Ill use it in the mean time.
Thanks to By Jockum Skoglund aka hipshot for the texture.

This station will be located in the border worlds and controlled by civilians.
There will be cloud cars with potent lasers if you decide to get out of hand ;)


Eriodas
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Post by Eriodas » Thu, 27. Aug 15, 05:29

The details are a lot better in the version B, only the color seems wrong if you plan to use it in Bespin (red-orange-yellow).

Have been playing the 0.3 version, very nice models so far. Still no Calamary or other big ships since i'm playing legal and without other mods and scripts (just for testing).

The X-wing models seems to emit light from their hulls, and The Argon One too (at least in my game). The Venator frigate have readtext in the name (the only one).

Love the sounds of the Rebel lasers, the ones used in the movies and the Turbo lasers. Are there sounds for the TIE's lasers?

jokerguy
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falcon

Post by jokerguy » Thu, 27. Aug 15, 08:38

how do i find the falcon in game?

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mikhailskatchkov
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Post by mikhailskatchkov » Thu, 27. Aug 15, 09:45

Thanks for the feedback.

The light emiting problem I know about and will work on it soon, the readtext for Vanetor Ill have look into, dont know why its doing that.

There are sounds for the tie-fighter SFS lasers, however they are still not working for some reason, unless its working for you, then its maybe something wrong my side.

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mikhailskatchkov
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Re: falcon

Post by mikhailskatchkov » Thu, 27. Aug 15, 09:52

jokerguy wrote:how do i find the falcon in game?
There is only one Millenium Falcon cruising around the galaxy, not part of any race and is on neutral terms will all.
you can try capture it.

There is also a second pirate modification of the YT-1300, almost identical to the Millenium Falcon, that one is easier to force to bail and capture.

Otherwise you can just purchase standard YT-1300s at Argon shipyards.
Yes they are slower, less shields and weapons.

Eriodas
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Post by Eriodas » Fri, 28. Aug 15, 00:12

I saw a Goner Millenium Falcon in my game. Don't know if that was the one and only, but it had better stats in everything. Han knows what he's doing xD

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mikhailskatchkov
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Post by mikhailskatchkov » Fri, 28. Aug 15, 16:16

Eriodas wrote:I saw a Goner Millenium Falcon in my game. Don't know if that was the one and only, but it had better stats in everything. Han knows what he's doing xD
That probably is the one, but strange that its showing up as "goner", should be "unknown".

jokerguy
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falcon

Post by jokerguy » Sun, 30. Aug 15, 23:57

ok so first i will start by saying I LOVE THIS MOD but i wanted to bring a few things up one after some time i have found the falcon and it is listed as gone i know u said it should be unknown but ya will provide screen shots ...now after a short fight with the falcon i took it and claimed it well once claimed i tried to fly but the cockpit it well not working .....ya lets go with that and now the icons on the screen r blinking so now i have to ask did i install something wrong or did i do something wrong......... now after i beat it in a fight i repaired it my self while in my space suit does this have anything to do with the bugs thanks again

JOkerguy
P.S. not sure how to add my screen shots :/

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mikhailskatchkov
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Re: falcon

Post by mikhailskatchkov » Mon, 31. Aug 15, 00:20

jokerguy wrote:ok so first i will start by saying I LOVE THIS MOD but i wanted to bring a few things up one after some time i have found the falcon and it is listed as gone i know u said it should be unknown but ya will provide screen shots ...now after a short fight with the falcon i took it and claimed it well once claimed i tried to fly but the cockpit it well not working .....ya lets go with that and now the icons on the screen r blinking so now i have to ask did i install something wrong or did i do something wrong......... now after i beat it in a fight i repaired it my self while in my space suit does this have anything to do with the bugs thanks again

JOkerguy
P.S. not sure how to add my screen shots :/
Hey mate,

thanks, Im glad you like it,

You installed everything just fine, seems each model needs its own components cockpit entry, and i havnt done it for Hans YT1300, thanks for pointing this out, if you see any other issues please let me know so can release a quick fix in a couple of days, or if you know how to edit the components file just copy and past the YT1300 cockpit position and rename it to MFalcon.

e.g.

ships\argon\bwing; 1;
NULL; -0.004457;0.521998;0.283920; 0.000000;0.000000;0.000000;
ships\argon\SWV1; 1;
NULL; -0.003382;0.118174;0.160175; 0.000000;0.000000;0.000000;
ships\argon\YT1300_STD; 1;
NULL; 0.544920;0.038900;0.574945; 0.000000;0.000000;0.000000;
ships\argon\YWing_Gold; 1;
NULL; 0.000000;0.072983;0.413051; 0.000000;0.000000;0.000000;
ships\argon\MFalcon; 1;
NULL; 0.544920;0.038900;0.574945; 0.000000;0.000000;0.000000;

I will release a little update which will include dock-able cloud city, Falcon cockpit fix and glow issues.

[ external image ]

jokerguy
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Thx

Post by jokerguy » Mon, 31. Aug 15, 02:00

Thanks so much for the quick reply good to know i didnt mess anything up but unfortunately i do not know how to edit the components file so i eagerly await the next update thanks so much for taking the time to make this mod any if there is anything i can do to help even tho im not a modder just ask

jokerguy

P.S. if anyone here can tell me how to quickly edit the component files that be awesome thanks

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mikhailskatchkov
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Star Wars Mod 0.3a update link

Post by mikhailskatchkov » Wed, 2. Sep 15, 00:23

Star Wars Mod 0.3a update link
**removed by X2-Illuminatus**

this update fixes the following.
Added: Baspin cloud city atmosphere and city(still in WIP state).
Removed glow from: HomeOne, X-Wing.
Fixed: Millenium Falcon cockpit position.
Change: Made it more difficult to capture the Millenium Falcon.


If you want Could City, you'll have to start a new game

here is a quick map to give you an idea where to look for stuff

[ external image ]

Eriodas
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Post by Eriodas » Wed, 2. Sep 15, 03:50

Awesome, downloading.

Thanks for sharing your work.

I'll try the Cheat collection scripts to test ships and turrets.. i have been unable to make shots in some of the turrets.

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mikhailskatchkov
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Post by mikhailskatchkov » Wed, 2. Sep 15, 03:56

Eriodas wrote:Awesome, downloading.

Thanks for sharing your work.

I'll try the Cheat collection scripts to test ships and turrets.. i have been unable to make shots in some of the turrets.
Oh great,thanks, let me know what doesn't work.

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mikhailskatchkov
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Need some help

Post by mikhailskatchkov » Wed, 2. Sep 15, 03:57

Does anyone know how to make scripts???

Eriodas
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Post by Eriodas » Wed, 2. Sep 15, 05:33

Try searching what you need here:

http://forum.egosoft.com/viewtopic.php?t=216693

I'll see if i can invest some time in it too.

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