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[X3LU] X-Missions Reloaded (XM-R) v1.59b
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TheJournier





Joined: 26 Nov 2011
Posts: 33 on topic

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PostPosted: Mon, 23. May 16, 10:28    Post subject: Reply with quote Print

So you have to trade etc. to raise reputation to begin with?


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Sirrobert





Joined: 21 Aug 2013
Posts: 1046 on topic

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PostPosted: Mon, 23. May 16, 12:02    Post subject: Reply with quote Print

TheJournier wrote:
So you have to trade etc. to raise reputation to begin with?


Or kill some pirates, or xenon


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evildog112





Joined: 23 Mar 2014
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PostPosted: Fri, 17. Jun 16, 02:10    Post subject: Reply with quote Print

So a quick question about the broke hacker start, where can you get a hacking console from? Do you need to get it from the workshop is is it available for purchase elsewhere? It seems kinda silly to me that you don't at least start out with one on your ship.

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Alan Phipps
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Joined: 16 Apr 2004
Posts: 17192 on topic
Location: Stonehenge, UK
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PostPosted: Fri, 17. Jun 16, 09:28    Post subject: Reply with quote Print

@ evildog112: That start comes with owning a Data Relay special station which will allow you the one-time choice to go down the (harder) station hacking path rather than doing ship hacking with it.


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evildog112





Joined: 23 Mar 2014
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PostPosted: Fri, 17. Jun 16, 22:25    Post subject: Reply with quote Print

Alan Phipps wrote:
@ evildog112: That start comes with owning a Data Relay special station which will allow you the one-time choice to go down the (harder) station hacking path rather than doing ship hacking with it.


Yes but you still need a hacking console to do anything with it.

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quin441





Joined: 01 Jun 2008
Posts: 5 on topic

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PostPosted: Thu, 18. Aug 16, 19:16    Post subject: Reply with quote Print

I cant see missions to buy ships from NPC's is that normal?

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gradash





Joined: 25 Nov 2013
Posts: 6 on topic

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PostPosted: Fri, 19. Aug 16, 20:18    Post subject: Reply with quote Print

I have a little problem, I have get a mission to bring 5 lasers to a station, I have the lasers in my cargo and have dock in station, but nothing happen! What I'm making wrong?

Edit: I solve it! I need to open PDA in station using aditional ship commands Smile

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zlobsic





Joined: 05 Jul 2012
Posts: 28 on topic

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PostPosted: Thu, 1. Sep 16, 19:10    Post subject: Reply with quote Print

Mod seems nice, tho...where are all combat missions? I played for an hour, i found only 3 combat missions, while lvling to average difficulty. Im tempted to uninstall to vanilla:(

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AvatarOfWar





Joined: 08 Sep 2013
Posts: 16 on topic

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PostPosted: Fri, 7. Oct 16, 00:12    Post subject: Reply with quote Print

evildog112 wrote:
Alan Phipps wrote:
@ evildog112: That start comes with owning a Data Relay special station which will allow you the one-time choice to go down the (harder) station hacking path rather than doing ship hacking with it.


Yes but you still need a hacking console to do anything with it.


I ran into this same problem. You need to unlock the Workshop to get the Hacking Console (and Arena to unlock that), which makes this game start not so good.

----

A problem I am having is getting the Yaki plot to start. I was asked to dock at the shipyard, but nothing happens when I do. The only idea that comes to mind is if I can only have one XM-R plot at a time (?), because I'm currently running the plot for a workshop.

*Edit: That seems to have been the problem. Once my workshop was built, I went back to the yaki shipyard and opened the mission assistant, and a new option was there to start the plot.

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Shuraalex





Joined: 10 Dec 2010
Posts: 36 on topic

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PostPosted: Sat, 10. Dec 16, 06:13    Post subject: Reply with quote Print

Hello there, first of all let me say that I absolutely love the mod, the missions really give some diversity to the game and I especially liked the "The Bridge" mission.
But it seems to have bugged out for me.

Me and the Argon fleets finally made our way to Hatikvah's Faith system and went bannanas on the Pirates. After we cleared out the stations nothings seems to happen. There are no enemies left at all and there are three full Argon Fleets in the system but the plot won't end, the Argon Firebase does not spawn as it should and the clock is still ticking to bring new fleets which are useless.

Also I'm fairly certain that its a bug as well but the defending fleets or the fleets that have occupied the systems along side the Defence Platforms don't do anything OOS. They don't have their commands set to "attack all enemies" or patrol and such. They simly sit there doing nothing getting bombarded by pirates when I'm not in the system. Soon as I jump in the automatic turrets make short work of the pirates.
Same with Orbital Platforms, they don't attack pirates OOS and only when I'm around in the system.

Any suggestions?
TL;DR = "The Bridge" won't end and Hatikvah's Faith won't convert to Argon;
Spawned Orbital Platforms and Defending fleets don't actually attack/patrol pirates OOS. And defending/occupying fleets don't move/attack at all.


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Catroz





Joined: 31 Dec 2011
Posts: 27 on topic
Location: Norway
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PostPosted: Fri, 30. Dec 16, 02:16    Post subject: Reply with quote Print

Joubarbe wrote:
I have no idea why it would freeze. I don't plan to update this mod.


Sad It's such a good mod! Sad

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superstylin





Joined: 13 Apr 2012
Posts: 13 on topic

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PostPosted: Mon, 16. Jan 17, 05:13    Post subject: Reply with quote Print

Hello everyone! Back to X3AP after a long break and having a blast with X3LU and this expanded mission pack, XM-R!

I'm usually a tinkerer with mods and have been playing around with a few settings available in XM-R t file, etc...

Question:

When I start increasing reward multipliers to high levels, for example, station reputation bonus reward at 200%, the reward amounts become negative! At lower percentages it seems to work fine, but higher percentages most if not all rewards become negative.

I'm completely clueless as to why they would become negative...

Thoughts?

Thanks and appreciate it!

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Omniwrath





Joined: 06 Mar 2015
Posts: 1 on topic

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PostPosted: Mon, 23. Jan 17, 02:20    Post subject: Reply with quote Print

Is there a version of this mod that doesn't require LU? I don't really care for LU because it guts all of the quest/story line from the game. I'd really like to use this mod with vanilla if possible.

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Phirmware





Joined: 05 Feb 2012
Posts: 11 on topic

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PostPosted: Sat, 4. Feb 17, 03:04    Post subject: Reply with quote Print

After installation I am unable to enable the mod.

The selection is there, clicking on it though, does nothing. It does not allow me to turn the mod on.

Am I missing something or doing something wrong?

Thanks in advance, and hopefully someone smarter than me still reads this thread.

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Kitarn





Joined: 09 Sep 2009
Posts: 50 on topic
Location: Virginia, USA
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PostPosted: Tue, 14. Feb 17, 22:57    Post subject: Reply with quote Print

Does this still work with LU 1.7.2. If not what was the last version it does work with?

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