http://static-4.nexusmods.com/15/mods/1 ... 980350.jpg
INTRODUCTION:
I got so sick of the vanilla jumpdrive sounds that I decided to create my own. The task was a bit harder than anticipated but here it is, finally!!!!
Awesome_jumpdrive_sfx replaces the vanilla jumpdrive activation and deactivation sounds of XL and L ships (the only ones that have jumpdrives) with awesome sounds created by me.
Can you identify the sources of those sounds? LOL, I bet you can't!
My custom jumpdrive sounds are a combination of 3 different sources:
An American M1 Abrams tank starting up + the hyperspace jump blast of the Ebon Hawk from KOTOR2 + the warp jump residual sound of the Enterprise in the Star Trek 2009 film.
I'm telling you right now that the resulting sounds are awesome, far better than the vanilla ones. I like the jumpdrive activation sound the best, but the jumpdrive deactivation one isn't bad, it's still better than the vanilla one, imho.
VIDEO DEMO v1.01:
https://www.youtube.com/watch?v=-Nzw5qWWQcc
VIDEO DEMO v1.01 enhanced:
https://www.youtube.com/watch?v=YzYw_WuyTQ4
INSTALLATION:
Just drop the awesome_jumpdrive_sfx folder inside the gamedir extensions folder and you'll be set.
COMPATIBILITY:
Obviously, this mod isn't compatible with other sound mods that change jumpdrive sounds, but it should be compatible with all the rest.
I've tested it with X:Rebirth 2.0 and it works fine.
Note: If you are forced to disable other sound mods in order to use this one and, as a consequence, your savegames become incompatible, DON'T PANIC!!! This mod is innocent!!!! lol. Everything is fine, you just need to delete the references from the sound mod(s) you just disabled before using my mod with your savegames. How can you do this? Very easy and fast, just download the " XRSGE" (if you haven't done it already), and load your chosen savegame with it, then go to the "Mods" tab and you'll see the mod(s) you just disabled in the list. After that, just select the disabled mod(s) in the list and hit the "Remove Mod" button to the right, then save the changes (File>Save) and you'll be set.
You won't need to do all this when you disable awesome_jumpdrive_sfx because it's well designed, LOL.
Here is the link to the Egosoft forum post where you can download XRSGE:
http://forum.egosoft.com/viewtopic.php?t=361641
AWESOME_JUMPDRIVE_SFX DOWNLOAD LINKS:
Here's the nexus link to the standard and enhanced versions of the mod:
http://www.nexusmods.com/xrebirth/mods/389/?
Here's the Steam workshop link to the standard version of the mod:
http://steamcommunity.com/sharedfiles/f ... =263409115
Here's the Steam workshop link to the enhanced version of the mod:
http://steamcommunity.com/sharedfiles/f ... earchtext=
Enjoy it!
KNOWN BUGS:
I've found a couple of bugs related to jumpdrive sounds which are inherent to X:Rebirth.
The first one shortens the duration of the jumpdrive activation sounds AFTER the player has taken a "jumpride" onboard a controlled capital ship.
The second one keeps jumpdrives silent if the player was too far when those jumpdrives were activated... this means that when you get to "hearing" distance from a ship that's jumping, you won't hear a thing because the jumpdrive sound never triggered in the first place (you were too far when that jump started).
These bugs are present in the vanilla game, they aren't caused by Awesome_jumpdrive_sfx.
[MOD] Awesome jumpdrive sfx
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[MOD] Awesome jumpdrive sfx
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