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lighters





Joined: 11 Feb 2015
Posts: 52 on topic

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PostPosted: Thu, 1. Mar 18, 14:17    Post subject: Reply with quote Print

At higher levels, you jump into their sector as soon as they appear, push the MLCC button, and the poor CEO doesn't even get a chance to be sacked. I'm not sure he even manages to arrive at work before it's gone - you know, traffic is bad these days.

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albazeus





Joined: 21 Feb 2014
Posts: 69 on topic
Location: Unknown Sector
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PostPosted: Fri, 2. Mar 18, 20:16    Post subject: Reply with quote Print

Is it possible to configure where to put the satellites with the 'Deploy satellite network' command?

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Migi32





Joined: 26 Jun 2017
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PostPosted: Sat, 3. Mar 18, 19:04    Post subject: Reply with quote Print

I've come across a bug with Dock Agents and the Dockware Manager. I had a ware set to 0 capacity with the source set to "buy" and eventually the dock agents all got stuck on "Waiting for wares to buy/sell". Not very quickly, it took many in-game hours for the buyers to get stuck and then a few more for the sellers. Exiting the game and reloading didn't help. Stopping the dock agents and restarting them (or even using different ships) didn't help. After a lot of messing about, I found that removing the 0-capacity ware did help. So I think that's the cause (maybe a division by zero or NaN messing things up?).

I've uploaded 2 saves: this one where the dock agents still buy and sell but if you let it run on SETA for 5-10 minutes they stop, and this one, where the agents have already stopped. The site where I uploaded the save files will delete them in 30 days though.

I have no idea what my Litcube or X3AP version is.

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tchapin1979





Joined: 11 Feb 2018



PostPosted: Sat, 3. Mar 18, 22:40    Post subject: Headquarters? Reply with quote Print

I see a lot of youtube videos like "dizzy_plays" using Litcube and they're building a Headquarters. I don't see "Headquarters" under Argon Docks in my game. Should there be one in 1.7.2?

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canshow



MEDALMEDALMEDAL

Joined: 23 Jun 2010
Posts: 207 on topic

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PostPosted: Sun, 4. Mar 18, 02:16    Post subject: Re: Headquarters? Reply with quote Print

tchapin1979 wrote:
I see a lot of youtube videos like "dizzy_plays" using Litcube and they're building a Headquarters. I don't see "Headquarters" under Argon Docks in my game. Should there be one in 1.7.2?

Check cloudbase south east shipyard. It will be at the very top.


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Sirrobert





Joined: 21 Aug 2013
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PostPosted: Sun, 4. Mar 18, 13:29    Post subject: Re: Headquarters? Reply with quote Print

tchapin1979 wrote:
I see a lot of youtube videos like "dizzy_plays" using Litcube and they're building a Headquarters. I don't see "Headquarters" under Argon Docks in my game. Should there be one in 1.7.2?


Check the In Game Encyclopaedia for the location.


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Whismerhill





Joined: 20 Oct 2004
Posts: 531 on topic
Location: France
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PostPosted: Tue, 6. Mar 18, 00:00    Post subject: Reply with quote Print

hi,
I just began a LU game, in which I decided to help myself with the starting ships using X3 map by scorp
here's what I noticed : very quickly ships start to disappear
I'm guessing it's the salvage ships generated by LU that do make them disappear

To be honest, it's not my preferred feature, but it is what it is: My intent here is not to complain
I feel however that maybe it's a bit overdone.
so here's the numbers :
so far 4 ships have been redeemed by the AI apparently
(locations given below)
Spoiler

some were very obvious like the one in "The vault"
so I'm not surprised it was gone by the time I reached it with a 277 speed M5

however some others like the one hidden in "Unknown Sector Alpha" just right beside "Xenon 547".... seems outright impossible to find by the AI, yet it was gone
the one's in duke citadel & menelaus oasis are also gone
Spoiler

that's after about 4 hours of play.
if that's expected behavior then just ignore this message or reply accordingly.


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memeics





Joined: 26 Sep 2010



PostPosted: Tue, 6. Mar 18, 01:18    Post subject: Reply with quote Print

From what I remember if a derelict is lying around you risk of being fetched by an NPC fection pretty quickly, I've had one being stolen from me in less than 5 minutes (bad luck I guess). I like this feature, it makes the game feel more dynamic and realistic, why should the NPC factions ignore derelicts just so that the player can claim them.


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Whismerhill





Joined: 20 Oct 2004
Posts: 531 on topic
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PostPosted: Tue, 6. Mar 18, 02:38    Post subject: Reply with quote Print

I'm not saying they should "ignore". I'm saying it looks a bit too stronk particularly for some near impossible to reach locations, or very out of the way locations (like at least one I mentioned in the spoiler) : how did they know there was one there to begin with ?


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lighters





Joined: 11 Feb 2015
Posts: 52 on topic

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PostPosted: Tue, 6. Mar 18, 13:52    Post subject: Reply with quote Print

Whismerhill wrote:
I'm not saying they should "ignore". I'm saying it looks a bit too stronk particularly for some near impossible to reach locations, or very out of the way locations (like at least one I mentioned in the spoiler) : how did they know there was one there to begin with ?


Because scanner range in larger in LU than in vanilla, so they're much more likely to locate those derelicts. They don't cheat, it's easy to prove - you can set up a satellite in an enemy sector 50+km away from the ecliptic, and the enemy will never notice it.

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Jack08





Joined: 25 Dec 2005
Posts: 2970 on topic
Location: Australia
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PostPosted: Wed, 7. Mar 18, 07:29    Post subject: Reply with quote Print

The salvage NPC's use all the sensor data they can, Meaning any ship of the same race in sector can tell the salvage NPC where a wreck is.

LU was never supposed to maintain the statically defined bailed ships that vanilla has lying around, if they are still in the game, thats actually an oversight i believe.


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Whismerhill





Joined: 20 Oct 2004
Posts: 531 on topic
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PostPosted: Wed, 7. Mar 18, 13:12    Post subject: Reply with quote Print

ok two things :
-1 : no race can go in one of those locations, hence my bewilderment
-2 : let's just move on, LU generates new ones on an irregular basis, with the amount of fighting going on accross the universe.

[/b]


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Whismerhill





Joined: 20 Oct 2004
Posts: 531 on topic
Location: France
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PostPosted: Wed, 7. Mar 18, 14:58    Post subject: Reply with quote Print

LU TM class ships seem overpriced for what they do
their price is comparable to TL and they don't provide a significant advantage over a TL unless I'm missing something ?
TMs
http://prntscr.com/io0lg6
TLs
http://prntscr.com/io0ncq

alternatively : http://blubb.najut.org/x3/lu/ships_en_lu.html

Note: when I say overpriced, it could be meant the other way around. E.g. they could have other stats improved instead

why ? because I see no reason to get a TM over say a terran atmospheric filter


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Sirrobert





Joined: 21 Aug 2013
Posts: 1179 on topic

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PostPosted: Wed, 7. Mar 18, 16:48    Post subject: Reply with quote Print

Whismerhill wrote:
LU TM class ships seem overpriced for what they do
their price is comparable to TL and they don't provide a significant advantage over a TL unless I'm missing something ?
TMs
http://prntscr.com/io0lg6
TLs
http://prntscr.com/io0ncq

alternatively : http://blubb.najut.org/x3/lu/ships_en_lu.html

Note: when I say overpriced, it could be meant the other way around. E.g. they could have other stats improved instead

why ? because I see no reason to get a TM over say a terran atmospheric filter


TMs come pre-equiped with pretty expensive software that lets fighters teleport back in their docks.


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Whismerhill





Joined: 20 Oct 2004
Posts: 531 on topic
Location: France
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PostPosted: Wed, 7. Mar 18, 21:31    Post subject: Reply with quote Print

Thanks Sirrobert
makes sense.
I suppose that is because TMs don't have animations for their "hangars" Laughing


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