Litcube's Universe
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SETA drop
Hi everyone,
It is my second run with LU and I'm experiencing a SETA problem for the first time. it's always slowing down to 200, I need to restart SETA every 5 seconds or so to keep tha 1000% going.
I'm running LU 1.7 + revelation plus, sat monitoring, spacedust restored, mk3 reloaded, gold hui.
I tried run x missions and phanon plus, but I had a problem with phanon, so I reinstalled LU and just the mods specified above.
Here is my save:
https://www.dropbox.com/sh/sy1yk95ikc5w ... viXSa?dl=0
Thank you for your help!
It is my second run with LU and I'm experiencing a SETA problem for the first time. it's always slowing down to 200, I need to restart SETA every 5 seconds or so to keep tha 1000% going.
I'm running LU 1.7 + revelation plus, sat monitoring, spacedust restored, mk3 reloaded, gold hui.
I tried run x missions and phanon plus, but I had a problem with phanon, so I reinstalled LU and just the mods specified above.
Here is my save:
https://www.dropbox.com/sh/sy1yk95ikc5w ... viXSa?dl=0
Thank you for your help!
The way understand it when a ship is equipped as an explorer and loaded with adv satellites, you only give the deploy command after configuring it and the ship will place the satellites in a sector and move to a new sector and place satellites according to configuration. Except mine only fly around the same sector placing a f***load of adv satellites. Am I missing something or am I just newb?
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Station Commands missing. Any advice?
Hi Guys,
I've been loving the Litcubes mod but lately as I'm just starting to break out of the struggle zone I'm find the whole thing starting to develop some annoying problems. I'm struggling with the thought of converting back to the vanilla game
First my UT's stopped auto jumping so I checked the forums and the advice was to install a new copy of the game which I did and all good the traders assigned to my mines started jumping again. But after that now when I go to the station commands the administration and ( I think its trade barrier ) commands are missing. I now have no way to set the mines money transfer limits etc. Even after another full fresh copy re-install, the advanced station commands in the console are missing. Any advice guys??
I've searched the forum and haven't spotted any problems that relate to this issue so I'm praying for an easy/simple fix....
I've been loving the Litcubes mod but lately as I'm just starting to break out of the struggle zone I'm find the whole thing starting to develop some annoying problems. I'm struggling with the thought of converting back to the vanilla game
First my UT's stopped auto jumping so I checked the forums and the advice was to install a new copy of the game which I did and all good the traders assigned to my mines started jumping again. But after that now when I go to the station commands the administration and ( I think its trade barrier ) commands are missing. I now have no way to set the mines money transfer limits etc. Even after another full fresh copy re-install, the advanced station commands in the console are missing. Any advice guys??
I've searched the forum and haven't spotted any problems that relate to this issue so I'm praying for an easy/simple fix....
Did you change the configuration from box to single? Otherwise it will dump eight satellites in each sector before moving on to the next one.Darneoc wrote:The way understand it when a ship is equipped as an explorer and loaded with adv satellites, you only give the deploy command after configuring it and the ship will place the satellites in a sector and move to a new sector and place satellites according to configuration. Except mine only fly around the same sector placing a f***load of adv satellites. Am I missing something or am I just newb?
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
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Of course. Only game executable based fixes from patches past 2.5.3-ish (limited amount from 3.0) are in LU. MSCI/MD/KC changes past then haven't been integrated (including controller support).BlackArchon wrote:Is LU 1.7.2 overwriting fixes or reintroducing bugs from X3:AP 3.2?
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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And do you plan to reintegrate Egosoft's AP 3.2 fixes to a future LU version?Jack08 wrote:Of course. Only game executable based fixes from patches past 2.5.3-ish (limited amount from 3.0) are in LU. MSCI/MD/KC changes past then haven't been integrated (including controller support).BlackArchon wrote:Is LU 1.7.2 overwriting fixes or reintroducing bugs from X3:AP 3.2?
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"Fixed mission-related memory leaks and performance issues. " - This issue from the latest AP 3.2 patch seems to be solved in LU by disabling the problematic missions entirely. If I remember correctly, this should be the protect-convoy-mission and another one which I forgot about. Since these mission types are now fixed, perhaps you could re-enabling them in LU?Litcube wrote:Which of these bugs still exist in LU?BlackArchon wrote:And do you plan to reintegrate Egosoft's AP 3.2 fixes to a future LU version?
"Fixed missions in Pirate or Yaki space not selecting correct enemies" - While I don't know exactly what this means, I suspect it fixes the bug that when you are on a Xenon patrol mission through pirate space, the game will spawn Xenon ships, and then wants you to go to the next sector without waiting for the destruction of all Xenon forces. I had this bug definitely also in LU. Or did I misunderstand this change log line?
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Xenon_Slayer has confirmed that this is exactly the bug they fixed: https://forum.egosoft.com/viewtopic.php ... 15#4663815
If you could get this bugfix ported to the next LU version, I would really appreciate it. This bug annoyed me quite a bit: A bunch of Xenon ships jumped to a pirate sector on a Xenon patrol mission, and the game tells me basically "go to the next sector, nothing to do here".
If you could get this bugfix ported to the next LU version, I would really appreciate it. This bug annoyed me quite a bit: A bunch of Xenon ships jumped to a pirate sector on a Xenon patrol mission, and the game tells me basically "go to the next sector, nothing to do here".
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