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Rubin





Joined: 12 Jun 2009
Posts: 15 on topic
Location: Russia
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PostPosted: Sun, 13. Apr 14, 13:01    Post subject: Reply with quote Print

Да да, одним уже порадовал, ждем других. Very Happy

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sanya1610





Joined: 18 Feb 2013
Posts: 4 on topic
Location: Украина Луганская обл.
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PostPosted: Mon, 14. Apr 14, 07:09    Post subject: Reply with quote Print

Babenko Gennadiy wrote:
Я думаю рано ещё панику поднимать Wink . Эгософт - компания замечательная и люди там работают гениальные ! Они нас ещё не раз порадуют своими прекрасными творениями !! Всё будет хорошо !!! Razz

Полностью поддерживаю Smile ну не доделали чуток X-Rebirth с этим согласен но вспомните все предыдущие части серии Х в особенности X3-Reunion в день релиза тоже было куча багов и недороботок а сейчас отличная игра и продолжение имеются на ее базе Very Happy

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nomad_154



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Joined: 28 Mar 2009
Posts: 29 on topic
Location: Blagoveschensk, Russia
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PostPosted: Tue, 15. Apr 14, 12:53    Post subject: Reply with quote Print

sanya1610 wrote:
ну не доделали чуток X-Rebirth с этим согласен но вспомните все предыдущие части серии Х в особенности X3-Reunion в день релиза тоже было куча багов и недороботок а сейчас отличная игра и продолжение имеются на ее базе Very Happy


Полностью такого же мнения. Игра лежит пока "на полке", жду полноценной локализации и доработки. Даже в Земном конфликте штаб-квартиру не сразу прикрутили, не говоря уже про земные верфи, продающие станции.

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nomad_154



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PostPosted: Fri, 18. Apr 14, 12:14    Post subject: Reply with quote Print

Вот и очередное обновление 1.30. Внушительный список исправлений, новые типы кораблей, мастерская Steam и улучшение производительности для некоторых видеокарт AMD:

    • New Feature: Steam Workshop support.
    • Improved support for joysticks and multiple input devices.
    • Improved mining behaviour for all sizes of ships.
    • Improved trade ship behaviour to favour profitable, non-empty runs.
    • Improved station scan mode which no longer highlights objects that are not relevant.
    • Improved attack and evasive maneuvers and AI.
    • Improved flight pathing during normal flight, when following other ships, and when docking.
    • Improved collector drone flight behaviour near large objects.
    • Improved map handling of ship command hierarchies.
    • Improved trade menu, including text search, sorting and colours.
    • Improved appearance of small ships flying in lanes around stations.
    • Enabled comm/info interactions with player property that is more than 10 km away.
    • Added missions relating to the upkeep of ships and stations.
    • Added new ship types to DeVries.
    • Added list of platform NPCs to station menu (only available if you're in the same zone).
    • Added more information and command hierarchy to player property menu.
    • Added information to encyclopedia about stations/ships that can be built.
    • Added option to stop displaying steering mode message.
    • Fixed missing manager comm option.
    • Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
    • Fixed several other incorrect or inconvenient menu behaviours.
    • Fixed calculations for gathering certain resources out-of-sector.
    • Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
    • Fixed some objects left in construction state after building finished (still at least one rare case remaining).
    • Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
    • Fixed trade ships not stopping their current order after clearing their shopping list.
    • Fixed trade orders for selling items using ships in player squad.
    • Fixed ships blocking docking bays after having docking interrupted.
    • Fixed incorrect docking icons under certain circumstances.
    • Fixed not being able to unlock skills of defence officers on platforms.
    • Fixed displayed total counts of stored units.
    • Fixed drones that should have a commander appearing in property owned menu.
    • Fixed destroyed drones not being properly removed from drone storage.
    • Fixed incorrect ship position after leaving a highway with a menu open.
    • Fixed stations creating trade offers with higher value than it can afford.
    • Fixed building and production remaining paused after modules having been hacked.
    • Fixed ships assigned to stations being incorrectly assigned mining jobs.
    • Fixed outdated trade offer information appearing on event monitor.
    • Fixed trade ships assigned to player stations sometimes not updating their range.
    • Fixed object menu not restoring after closing station trade offers.
    • Fixed production menu information not updating correctly.
    • Fixed production showing very long production times in certain cases.
    • Fixed production stalling due to stations filling up with intermediate wares.
    • Fixed several pathfinding problems, which should prevent ships from flying through stations.
    • Fixed ships equiping drones or ammo getting stuck in the shipyard.
    • Fixed problem that could cause following ships to get stuck when the target changes zones.
    • Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
    • Fixed architect destroying drones in storage without adding them to the station.
    • Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
    • Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
    • Fixed calculation of required funds when trading with other player property.
    • Fixed pilot not being placed on ship's platform.
    • Fixed ships trying to go to the same coordinates by default.
    • Fixed mining for medium size ships.
    • Fixed incorrect mining order for ships which can't transport the mining wares.
    • Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
    • Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
    • Fixed several other cases of ships getting stuck, not moving when they should.
    • Fixed owner of fuel station in Gemstone Manufacture.
    • Fixed incorrect lasers being used by medium ice collector ships.
    • Fixed problem with accuracy of time data in savegames with long play time.
    • Fixed rotation of construction ships after flying to build location.
    • Fixed visual glitch on map when targeting/entering/leaving highways.
    • Fixed animation problem with highways in games with long play time.
    • Fixed stalls when entering highways in savegames that have been saved/loaded many times.
    • Fixed another cause of the game stalling for a short time.
    • Fixed crash when loading certain savegames.
    • Fixed several causes of apparently random crashes.
    • Various optimisations resulting in performance improvements.
    • Significant performance improvements on some AMD graphics cards, particularly R9.


Так что рано кричать, что всё пропало.

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Lista





Joined: 04 Mar 2007
Posts: 638 on topic
Location: Москва
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PostPosted: Sun, 20. Apr 14, 02:10    Post subject: Reply with quote Print

Babenko Gennadiy wrote:
Я думаю рано ещё панику поднимать Wink . Эгософт - компания замечательная и люди там работают гениальные ! Они нас ещё не раз порадуют своими прекрасными творениями !! Всё будет хорошо !!! Razz


Вашими бы устами... ) Но да, надежда есть, конечно, пока жив эгософт.
Спасибо всем - обнадёжили Smile


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Lista





Joined: 04 Mar 2007
Posts: 638 on topic
Location: Москва
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PostPosted: Thu, 29. May 14, 19:30    Post subject: Reply with quote Print

2.0...
...в пользу фейла. Sad


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Lista





Joined: 04 Mar 2007
Posts: 638 on topic
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PostPosted: Thu, 21. Aug 14, 11:33    Post subject: Reply with quote Print

точно конец


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omega1251



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Joined: 06 Jan 2009
Posts: 458 on topic

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PostPosted: Fri, 22. Aug 14, 13:46    Post subject: Reply with quote Print

Lista wrote:
точно конец


Х4 вроде не похоронили ещё?!

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RaZoR 729



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Joined: 19 Nov 2010
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PostPosted: Tue, 26. Aug 14, 21:53    Post subject: Reply with quote Print

я вот тоже жду Х4, но наверно они будут делать X2:Reberth (
хотя конечно на подходе Космосимы совершенно другого нового покаления , я про этот Х:реберёз чесно говоря уже даже подзабывать начал ... больше слежу за тем что происходит с новой Elite и Старситизен Surprised

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kMotion





Joined: 09 Apr 2015
Posts: 19 on topic

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PostPosted: Thu, 9. Apr 15, 17:00    Post subject: Reply with quote Print

Егософту исполнилось 25 лет и вы хотите сказать они будут закрываться? Они продолжают работу над АР, сделали нормальную игру реберф. Хоть все и плюются, но она нормальная. Мне лично нравится. Графика отпад. Объединить бы АР и реберф и получилась бы бомба!

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RaZoR 729



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PostPosted: Fri, 10. Apr 15, 09:39    Post subject: Reply with quote Print

kMotion wrote:
Они продолжают работу над АР,

а какую они работу продолжают над АР ? где то в интервью высказывались или откуда инфа ?
они даже последний патч и сюжетки сами не делали для АР, а занималась этим группа из DevNet.

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omega1251



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PostPosted: Sat, 11. Apr 15, 08:33    Post subject: Reply with quote Print

kMotion wrote:
Объединить бы АР и реберф и получилась бы бомба!


Идея неплоха, НО. По-моему, они это не потянут.

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kMotion





Joined: 09 Apr 2015
Posts: 19 on topic

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PostPosted: Fri, 15. May 15, 11:17    Post subject: Reply with quote Print

Вот официальная информация http://forum.egosoft.com/viewtopic.php?t=378073
Ведется работа над патчем под X3: TR/AR , почитайте

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RaZoR 729



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PostPosted: Fri, 15. May 15, 14:23    Post subject: Reply with quote Print

kMotion wrote:
Вот официальная информация http://forum.egosoft.com/viewtopic.php?t=378073
Ведется работа над патчем под X3: TR/AR , почитайте


уГу, и кроме как добавить каких то там Графиков на станции у них никаких идей больше нету Evil or Very Mad

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omega1251



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PostPosted: Fri, 15. May 15, 17:21    Post subject: Reply with quote Print

kMotion wrote:
Вот официальная информация http://forum.egosoft.com/viewtopic.php?t=378073
Ведется работа над патчем под X3: TR/AR , почитайте


Понятно. Масло масляное. Дождусь принципиально, чтобы поиграть с этим патчем, а потом уйду на другие комосимы. И ни каких более иллюзий.

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